37 research outputs found

    Beyond Controlled Environments: 3D Camera Re-Localization in Changing Indoor Scenes

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    Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance changes that occur indoors. This has led to a mismatch between popular indoor benchmarks, which focus on static scenes, and indoor environments that are of interest for many real-world applications. In this paper, we adapt 3RScan - a recently introduced indoor RGB-D dataset designed for object instance re-localization - to create RIO10, a new long-term camera re-localization benchmark focused on indoor scenes. We propose new metrics for evaluating camera re-localization and explore how state-of-the-art camera re-localizers perform according to these metrics. We also examine in detail how different types of scene change affect the performance of different methods, based on novel ways of detecting such changes in a given RGB-D frame. Our results clearly show that long-term indoor re-localization is an unsolved problem. Our benchmark and tools are publicly available at waldjohannau.github.io/RIO10Comment: ECCV 2020, project website https://waldjohannau.github.io/RIO1

    Zur Bestimmung des Schmelzpunktes von Fetten und Wachsen

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    Let's take this online: adapting scene coordinate regression network predictions for online RGB-D camera relocalisation

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    Many applications require a camera to be relocalised online, without expensive offline training on the target scene. Whilst both keyframe and sparse keypoint matching methods can be used online, the former often fail away from the training trajectory, and the latter can struggle in textureless regions. By contrast, scene coordinate regression (SCoRe) methods generalise to novel poses and can leverage dense correspondences to improve robustness, and recent work has shown how to adapt SCoRe forests between scenes, allowing their state-of-the-art performance to be leveraged online. However, because they use features hand-crafted for indoor use, they do not generalise well to harder outdoor scenes. Whilst replacing the forest with a neural network and learning suitable features for outdoor use is possible, the techniques used to adapt forests between scenes are unfortunately harder to transfer to a network context. In this paper, we address this by proposing a novel way of leveraging a network trained on one scene to predict points in another scene. Our approach replaces the appearance clustering performed by the branching structure of a regression forest with a two-step process that first uses the network to predict points in the original scene, and then uses these predicted points to look up clusters of points from the new scene. We show experimentally that our online approach achieves state-of-the-art performance on both the 7-Scenes and Cambridge Landmarks datasets, whilst running in under 300ms, making it highly effective in live scenarios

    Let's take this online: adapting scene coordinate regression network predictions for online RGB-D camera relocalisation

    No full text
    Many applications require a camera to be relocalised online, without expensive offline training on the target scene. Whilst both keyframe and sparse keypoint matching methods can be used online, the former often fail away from the training trajectory, and the latter can struggle in textureless regions. By contrast, scene coordinate regression (SCoRe) methods generalise to novel poses and can leverage dense correspondences to improve robustness, and recent work has shown how to adapt SCoRe forests between scenes, allowing their state-of-the-art performance to be leveraged online. However, because they use features hand-crafted for indoor use, they do not generalise well to harder outdoor scenes. Whilst replacing the forest with a neural network and learning suitable features for outdoor use is possible, the techniques used to adapt forests between scenes are unfortunately harder to transfer to a network context. In this paper, we address this by proposing a novel way of leveraging a network trained on one scene to predict points in another scene. Our approach replaces the appearance clustering performed by the branching structure of a regression forest with a two-step process that first uses the network to predict points in the original scene, and then uses these predicted points to look up clusters of points from the new scene. We show experimentally that our online approach achieves state-of-the-art performance on both the 7-Scenes and Cambridge Landmarks datasets, whilst running in under 300ms, making it highly effective in live scenarios

    On-the-fly adaptation of regression forests for online camera relocalisation

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    Camera relocalisation is an important problem in computer vision, with applications in simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques either match the current image against keyframes with known poses coming from a tracker, or establish 2D-to-3D correspondences between keypoints in the current image and points in the scene in order to estimate the camera pose. Recently, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but must be trained offline on the target scene, preventing relocalisation in new environments. In this paper, we show how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. Our adapted forests achieve relocalisation performance that is on par with that of offline forests, and our approach runs in under 150ms, making it desirable for realtime systems that require online relocalisation

