2,167 research outputs found
Variational Autoencoders for Deforming 3D Mesh Models
3D geometric contents are becoming increasingly popular. In this paper, we
study the problem of analyzing deforming 3D meshes using deep neural networks.
Deforming 3D meshes are flexible to represent 3D animation sequences as well as
collections of objects of the same category, allowing diverse shapes with
large-scale non-linear deformations. We propose a novel framework which we call
mesh variational autoencoders (mesh VAE), to explore the probabilistic latent
space of 3D surfaces. The framework is easy to train, and requires very few
training examples. We also propose an extended model which allows flexibly
adjusting the significance of different latent variables by altering the prior
distribution. Extensive experiments demonstrate that our general framework is
able to learn a reasonable representation for a collection of deformable
shapes, and produce competitive results for a variety of applications,
including shape generation, shape interpolation, shape space embedding and
shape exploration, outperforming state-of-the-art methods.Comment: CVPR 201
Implementation of UAV Coordination Based on a Hierarchical Multi-UAV Simulation Platform
In this paper, a hierarchical multi-UAV simulation platform,called XTDrone,
is designed for UAV swarms, which is completely open-source 4 . There are six
layers in XTDrone: communication, simulator,low-level control, high-level
control, coordination, and human interac-tion layers. XTDrone has three
advantages. Firstly, the simulation speedcan be adjusted to match the computer
performance, based on the lock-step mode. Thus, the simulations can be
conducted on a work stationor on a personal laptop, for different purposes.
Secondly, a simplifiedsimulator is also developed which enables quick algorithm
designing sothat the approximated behavior of UAV swarms can be observed
inadvance. Thirdly, XTDrone is based on ROS, Gazebo, and PX4, andhence the
codes in simulations can be easily transplanted to embeddedsystems. Note that
XTDrone can support various types of multi-UAVmissions, and we provide two
important demos in this paper: one is aground-station-based multi-UAV
cooperative search, and the other is adistributed UAV formation flight,
including consensus-based formationcontrol, task assignment, and obstacle
avoidance.Comment: 12 pages, 10 figures. And for the, see
https://gitee.com/robin_shaun/XTDron
Mesh-based Autoencoders for Localized Deformation Component Analysis
Spatially localized deformation components are very useful for shape analysis
and synthesis in 3D geometry processing. Several methods have recently been
developed, with an aim to extract intuitive and interpretable deformation
components. However, these techniques suffer from fundamental limitations
especially for meshes with noise or large-scale deformations, and may not
always be able to identify important deformation components. In this paper we
propose a novel mesh-based autoencoder architecture that is able to cope with
meshes with irregular topology. We introduce sparse regularization in this
framework, which along with convolutional operations, helps localize
deformations. Our framework is capable of extracting localized deformation
components from mesh data sets with large-scale deformations and is robust to
noise. It also provides a nonlinear approach to reconstruction of meshes using
the extracted basis, which is more effective than the current linear
combination approach. Extensive experiments show that our method outperforms
state-of-the-art methods in both qualitative and quantitative evaluations
Bid Optimization by Multivariable Control in Display Advertising
Real-Time Bidding (RTB) is an important paradigm in display advertising,
where advertisers utilize extended information and algorithms served by Demand
Side Platforms (DSPs) to improve advertising performance. A common problem for
DSPs is to help advertisers gain as much value as possible with budget
constraints. However, advertisers would routinely add certain key performance
indicator (KPI) constraints that the advertising campaign must meet due to
practical reasons. In this paper, we study the common case where advertisers
aim to maximize the quantity of conversions, and set cost-per-click (CPC) as a
KPI constraint. We convert such a problem into a linear programming problem and
leverage the primal-dual method to derive the optimal bidding strategy. To
address the applicability issue, we propose a feedback control-based solution
and devise the multivariable control system. The empirical study based on
real-word data from Taobao.com verifies the effectiveness and superiority of
our approach compared with the state of the art in the industry practices
PaletteNeRF: Palette-based Color Editing for NeRFs
Neural Radiance Field (NeRF) is a powerful tool to faithfully generate novel
views for scenes with only sparse captured images. Despite its strong
capability for representing 3D scenes and their appearance, its editing ability
is very limited. In this paper, we propose a simple but effective extension of
vanilla NeRF, named PaletteNeRF, to enable efficient color editing on
NeRF-represented scenes. Motivated by recent palette-based image decomposition
works, we approximate each pixel color as a sum of palette colors modulated by
additive weights. Instead of predicting pixel colors as in vanilla NeRFs, our
method predicts additive weights. The underlying NeRF backbone could also be
replaced with more recent NeRF models such as KiloNeRF to achieve real-time
editing. Experimental results demonstrate that our method achieves efficient,
view-consistent, and artifact-free color editing on a wide range of
NeRF-represented scenes.Comment: 12 pages, 10 figure
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