29 research outputs found

    TEMPUS: Simulating personnel and tasks in a 3-D environment

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    The latest TEMPUS installation occurred in March, 1985. Another update is slated for early June, 1985. An updated User's Manual is in preparation and will be delivered approximately mid-June, 1985. NASA JSC has full source code listings and internal documentation for installed software. NASA JSC staff has received instruction in the use of TEMPUS. Telephone consultations have augmented on-site instruction

    TEMPUS: A System for the Design and Simulation of Human Figures in a Task-Oriented Environment

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    A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriented activities of several human agents in a three-dimensional environment. TEMPUS is a task simulation facility for the evaluation of complex workstations vis-a-vis the normal and emergency procedures they are intended to support and the types and number of individuals who must carry them out. TEMPUS allows a user to interactively: Create on or more human figures which are correctly scaled according to a specific population, or which meet certain size constraints. View the human figure in any of several graphical modes: stick figure, line or shaded polygons, or shaded BUBBLEPERSON. Position the figure in any admissible position within joint angle constraints, and with the assistance of a robotics reach positioning algorithm for limbs. Combine the figures with three-dimensional polyhedral objects derived from an existing CAD system. Create shaded graphics images of bodies in such environments. Use all TEMPUS features in an extensible and uniform user-friendly interactive system which does not require any explicitly programming knowledge. Other features of TEMPUS and differences between TEMPUS and other available body modeling systems are also discussed

    Techniques for Goal-Directed Motion

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    When motions of linkages such as the human body must be specified in terms of joint angle changes, considerable effort is required to acheive a particular goal. We review some techniques useful for the automatic generation of joint angle adjustments from a goal specified in terms of a world coordinate system

    TEMPUS: A System for the Design and Simulation of Human Figures in a Task-Oriented Environment

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    A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriented activities of several human agents in a three-dimensional environment. TEMPUS is a task simulation facility for the evaluation of complex workstations vis-a-vis the normal and emergency procedures they are intended to support and the types and number of individuals who must carry them out. TEMPUS allows a user to interactively: * Create one or more human figures which are correctly scaled according to a specific population, or which meet certain size constraints. * View the human figure in any of several graphical modes: stick figure, line or shaded polygons, or shaded BUBBLEPERSON. * Position the figure in any admissible position within joint angle constraints, and with the assistance of a robotics reach positioning algorithm for limbs. * Combine the figures with three-dimensional polyhedral objects derived from an existing CAD system. * Create shaded graphics images of bodies in such environments. * Use all TEMPUS features in an extensible and uniform user-friendly interactive system which does not require any explicit programming knowledge. A brief summary of the software engineering of this system in a University environment is included. Other features of TEMPUS and differences between TEMPUS and other available body modeling systems are also discussed

    System integration report

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    Several areas that arise from the system integration issue were examined. Intersystem analysis is discussed as it relates to software development, shared data bases and interfaces between TEMPUS and PLAID, shaded graphics rendering systems, object design (BUILD), the TEMPUS animation system, anthropometric lab integration, ongoing TEMPUS support and maintenance, and the impact of UNIX and local workstations on the OSDS environment
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