8 research outputs found

    Tackling bullying with technology:a literature review of existing bullying prevention solutions

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    Abstract. Bullying is a serious problem that affects people all around the world, particularly children. The consequences of bullying are so severe that the issue cannot be set aside. There are multiple ways to tackle bullying, and in recent years technology has been brought up as a possible solution. There are different kinds of technological solutions that have different points-of-view to the issue and on how to solve it. The research method applied in this thesis was a literature review of the technological solutions that have been developed to battle bullying. The purpose of the study was to examine and describe the existing bullying prevention technologies and their distinctive features. Two databases were used to gain material for this study, and through very strict exclusion criteria and several analyses from over 2000 search results, 15 articles were included in this study. Bullying and cyberbullying as concepts are explained. The study results pointed out four groups of possible solutions to bullying: Serious Games, anti-bullying apps, bullying detecting algorithms, and solutions that combine more than one type of technology as well as one group for cyberbullying. These groups are presented with suitable examples and their identified distinctive characteristics

    CHI against bullying:taking stock of the past and envisioning the future

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    Abstract Bullying is a challenge concerning us all, and particularly our children. This has already been acknowledged by CHI, among others. Despite the interest, there is a lack of comprehensive understanding of the state of the art — a critical review is needed, addressing bullying in the lives of children, in the context of and/or by the means of design and technology, covering CHI as well as related computing fields, being inspired by the strong body of knowledge within human sciences. We report on a comprehensive literature review on the topic, with the aim to understand what and how has been done so far to handle this troublesome and widespread phenomenon as well as to indicate how to move the field forward. We report how the topic has been examined and with what kind of means tackled, revealing interesting underlying assumptions about design, technology and human agency

    Madness to the methods:speculating approaches to study and nurture children’s designer and Maker identities

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    Abstract As our relationship with digital technology radically changes during this pandemic, it becomes imperative to reimagine new ways of interactions and collaborations. It is also important for children grow from passive consumers of digital technology to active designers and Makers. Typical research approaches for inquiring or probing children’s digital technology identities include interview-, reflection-, and hands-on creative-types of methods. But how will these methods fare in a future that is online or hybrid? In this paper, we present the outcomes of a workshop that employed critical design fiction with Child-Computer Interaction experts to speculate on how such methods can be applied in the future, in online or limited access scenarios, to study children’s designer and Maker identities. We focused on approaches that are empowering, albeit provocative. We call for researchers working with children to reconsider and expand their methods repertoire to keep in tune with the changing times

    Critical agenda driving child–computer interaction research:taking a stock of the past and envisioning the future

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    Abstract There is a revitalized interest in power and politics around design and technology in the Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research community has also shown arousing interest towards the topic. However, despite this emerging interest, the CCI research community has remained quite silent about the potential of a critical agenda for CCI. Few studies have explicitly addressed critical research or critical design. This study introduces the notion of a critical agenda for CCI research and identifies CCI studies that are linked with the critical agenda, revealing that there are CCI studies showing emerging interests and seeds for addressing the critical agenda. Overall, this study explores the state-of-the-art critical research tradition in CCI and explicates the potential of this tradition for making the world a better place through design and technology in collaboration with children

    All the world is our stage:empowering children to tackle bullying through Theatre of the Oppressed in critical design and making

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    Abstract Bullying is a serious problem concerning us all. The problem has already been tackled within HCI research, including different design and technology-based interventions, some of which strongly advocate human agency, social responsibility, action taking, and ownership for children. Along these lines, we address the problem of bullying in collaboration with children through critical design and Making. Critical and empowering approaches have aroused interest in child computer interaction (CCI) research, while we particularly explore Theatre of the Oppressed as a tool for evaluating design concepts with children and for empowering children to act as agents of change. Different theatre and drama-based methods have been utilized in CCI, while their potential for empowering children remains poorly explored. This study positions Theatre of the Oppressed within critical design and Making process, examines children’s experiences with it and scrutinizes in which sense it can be considered empowering, with implications for CCI research and design

    Nowhere to Now-here:Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction: Exploring the Potential of Participatory, Empowering Design Fiction in Collaboration with Children

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    Abstract Bullying is a problem concerning us all, especially our children. Human Computer Interaction (HCI) has invited children to tackle this problem through design and technology. However, yet there is limited research including critical engagement with the topic, even if the critical agenda is arousing increasing interest in HCI. Design fiction has shown potential in addressing critical concerns. However, albeit design fiction has entered HCI method repertoire already some time ago, it is an ambiguous concept with multiple meanings and usages. We map and articulate some of this variety: fascinating, future-oriented, and provocative studies are identified, while also a lack of critical design fiction, aiming at empowerment of the power-weak. We contribute by exploring such kind of design fiction in collaboration with children to tackle the problem of bullying. We scrutinize our participatory and empowering design fiction process and outcomes and discuss their implications for HCI research and design fiction practice

    In pursuit of inclusive and diverse digital futures:exploring the potential of design fiction in education of children

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    Abstract 2020 marks the beginning of a new era as the pandemic catapulted us into new digital and virtual ways of everyday life. As the world changes, we reimagine empowering, equitable, accessible, diverse, and inclusive digital futures, through a series of projects and workshops with a diverse set of participants — children in schools and Child Computer Interaction researchers. We conducted one long-term project with two schools in Finland and two one-day workshops with an international set of participants. Through an analysis of participants’ experiences and outcomes in the project and workshops, we build a case for diversity and inclusion through design fiction in the context of children’s education. In addition, through an analysis of the process we as researchers took for developing the project and workshops, we showcase the support of diversity and inclusion in design fiction
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