9 research outputs found

    Intelligent Prediction of Soccer Technical Skill on Youth Soccer Player’s Relative Performance Using Multivariate Analysis and Artificial Neural Network Techniques

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    This study aims to predict the potential pattern of soccer technical skill on Malaysia youth soccer players relative performance using multivariate analysis and artificial neural network techniques. 184 male youth soccer players were recruited in Malaysia soccer academy (average age = 15.2±2.0) underwent to, physical fitness test, anthropometric, maturity, motivation and the level of skill related soccer. Unsupervised pattern recognition of principal component analysis (PCA) was used to identify the most significant parameters in soccer for the current study and intelligent prediction of artificial neural network (ANN) was developed to determine its predictive ability for the soccer relative performance index (SRPI). The PCA has indicated sit up, agility, 5m speed, 10m speed, 20m speed, weight, height, sitting height, bicep, tricep, subscapular, suprailiac, calf circumference, maturity, task, ego, short pass, shooting right top corner and shooting left top corner are the most significant parameters in soccer. Meanwhile, the PCA-ANN showed better predictive ability in the determination of SRPI with fewer parameters such as R2 and root mean square error (RMSE) values of 0.922 and 0.190, respectively. The current study indicated that only a few parameters are needed to improve and enhanced the performance of novice group. Nevertheless, the prediction method techniques for the present study show very high and strong ability in prediction of the player’s performance. It has highlighted the possibility of defining the optimum number of parameters for the player's relative performance evaluation, which in turn will reduce the costs, energy and time of the measurement

    A comparative analysis of juggling skill between Sepak raga and Bulu ayam

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    The uses of sepak takraw’s ball for daily training for children might cause injury, while contact between the foot and ball due to hard and heavy structure. This study aims to examine the differences of kinematic juggling between sepak raga and bulu ayam. Eight participants within the age 13.63 (±0.52) years old were asked to perform 20 trials of sepak sila and sepak kuda juggling using raga ball and bulu ayam. Digital Motion Analysis software was used to analyze the kinematics parameters. One-way repeated measure ANOVA was implemented to examine the differences between the sepak raga and bulu ayam. The finding shows that there are no significant differences of kinematic juggling between sepak raga and bulu ayam in sepak sila juggling skills as well as sepak kuda juggling skills (p > 0.05). The young athlete could choose either raga ball or bulu ayam for skill acquisition depending on their comfort

    A comparative study on different BMI category and physical fitness health related component of sedentary male youth in Terengganu

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    This study aims to compare the physical fitness health related component on three different BMI category (underweight-UG; normal-NG and obese-OG) of sedentary male youth in Terengganu. 223 sedentary male youth of Terengganu (age 17.4±1.9) categorize into three groups based on BMI index value. Five physical fitness health related component (VO2max, one minute sit up and push up, V sit and reach and 20 meter speed) are measured in all groups. Multivariate Analysis of variance revealed that there is significant different between three BMI groups on physical fitness health related components F (10, 434) = 6.24, P < 0.0001. Thus, the current study shows an evidence to improve health, enhancement in each physical fitness health related components must be concentrated instead of correcting BMI alone.Keywords: BMI; physical fitness health related; obesit

    School based assessment module for invasion games category in physical education

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    This study identify the level of basic skills of invasion games category when using School Based Assessment Module. The assessment of invasion games category was divided into two assessment contexts namely Assessment for Learning (AforL) and Assessment of Learning (AofL). The findings showed that the level of cognitive achievement for AforL is M = 69.12, SD = 14.74 and AofL is M = 76.60, SD = 12.96. The findings of the level of psychomotor achievement for AforL with M = 72.28, SD = 14:23 and AofL with M = 74.98, SD = 9.88. The analysis also showed the level of affective achievement for AforL: M = 75.33, SD = 14:40 and AofL: M = 76.65, SD = 18:52). This result clearly showed an improvement in students’ learning performance in achievement test through teachers’ observation during the teaching and learning of Physical Education for Invasion Game Category Basic Skills.Keywords: affective; assessment; cognitive; invasion; physical education; psychomoto
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