20 research outputs found
An executable Theory of Multi-Agent Systems Refinement
Complex applications such as incident management, social simulations, manufacturing applications, electronic auctions, e-institutions, and business to business applications are pervasive and important nowadays. Agent-oriented methodology is an advance in abstractionwhich can be used by software developers to naturally model and develop systems for suchapplications. In general, with respect to design methodologies, what it may be important tostress is that control structures should be added at later stages of design, in a natural top-downmanner going from specifications to implementations, by refinement. Too much detail (be itfor the sake of efficiency) in specifications often turns out to be harmful. To paraphrase D.E.Knuth, “Premature optimization is the root of all evil” (quoted in ‘The Unix ProgrammingEnvironment’ by Kernighan and Pine, p. 91).The aim of this thesis is to adapt formal techniques to the agent-oriented methodologyinto an executable theory of refinement. The justification for doing so is to provide correctagent-based software by design. The underlying logical framework of the theory we proposeis based on rewriting logic, thus the theory is executable in the same sense as rewriting logicis. The storyline is as follows. We first motivate and explain constituting elements of agentlanguages chosen to represent both abstract and concrete levels of design. We then proposea definition of refinement between agents written in such languages. This notion of refinement ensures that concrete agents are correct with respect to the abstract ones. The advantageof the definition is that it easily leads to formulating a proof technique for refinement viathe classical notion of simulation. This makes it possible to effectively verify refinement bymodel-checking. Additionally, we propose a weakest precondition calculus as a deductivemethod based on assertions which allow to prove correctness of infinite state agents. Wegeneralise the refinement relation from single agents to multi-agent systems in order to ensure that concrete multi-agent systems refine their abstractions. We see multi-agent systemsas collections of coordinated agents, and we consider coordination artefacts as being basedeither on actions or on normative rules. We integrate these two orthogonal coordinationmechanisms within the same refinement theory extended to a timed framework. Finally, wediscuss implementation aspects.LEI Universiteit LeidenFoundations of Software Technolog
Blaming in component-based real-time systems
International audienceIn component-based safety-critical real-time systems it is crucial to determine which com-ponent(s) caused the violation of a required system-level safety property, be it to issue a precise alert, or to determine liability of component providers. In this paper we present an approach for blaming in real-time systems whose component specifications are given as timed automata. The analysis is based on a single execution trace violating a safety property P. We formalize blaming using counterfactual reasoning ("what would have been the outcome if component C had behaved correctly?") to distinguish component failures that actually con-tributed to the outcome from failures that had no impact on the violation of P. We then show how to effectively implement blaming by reducing it to a model-checking problem for timed automata, and demonstrate the feasibility of our approach on the models of a pacemaker and of a chemical reactor
Compositional Verification for Timed Systems Based on Automatic Invariant Generation
We propose a method for compositional verification to address the state space
explosion problem inherent to model-checking timed systems with a large number
of components. The main challenge is to obtain pertinent global timing
constraints from the timings in the components alone. To this end, we make use
of auxiliary clocks to automatically generate new invariants which capture the
constraints induced by the synchronisations between components. The method has
been implemented in the RTD-Finder tool and successfully experimented on
several benchmarks
Strategic Executions of Choreographed Timed Normative Multi-Agent Systems
This paper proposes a combined mechanism for coordinating agents in timed normative multi-agent systems. Timing constraints in a multi-agent system make it possible to force action execution to happen before certain time invariants are violated. In such multiagent systems we achieve coordination at two orthogonal levels with respect to states and actions. On the one hand, the behaviour of
individual agents is regulated by means of social and organisational inspired concepts like norms and sanctions. On the other hand, the behaviour of sets of agents is restricted according to action-based coordination mechanisms called choreographies. In both cases, the
resulting behaviour is constrained by time
Basic completion strategies as another application of the Maude strategy language
The two levels of data and actions on those data provided by the separation
between equations and rules in rewriting logic are completed by a third level
of strategies to control the application of those actions. This level is
implemented on top of Maude as a strategy language, which has been successfully
used in a wide range of applications. First we summarize the Maude strategy
language design and review some of its applications; then, we describe a new
case study, namely the description of completion procedures as transition rules
+ control, as proposed by Lescanne.Comment: In Proceedings WRS 2011, arXiv:1204.531