1,122 research outputs found

    Using participatory, observational and ‘Rapid Appraisal’ methods: researching health and illness

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    This chapter reports on the experiences and lessons learned through the use of participatory, locality-based data generation methods to research the intersections between long-term illhealth and poverty among four different ethnic 'communities'

    Ill-health in the family: the intersection of employment and caring across households from four ethnic groups

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    The employment rates of both disabled people and those from minority ethnic groups are subject to substantial UK policy attention. In this paper we set out to enhance understanding of the relationship with the labour market for those living with long-term illness and their family members. We explore the role of family caring responsibilities and ethnicity in shaping patterns of employment participation. We do this by investigating the experiences of those from four different ethnic groups and using a mixed qualitative and quantitative approach

    Developmental Implications of Children\u27s Virtual Worlds

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    As virtual worlds for children increase in popularity, it is important to examine their developmental implications. Given the limited research on this question, we use extant social science research on youth and digital media to understand how children \u27s participation in virtual worlds might mediate their development. We identify four different pathways by which new media can potentially mediate development. Then we review relevant research on video games, which, like virtual worlds, contain three-dimensional online fantasy worlds; we also review research on online communication forums, which are like virtual worlds in that they allow users to create online selves and interact with one another. These studies also provide concrete examples of the pathways by which media influence development. We examine three specific questions about children \u27s use of virtual worlds: what they typically do in them, their learning potential, and whether virtual world participation mediates development. We conclude that children\u27s virtual world activities resemble their offline ones, indicating that their offline and online worlds may be connected. The potentialforl earningf rom virtual worldp articipationi s as yet unknown and requires further research. Children\u27s online selves are connected to their offline ones and this has implications for their safety; although their interactions in virtual worlds appear to mirror offline patterns, we do not as yet know their potential benefits or costs. The Article concludes that although children\u27s virtual world activities and interactions may be connected to their offline lives, there are several pressing questions about their participation that must be addressed

    Ethnographic Elements in the novel “Koppella Graamam (Village Kopella)”

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    Of all the disciplines of man's study, anthropology is the only one that seeks to fully understand man by studying his existence in the space of life, the space in which he lives, and in the evolutionary space of time. Such anthropology falls under four major categories physical anthropology, cultural anthropology, linguistic anthropology, and archeology. The studies of society fall under the category of ethnography. From such an ethnographic point of view, the study explores the novel ‘Kopella Graamam’. Researchers refer to the Kopella Graamam novel as an ethnographic novel. The book reflects the life and history of the Kammavars community who migrated to Tamil Nadu from Andhra Pradesh. It is evident from this study that the novel contains all the elements of ethnography to the extent that it is the forerunner of the novels

    [Review of] Marriage migration and integration

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