53 research outputs found
GPU-Accelerated Large-Eddy Simulation of Turbulent Channel Flows
High performance computing clusters that are augmented with cost and power efficient graphics processing unit (GPU) provide new opportunities to broaden the use of large-eddy simulation technique to study high Reynolds number turbulent flows in fluids engineering applications. In this paper, we extend our earlier work on multi-GPU acceleration of an incompressible Navier-Stokes solver to include a large-eddy simulation (LES) capability. In particular, we implement the Lagrangian dynamic subgrid scale model and compare our results against existing direct numerical simulation (DNS) data of a turbulent channel flow at Reτ = 180. Overall, our LES results match fairly well with the DNS data. Our results show that the Reτ = 180 case can be entirely simulated on a single GPU, whereas higher Reynolds cases can benefit from a GPU cluster
Active memory controller
Inability to hide main memory latency has been increasingly limiting the performance of modern processors. The problem is worse in large-scale shared memory systems, where remote memory latencies are hundreds, and soon thousands, of processor cycles. To mitigate this problem, we propose an intelligent memory and cache coherence controller (AMC) that can execute Active Memory Operations (AMOs). AMOs are select operations sent to and executed on the home memory controller of data. AMOs can eliminate a significant number of coherence messages, minimize intranode and internode memory traffic, and create opportunities for parallelism. Our implementation of AMOs is cache-coherent and requires no changes to the processor core or DRAM chips. In this paper, we present the microarchitecture design of AMC, and the programming model of AMOs. We compare AMOs\u27 performance to that of several other memory architectures on a variety of scientific and commercial benchmarks. Through simulation, we show that AMOs offer dramatic performance improvements for an important set of data-intensive operations, e.g., up to 50x faster barriers, 12x faster spinlocks, 8.5x-15x faster stream/array operations, and 3x faster database queries. We also present an analytical model that can predict the performance benefits of using AMOs with decent accuracy. The silicon cost required to support AMOs is less than 1% of the die area of a typical high performance processor, based on a standard cell implementation
Parallel Solution of Recurrence Problems
Abstract:. An mth-order recurrence problem is defined as the computation of the sequence x,;.., xN, where xi =f(ai, xi-,;. and ai,is some vector of parameters. This paper investigates general algorithms for solving such problems on highly parallel computers. We show that if the recurrence functionfhas associated with it two other functions that satisfy certain composition properties, then we can construct elegant and efficient parallel algorithms that can compute all N elements of the series in time proportional to [log,N]. The class of problems having this property includes linear recurrences of all orders- both homogeneous and inhomogeneous, recurrences involving matrix or binary quantities, and various nonlinear problems involving operations such as computation with matrix inverses, exponentiation, and modulo division
High throughput and low power dissipation in QCA pipelines using bennett clocking
This paper presents a detailed analysis of an architectural pipeline scheme for Quantum-dot Cellular Automata (QCA); this scheme utilizes the so-called Bennett clocking for attaining high throughput and low power dissipation. In this arrangement, computation stages (utilizing Bennett clocking) and memory stages combine the low power dissipation of reversible computing with the high throughput feature of a pipeline. An example of the application of the proposed scheme to an XOR tree circuit (parity generator) is presented; a detailed analysis of throughput and power consumption is provided to show the effectiveness of the proposed architectural solution for QCA
A new sensor technology for the sonification of proximity and touch in closed-loop auditory interaction
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