61 research outputs found

    Linear temporal logic for regular cost functions

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    Regular cost functions have been introduced recently as an extension to the notion of regular languages with counting capabilities, which retains strong closure, equivalence, and decidability properties. The specificity of cost functions is that exact values are not considered, but only estimated. In this paper, we define an extension of Linear Temporal Logic (LTL) over finite words to describe cost functions. We give an explicit translation from this new logic to automata. We then algebraically characterize the expressive power of this logic, using a new syntactic congruence for cost functions introduced in this paper

    Varieties of Cost Functions

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    Regular cost functions were introduced as a quantitative generalisation of regular languages, retaining many of their equivalent characterisations and decidability properties. For instance, stabilisation monoids play the same role for cost functions as monoids do for regular languages. The purpose of this article is to further extend this algebraic approach by generalising two results on regular languages to cost functions: Eilenberg\u27s varieties theorem and profinite equational characterisations of lattices of regular languages. This opens interesting new perspectives, but the specificities of cost functions introduce difficulties that prevent these generalisations to be straightforward. In contrast, although syntactic algebras can be defined for formal power series over a commutative ring, no such notion is known for series over semirings and in particular over the tropical semiring

    Width of Non-deterministic Automata

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    International audienceWe introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly on any accepted input. We describe an incremental determinisation construction on NFAs, which can be more efficient than the full powerset determinisation, depending on the width of the input NFA. This construction can be generalised to infinite words, and is particularly well-suited to coBüchi automata in this context. For coBüchi automata, this procedure can be used to compute either a deterministic automaton or a GFG one, and it is algorithmically more efficient in this last case. We show this fact by proving that checking whether a coBüchi automaton is determinisable by pruning is NP-complete. On finite or infinite words, we show that computing the width of an automaton is PSPACE-hard. 1 Introduction Determinisation of non-deterministic automata (NFAs) is one of the cornerstone problems of automata theory, with countless applications in verification. There is a very active field of research for optimizing or approximating determinisation, or circumventing it in contexts like inclusion of NFA or Church Synthesis. Indeed, determinisation is a costly operation, as the state space blow-up is in O(2 n) on finite words, O(3 n) for coBüchi automata [16], and 2 O(n log(n)) for Büchi automata [17]. If A and B are NFAs, the classical way of checking the inclusion L(A) ⊆ L(B) is to determinise B, complement it, and test emptiness of L(A) ∩ L(B). To circumvent a full determinisation, the recent algorithm from [3] proved to be very efficient, as it is likely to explore only a part of the powerset construction. Other approaches use simulation games to approximate inclusion at a cheaper cost, see for instance [8]. Another approach consists in replacing determinism by a weaker constraint that suffices in some particular context. In this spirit, Good-for-Games automata (GFG for short) were introduced in [9], as a way to solve the Church synthesis problem. This problem asks, given a specification L, typically given by an LTL formula, over an alphabet of inputs and outputs, whether there is a reactive system (transducer) whose behaviour is included in L. The classical solution computes a deterministic automaton for L, and solves a game defined on this automaton. It turns out that replacing determinism by the weaker constraint of being GFG is sufficient in this context. Intuitively, GFG automata are non-deterministic * This work was supported by the grant PALSE Impulsion

    Explorable Automata

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    On Determinisation of Good-for-Games Automata

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    International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-deterministic automata where the non-determinism can be resolved by a strategy depending only on the prefix of the ω-word read so far. These automata retain some advantages of determinism: they can be composed with games and trees in a sound way, and inclusion LpAq Ě LpBq can be reduced to a parity game over A ˆ B if A is GFG. Therefore, they could be used to some advantage in verification, for instance as solutions to the synthesis problem. The main results of this work answer the question whether parity GFG automata actually present an improvement in terms of state-complexity (the number of states) compared to the deterministic ones. We show that a frontier lies between the Büchi condition, where GFG automata can be determinised with only quadratic blow-up in state-complexity; and the co-Büchi condition, where GFG automata can be exponentially smaller than any deterministic automaton for the same language. We also study the complexity of deciding whether a given automaton is GFG

    Cyclic Proofs for Transfinite Expressions

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    We introduce a cyclic proof system for proving inclusions of transfinite expressions, describing languages of words of ordinal length. We show that recognising valid cyclic proofs is decidable, that our system is sound and complete, and well-behaved with respect to cuts. Moreover, cyclic proofs can be effectively computed from expressions inclusions. We show how to use this to obtain a Pspace algorithm for transfinite expression inclusion

    Computing the Width of Non-deterministic Automata

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    International audienceWe introduce a measure called width, quantifying the amount of nondetermin-ism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly on any accepted input. We describe an incremental determinisation construction on NFAs, which can be more efficient than the full powerset determinisation, depending on the width of the input NFA. This construction can be generalised to infinite words, and is particularly well-suited to coBüchi automata. For coBüchi automata, this procedure can be used to compute either a deterministic automaton or a GFG one, and it is algorithmically more efficient in the last case. We show this fact by proving that checking whether a coBüchi automaton is determinisable by pruning is NP-complete. On finite or infinite words, we show that computing the width of an automaton is EXPTIME-complete. This implies EXPTIME-completeness for multipebble simulation games on NFAs

    Quasi-Weak Cost Automata: A New Variant of Weakness

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    Positive First-order Logic on Words and Graphs

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    We study FO+, a fragment of first-order logic on finite words, where monadic predicates can only appear positively. We show that there is an FO-definable language that is monotone in monadic predicates but not definable in FO+. This provides a simple proof that Lyndon's preservation theorem fails on finite structures. We lift this example language to finite graphs, thereby providing a new result of independent interest for FO-definable graph classes: negation might be needed even when the class is closed under addition of edges. We finally show that the problem of whether a given regular language of finite words is definable in FO+ is undecidable
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