40 research outputs found

    Real-time RGB-D camera pose estimation in novel scenes using a relocalisation cascade

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    Camera pose estimation is an important problem in computer vision, with applications as diverse as simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques match the current image against keyframes with known poses coming from a tracker, directly regress the pose, or establish correspondences between keypoints in the current image and points in the scene in order to estimate the pose. In recent years, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but have traditionally needed to be trained offline on the target scene, preventing relocalisation in new environments. Recently, we showed how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. The adapted forests achieved relocalisation performance that was on par with that of offline forests, and our approach was able to estimate the camera pose in close to real time, which made it desirable for systems that require online relocalisation. In this paper, we present an extension of this work that achieves significantly better relocalisation performance whilst running fully in real time. To achieve this, we make several changes to the original approach: (i) instead of simply accepting the camera pose hypothesis produced by RANSAC without question, we make it possible to score the final few hypotheses it considers using a geometric approach and select the most promising one; (ii) we chain several instantiations of our relocaliser (with different parameter settings) together in a cascade, allowing us to try faster but less accurate relocalisation first, only falling back to slower, more accurate relocalisation as necessary; and (iii) we tune the parameters of our cascade, and the individual relocalisers it contains, to achieve effective overall performance. Taken together, these changes allow us to significantly improve upon the performance our original state-of-the-art method was able to achieve on the well-known 7-Scenes and Stanford 4 Scenes benchmarks. As additional contributions, we present a novel way of visualising the internal behaviour of our forests, and use the insights gleaned from this to show how to entirely circumvent the need to pre-train a forest on a generic scene

    Struck: Structured Output Tracking with Kernels.

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    Adaptive tracking-by-detection methods are widely used in computer vision for tracking arbitrary objects. Current approaches treat the tracking problem as a classification task and use online learning techniques to update the object model. However, for these updates to happen one needs to convert the estimated object position into a set of labelled training examples, and it is not clear how best to perform this intermediate step. Furthermore, the objective for the classifier (label prediction) is not explicitly coupled to the objective for the tracker (estimation of object position). In this paper, we present a framework for adaptive visual object tracking based on structured output prediction. By explicitly allowing the output space to express the needs of the tracker, we avoid the need for an intermediate classification step. Our method uses a kernelised structured output support vector machine (SVM), which is learned online to provide adaptive tracking. To allow our tracker to run at high frame rates, we (a) introduce a budgeting mechanism that prevents the unbounded growth in the number of support vectors that would otherwise occur during tracking, and (b) show how to implement tracking on the GPU. Experimentally, we show that our algorithm is able to outperform state-of-the-art trackers on various benchmark videos. Additionally, we show that we can easily incorporate additional features and kernels into our framework, which results in increased tracking performance

    The visual object tracking VOT2015 challenge results

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    The Visual Object Tracking challenge 2015, VOT2015, aims at comparing short-term single-object visual trackers that do not apply pre-learned models of object appearance. Results of 62 trackers are presented. The number of tested trackers makes VOT 2015 the largest benchmark on short-term tracking to date. For each participating tracker, a short description is provided in the appendix. Features of the VOT2015 challenge that go beyond its VOT2014 predecessor are: (i) a new VOT2015 dataset twice as large as in VOT2014 with full annotation of targets by rotated bounding boxes and per-frame attribute, (ii) extensions of the VOT2014 evaluation methodology by introduction of a new performance measure. The dataset, the evaluation kit as well as the results are publicly available at the challenge website

    Beyond Controlled Environments: 3D Camera Re-Localization in Changing Indoor Scenes

