142 research outputs found
Proceedings of the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (Volume 3 : VISAPP)
Computer Vision, Imaging and Computer Graphics Theory and Applications 11th International Joint Conference, VISIGRAPP 2016, Rome, Italy, February 27 â 29, 2016, Revised Selected Papers
Application of new dynamical spectra of orbits in Hamiltonian systems
In the present article, we investigate the properties of motion in
Hamiltonian systems of two and three degrees of freedom, using the distribution
of the values of two new dynamical parameters. The distribution functions of
the new parameters, define the S(g) and the S(w) dynamical spectra. The first
spectrum definition, that is the S(g) spectrum, will be applied in a
Hamiltonian system of two degrees of freedom (2D), while the S(w) dynamical
spectrum will be deployed in a Hamiltonian system of three degrees of freedom
(3D). Both Hamiltonian systems, describe a very interesting dynamical system
which displays a large variety of resonant orbits, different chaotic components
and also several sticky regions. We test and prove the efficiency and the
reliability of these new dynamical spectra, in detecting tiny ordered domains
embedded in the chaotic sea, corresponding to complicated resonant orbits of
higher multiplicity. The results of our extensive numerical calculations,
suggest that both dynamical spectra are fast and reliable discriminants between
different types of orbits in Hamiltonian systems, while requiring very short
computation time in order to provide solid and conclusive evidence regarding
the nature of an orbit. Furthermore, we establish numerical criteria in order
to quantify the results obtained from our new dynamical spectra. A comparison
to other previously used dynamical indicators, reveals the leading role of the
new spectra.Comment: Published in Nonlinear Dynamics (NODY) journal. arXiv admin note:
text overlap with arXiv:1009.1993 by other author
Stable Real-Time Interaction Between Virtual Humans and Real Scenes
We present an augmented reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engineering of the environment, for example by adding markers. To achieve this result, we have integrated robust computer vision techniques into a powerful VR framework. The resulting AR system allows us to produce complex rendering and animation of virtual human characters, and to blend them into the real world. The system tracks the 3D camera position by means of a natural features tracker, which, given a rough CAD model, can deal with complex 3D objects. The tracking method can handle both large camera displacements and aspect changes. We will show that our system works in the cluttered environment of a real industrial facility and can, therefore, be used to enhance manufacturing and industrial processe
Simulating virtual humans in networked virtual environments
In the past decade, networked virtual environments (NVEs) have been an increasingly active area of research, with the first commercial systems emerging recently. Graphical and behavioral representation of users within such systems is a particularly important issue that has lagged in development behind other issues such as network architectures and space structuring. We expose the importance of using virtual humans within these systems and provide a brief overview of several virtual human technologies used in particular for simulation of crowds. As the main technical contribution, the paper presents the integration of these technologies with the COVEN-DIVE platform, the extension of the DIVE system developed within the COVEN project. In conjunction with this, we present our contributions through the COVEN project to the MPEG-4 standard concerning the representation of virtual human
Dynamics of Barred Galaxies
Some 30% of disc galaxies have a pronounced central bar feature in the disc
plane and many more have weaker features of a similar kind. Kinematic data
indicate that the bar constitutes a major non-axisymmetric component of the
mass distribution and that the bar pattern tumbles rapidly about the axis
normal to the disc plane. The observed motions are consistent with material
within the bar streaming along highly elongated orbits aligned with the
rotating major axis. A barred galaxy may also contain a spheroidal bulge at its
centre, spirals in the outer disc and, less commonly, other features such as a
ring or lens. Mild asymmetries in both the light and kinematics are quite
common. We review the main problems presented by these complicated dynamical
systems and summarize the effort so far made towards their solution,
emphasizing results which appear secure. (Truncated)Comment: This old review appeared in 1993. Plain tex with macro file. 82 pages
18 figures. A pdf version with figures at full resolution (3.24MB) is
available at http://www.physics.rutgers.edu/~sellwood/bar_review.pd
Virtual Reflexes
Virtual Reality is used successfully to treat people for regular phobias. A
new challenge is to develop Virtual Reality Exposure Training for social
skills. Virtual actors in such systems have to show appropriate social behavior
including emotions, gaze, and keeping distance. The behavior must be realistic
and real-time. Current approaches consist of four steps: 1) trainee social
signal detection, 2) cognitive-affective interpretation, 3) determination of
the appropriate bodily responses, and 4) actuation. The "cognitive" detour of
such approaches does not match the directness of human bodily reflexes and
causes unrealistic responses and delay. Instead, we propose virtual reflexes as
concurrent sensory-motor processes to control virtual actors. Here we present a
virtual reflexes architecture, explain how emotion and cognitive modulation are
embedded, detail its workings, and give an example description of an aggression
training application
Silencing of germline-expressed genes by DNA elimination in somatic cells
SummaryChromatin diminution is the programmed elimination of specific DNA sequences during development. It occurs in diverse species, but the function(s) of diminution and the specificity of sequence loss remain largely unknown. Diminution in the nematode Ascaris suum occurs during early embryonic cleavages and leads to the loss of germline genome sequences and the formation of a distinct genome in somatic cells. We found that âŒ43 Mb (âŒ13%) of genome sequence is eliminated in A. suum somatic cells, including âŒ12.7 Mb of unique sequence. The eliminated sequences and location of the DNA breaks are the same in all somatic lineages from a single individual and between different individuals. At least 685 genes are eliminated. These genes are preferentially expressed in the germline and during early embryogenesis. We propose that diminution is a mechanism of germline gene regulation that specifically removes a large number of genes involved in gametogenesis and early embryogenesis
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