43,481 research outputs found
Impacts of Ageing Population on Monetary and Exchange Rate Managements in Singapore
This paper finds that the ageing of the population in Singapore will cause a reversal of the current net Central Provident Fund (CPF) contribution into a substantial net CPF withdrawal from 2025, with a peak occurring at 2035. The result is qualitatively robust to changes in the underlying assumptions of the projection. The paper then highlights the implications of this change on the exchange rate and monetary managements in Singapore. First, the Monetary Authority of Singapore (MAS)’s ability to influence Singapore’s exchange rate will be greatly hampered. Second, the net CPF withdrawal will mean sustained liquidity injection into (instead of the usual liquidity drain from) the economy. To avoid unnecessary inflation, the MAS has to find a sustainable way to mob up the excess liquidity due to the sustained liquidity injection. As a simple reversal of MAS’s current foreign exchange market operation will result in substantial shrinkage of foreign reserves, the paper proposes the issuance of government bonds to achieve the dual objectives of mobbing up the excess liquidity and avoiding the shrinkage of foreign reserves. This measure will also help the bond market development in Singapore. Finally, the paper proposes two other measures that can help maintain MAS’s influence on Singapore’s exchange rate to a reasonable level in the longer future.Ageing Population, Central Provident Fund, Exchange Rate System, Monetary Policy, Singapore.
Data curation standards and social science occupational information resources
Occupational information resources - data about the characteristics of different occupational positions - are widely used in the social sciences, across a range of disciplines and international contexts. They are available in many formats, most often constituting small electronic files that are made freely downloadable from academic web-pages. However there are several challenges associated with how occupational information resources are distributed to, and exploited by, social researchers. In this paper we describe features of occupational information resources, and indicate the role digital curation can play in exploiting them. We report upon the strategies used in the GEODE research project (Grid Enabled Occupational Data Environment, http://www.geode.stir.ac.uk). This project attempts to develop long-term standards for the distribution of occupational information resources, by providing a standardized framework-based electronic depository for occupational information resources, and by providing a data indexing service, based on e-Science middleware, which collates occupational information resources and makes them readily accessible to non-specialist social scientists
Data curation standards and the messy world of social science occupational information resources
Occupational information resources – data about the characteristics of different occupational positions – play a unique role in social science research. They are of relevance across diverse research disciplines and in numerous disparate contexts. They are also very widely available, typically freely downloadable from research-oriented academic web-pages. But they are also one of the most uncoordinated types of information resource that social scientists routinely come across. In this paper we describe issues in curating occupational information resources during the GEODE research project (Grid Enabled Occupational Data Environment, http:/www.geode.stir.ac.uk). This project attempts to develop long-term standards for the distribution of occupational information resources, by providing a standardised framework electronic depository for occupational information resources, and by providing a data-indexing service, premised upon eScience middleware, which collates occupational information resources and makes them readily accessible to non-specialist social scientists
Beyond ‘greeting’ and ‘thanking’: politeness in job interviews
Despite the steps taken by Malaysian institutions of higher learning to equip their graduates with the necessary
communication skills, local graduates are still failing to create a positive impression on the employers
especially during job interviews. Hence this study explored the face-related concept of politeness proposed by
Brown and Levinson (1999) at job interviews. Eight final-year undergraduates taking a communication for
employment course volunteered for a mock-interview session with a human resource manager from the banking
industry. The interviews were audio- and video-recorded and subsequently transcribed. Then a micro-analysis
of the data was carried out using Brown and Levinson’s (1999) framework to identify the politeness strategies
that the candidates used. Two positive politeness strategies were identified, the first is noticing and attending to
interviewer’s interests, wants, needs or goods, and second is raising/asserting common grounds to establish
solidarity. One negative politeness strategy was identified which is requesting for clarification or repetition. The
pedagogical implications of these findings will be discussed and recommendations for teaching face-related
politeness in communication for employment courses will be offered
Digital Heritage Gamification: An Augmented-Virtual Walkthrough to Learn and Explore Tangible Cultural Heritage
In the last decade, cultural heritage including historical sites are reconstructed into digital heritage. Based on UNESCO , digital heritage defines as “cultural, educational, scientific and administrative resources, as well as technical, legal, medical and other kinds of information created digitally, or converted into digital form from existing analogue resources”. In addition, the digital heritage is doubling in size every two years and expected will grow tenfold between 2013 and 2020. In order to attract and stir the interest of younger generations about digital heritage, gamification has been widely promoted. In this research, a virtual walkthrough combine with gamifications are proposed for learning and exploring historical places in Malaysia by using mobile device. In conjunction with Visit Perak 2017 Campaign, this virtual walkthrough is proposed for Kellie’s Castle at Perak. The objectives of this research are two folds 1) modelling and design of innovative mobile game for virtual walkthrough application, and 2) to attract tourist to explore and learn historical places by using sophisticated graphics from Augmented Reality. The efficiency and effectiveness of the mobile virtual walkthrough will be accessed by the International and local tourists. In conclusion, this research is speculated to be pervasively improve the cultural and historical knowledge of the learners
Identifying Retweetable Tweets with a Personalized Global Classifier
In this paper we present a method to identify tweets that a user may find
interesting enough to retweet. The method is based on a global, but
personalized classifier, which is trained on data from several users,
represented in terms of user-specific features. Thus, the method is trained on
a sufficient volume of data, while also being able to make personalized
decisions, i.e., the same post received by two different users may lead to
different classification decisions. Experimenting with a collection of approx.\
130K tweets received by 122 journalists, we train a logistic regression
classifier, using a wide variety of features: the content of each tweet, its
novelty, its text similarity to tweets previously posted or retweeted by the
recipient or sender of the tweet, the network influence of the author and
sender, and their past interactions. Our system obtains F1 approx. 0.9 using
only 10 features and 5K training instances.Comment: This is a long paper version of the extended abstract titled "A
Personalized Global Filter To Predict Retweets", of the same authors, which
was published in the 25th ACM UMAP conference in Bratislava, Slovakia, in
July 201
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