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    Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance changes that occur indoors. This has led to a mismatch between popular indoor benchmarks, which focus on static scenes, and indoor environments that are of interest for many real-world applications. In this paper, we adapt 3RScan - a recently introduced indoor RGB-D dataset designed for object instance re-localization - to create RIO10, a new long-term camera re-localization benchmark focused on indoor scenes. We propose new metrics for evaluating camera re-localization and explore how state-of-the-art camera re-localizers perform according to these metrics. We also examine in detail how different types of scene change affect the performance of different methods, based on novel ways of detecting such changes in a given RGB-D frame. Our results clearly show that long-term indoor re-localization is an unsolved problem. Our benchmark and tools are publicly available at waldjohannau.github.io/RIO10Comment: ECCV 2020, project website https://waldjohannau.github.io/RIO1

    The visual object tracking VOT2017 challenge results

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    The Visual Object Tracking challenge VOT2017 is the fifth annual tracker benchmarking activity organized by the VOT initiative. Results of 51 trackers are presented; many are state-of-the-art published at major computer vision conferences or journals in recent years. The evaluation included the standard VOT and other popular methodologies and a new 'real-time' experiment simulating a situation where a tracker processes images as if provided by a continuously running sensor. Performance of the tested trackers typically by far exceeds standard baselines. The source code for most of the trackers is publicly available from the VOT page. The VOT2017 goes beyond its predecessors by (i) improving the VOT public dataset and introducing a separate VOT2017 sequestered dataset, (ii) introducing a realtime tracking experiment and (iii) releasing a redesigned toolkit that supports complex experiments. The dataset, the evaluation kit and the results are publicly available at the challenge website1

    Zur Bestimmung des Schmelzpunktes von Fetten und Wachsen

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    Let's take this online: adapting scene coordinate regression network predictions for online RGB-D camera relocalisation

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    Many applications require a camera to be relocalised online, without expensive offline training on the target scene. Whilst both keyframe and sparse keypoint matching methods can be used online, the former often fail away from the training trajectory, and the latter can struggle in textureless regions. By contrast, scene coordinate regression (SCoRe) methods generalise to novel poses and can leverage dense correspondences to improve robustness, and recent work has shown how to adapt SCoRe forests between scenes, allowing their state-of-the-art performance to be leveraged online. However, because they use features hand-crafted for indoor use, they do not generalise well to harder outdoor scenes. Whilst replacing the forest with a neural network and learning suitable features for outdoor use is possible, the techniques used to adapt forests between scenes are unfortunately harder to transfer to a network context. In this paper, we address this by proposing a novel way of leveraging a network trained on one scene to predict points in another scene. Our approach replaces the appearance clustering performed by the branching structure of a regression forest with a two-step process that first uses the network to predict points in the original scene, and then uses these predicted points to look up clusters of points from the new scene. We show experimentally that our online approach achieves state-of-the-art performance on both the 7-Scenes and Cambridge Landmarks datasets, whilst running in under 300ms, making it highly effective in live scenarios

    Let's take this online: adapting scene coordinate regression network predictions for online RGB-D camera relocalisation

    Get PDF
    Many applications require a camera to be relocalised online, without expensive offline training on the target scene. Whilst both keyframe and sparse keypoint matching methods can be used online, the former often fail away from the training trajectory, and the latter can struggle in textureless regions. By contrast, scene coordinate regression (SCoRe) methods generalise to novel poses and can leverage dense correspondences to improve robustness, and recent work has shown how to adapt SCoRe forests between scenes, allowing their state-of-the-art performance to be leveraged online. However, because they use features hand-crafted for indoor use, they do not generalise well to harder outdoor scenes. Whilst replacing the forest with a neural network and learning suitable features for outdoor use is possible, the techniques used to adapt forests between scenes are unfortunately harder to transfer to a network context. In this paper, we address this by proposing a novel way of leveraging a network trained on one scene to predict points in another scene. Our approach replaces the appearance clustering performed by the branching structure of a regression forest with a two-step process that first uses the network to predict points in the original scene, and then uses these predicted points to look up clusters of points from the new scene. We show experimentally that our online approach achieves state-of-the-art performance on both the 7-Scenes and Cambridge Landmarks datasets, whilst running in under 300ms, making it highly effective in live scenarios
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