242 research outputs found

    DMVP: Foremost Waypoint Coverage of Time-Varying Graphs

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    We consider the Dynamic Map Visitation Problem (DMVP), in which a team of agents must visit a collection of critical locations as quickly as possible, in an environment that may change rapidly and unpredictably during the agents' navigation. We apply recent formulations of time-varying graphs (TVGs) to DMVP, shedding new light on the computational hierarchy RBP\mathcal{R} \supset \mathcal{B} \supset \mathcal{P} of TVG classes by analyzing them in the context of graph navigation. We provide hardness results for all three classes, and for several restricted topologies, we show a separation between the classes by showing severe inapproximability in R\mathcal{R}, limited approximability in B\mathcal{B}, and tractability in P\mathcal{P}. We also give topologies in which DMVP in R\mathcal{R} is fixed parameter tractable, which may serve as a first step toward fully characterizing the features that make DMVP difficult.Comment: 24 pages. Full version of paper from Proceedings of WG 2014, LNCS, Springer-Verla

    A Comparison of Meshes With Static Buses and Unidirectional Wrap-Arounds

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    We investigate the relative computational powers of a mesh with static buses and a mesh with unidirectional wrap-mounds. A mesh with unidirectional wraparounds is a torus with the restriction that any wraparoundlink of the architecture can only transmit data in one of the two directions at any clock tick. We show that the problem of packet routing can be solved as efficiently on a linear array with unidirectional wrap-around link as on a linear array with a broadcast bus. We also present a routing algorithm for a twcdimensional torus with unidirectional wraparound links whose run time is close to that of the best known algorithm for routing on a mesh with broadcast buses in each dimension. In addition, we show that on a mesh with broadcast buses, sorting can be done in time that is essentially the same as the time needed for packet routing

    Memoryless search algorithms in a network with faulty advice

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    AbstractIn this paper, we present a randomized algorithm for a mobile agent to search for an item stored at a node t of a network, without prior knowledge of its exact location. Each node of the network has a database that will answer queries of the form “how do I find t?” by responding with the first edge on a shortest path to t. It may happen that some nodes, called liars, give bad advice. We investigate a simple memoryless algorithm which follows the advice with some fixed probability q>1/2 and otherwise chooses a random edge. If the degree of each node and number of liars k are bounded, we show that the expected number of edges traversed by the agent before finding t is bounded from above by O(d+rk), where d is the distance between the initial and target nodes and r=q1−q. We also show that this expected number of steps can be significantly improved for particular topologies such as the complete graph and the torus
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