15 research outputs found
CGIP: Managing Consumer Generated Intellectual Property
Two related trends characterize the recent past: value propositions are migrating from the physical to the informational, and value creation is shifting from firms to consumers. These two trends meet in the phenomenon of âconsumer-generated intellectual propertyâ (CGIP). This article addresses the question: âHow should firms manage the intellectual property that their customers create?â It explores how CGIP presents important dilemmas for managers and argues that consumersâ âintellectual propertyâ should not be leveraged at the expense of their âemotional property.â It integrates these perspectives into a diagnostic framework and discusses eight strategies for firms to manage CGIP
Learner Experiences and Perceptions of Using Social Media Tools in Formal Workplace Learning
Part 3: Workplace LearningInternational audienceAs social media tools are increasingly used in e-learning in the workplace, there is also a growing need for case studies to allow us to understand the underlying dynamics in order to develop best practices and to avoid potential pitfalls. Using qualitative approach, we studied a pilot training tailored for a large insurance organization that was conducted largely with chats, blogs, voice conferencing, and discussion forums. Our results show that despite challenges, social media use can produce value to e-learners and thus lend credence to many, so far weakly substantiated claims about their potential. In particular, synchronous tools enabled peer support, experience sharing, and networking. Still, the results also show that interactive learning process does not emerge automatically from adding social tools but needs to be designed and maintained. Based on learner views, we discuss how to improve the overall learning experience and make learning more efficient. Also, we discuss how to improve social media tools to better meet learner needs in e-learning in contrast to their recreational use