    On-the-Fly Adaptation of Regression Forests for Online Camera Relocalisation

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    Camera relocalisation is an important problem in computer vision, with applications in simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques either match the current image against keyframes with known poses coming from a tracker, or establish 2D-to-3D correspondences between keypoints in the current image and points in the scene in order to estimate the camera pose. Recently, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but must be trained offline on the target scene, preventing relocalisation in new environments. In this paper, we show how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. Our adapted forests achieve relocalisation performance that is on par with that of offline forests, and our approach runs in under 150ms, making it desirable for realtime systems that require online relocalisation

    Real-time RGB-D camera pose estimation in novel scenes using a relocalisation cascade

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    Camera pose estimation is an important problem in computer vision, with applications as diverse as simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques match the current image against keyframes with known poses coming from a tracker, directly regress the pose, or establish correspondences between keypoints in the current image and points in the scene in order to estimate the pose. In recent years, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but have traditionally needed to be trained offline on the target scene, preventing relocalisation in new environments. Recently, we showed how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. The adapted forests achieved relocalisation performance that was on par with that of offline forests, and our approach was able to estimate the camera pose in close to real time, which made it desirable for systems that require online relocalisation. In this paper, we present an extension of this work that achieves significantly better relocalisation performance whilst running fully in real time. To achieve this, we make several changes to the original approach: (i) instead of simply accepting the camera pose hypothesis produced by RANSAC without question, we make it possible to score the final few hypotheses it considers using a geometric approach and select the most promising one; (ii) we chain several instantiations of our relocaliser (with different parameter settings) together in a cascade, allowing us to try faster but less accurate relocalisation first, only falling back to slower, more accurate relocalisation as necessary; and (iii) we tune the parameters of our cascade, and the individual relocalisers it contains, to achieve effective overall performance. Taken together, these changes allow us to significantly improve upon the performance our original state-of-the-art method was able to achieve on the well-known 7-Scenes and Stanford 4 Scenes benchmarks. As additional contributions, we present a novel way of visualising the internal behaviour of our forests, and use the insights gleaned from this to show how to entirely circumvent the need to pre-train a forest on a generic scene

    Real-time highly accurate dense depth on a power budget using an FPGA-CPU hybrid SoC

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    Obtaining highly accurate depth from stereo images in real time has many applications across computer vision and robotics, but in some contexts, upper bounds on power consumption constrain the feasible hardware to embedded platforms such as FPGAs. Whilst various stereo algorithms have been deployed on these platforms, usually cut down to better match the embedded architecture, certain key parts of the more advanced algorithms, e.g., those that rely on unpredictable access to memory or are highly iterative in nature, are difficult to deploy efficiently on FPGAs, and thus the depth quality that can be achieved is limited. In this brief, we leverage an FPGA-CPU chip to propose a novel, sophisticated, stereo approach that combines the best features of semi-global matching and ELAS-based methods to compute highly accurate dense depth in real time. Our approach achieves an 8.7% error rate on the challenging KITTI 2015 dataset at over 50 frames/s, with a power consumption of only 5 W

    Real-time highly accurate dense depth on a power budget using an FPGA-CPU hybrid SoC

    No full text
    Obtaining highly accurate depth from stereo images in real time has many applications across computer vision and robotics, but in some contexts, upper bounds on power consumption constrain the feasible hardware to embedded platforms such as FPGAs. Whilst various stereo algorithms have been deployed on these platforms, usually cut down to better match the embedded architecture, certain key parts of the more advanced algorithms, e.g., those that rely on unpredictable access to memory or are highly iterative in nature, are difficult to deploy efficiently on FPGAs, and thus the depth quality that can be achieved is limited. In this brief, we leverage an FPGA-CPU chip to propose a novel, sophisticated, stereo approach that combines the best features of semi-global matching and ELAS-based methods to compute highly accurate dense depth in real time. Our approach achieves an 8.7% error rate on the challenging KITTI 2015 dataset at over 50 frames/s, with a power consumption of only 5 W
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