41 research outputs found
Fidelity metrics for virtual environment simulations based on spatial memory awareness states
This paper describes a methodology based on human judgments of memory awareness
states for assessing the simulation fidelity of a virtual environment (VE) in relation
to its real scene counterpart. To demonstrate the distinction between task
performance-based approaches and additional human evaluation of cognitive awareness
states, a photorealistic VE was created. Resulting scenes displayed on a headmounted
display (HMD) with or without head tracking and desktop monitor were
then compared to the real-world task situation they represented, investigating spatial
memory after exposure. Participants described how they completed their spatial
recollections by selecting one of four choices of awareness states after retrieval in
an initial test and a retention test a week after exposure to the environment. These
reflected the level of visual mental imagery involved during retrieval, the familiarity
of the recollection and also included guesses, even if informed. Experimental results
revealed variations in the distribution of participantsâ awareness states across conditions
while, in certain cases, task performance failed to reveal any. Experimental
conditions that incorporated head tracking were not associated with visually induced
recollections. Generally, simulation of task performance does not necessarily
lead to simulation of the awareness states involved when completing a memory
task. The general premise of this research focuses on how tasks are achieved,
rather than only on what is achieved. The extent to which judgments of human
memory recall, memory awareness states, and presence in the physical and VE are
similar provides a fidelity metric of the simulation in question
The Effects of Levels of Immersion on Presence and Memory in Virtual Environments: A Reality Centred Approach
No description supplie
Between Real and Unreal: Investigating Presence and Task Performance. The Design of a Pilot Study.
No description supplie
A User-Centered Methodology for Investigating Presence and Task Performance.
No description supplie
The Effects of Levels of Immersion on Presence and Memory in Virtual Environments: A Reality Centre Approach
Simulation fidelity is characterized as the extent to which a Virtual Environment (VE) and relevant interactions with it are indistinguishable from a userâs interaction with a real environment.
The growing number of VE training applications which target a high level of simulation fidelity, mainly for transfer of training in the real world, have made it crucial to examine
the manner in which these particular implementations and designs are evaluated. The methodology presented in this study focuses on real versus simulated virtual worlds, comparing participantsâ level of presence, task performance, and cognition state employed to
complete a memory task. A 15-minute seminar was presented in four different conditions including real, 3D desktop, 3D Head Mounted Display (HMD) and Audio-only (between-subjects
design). Four independent groups of 18 participants took part in the experiment, which investigated the effects of levels of immersion on participantsâ memory recall and memory awareness state (relevant to episodic and semantic memory types) as well as on their perception of the experimental space and sense of presence for every condition. The level of reported presence was not positively associated with accurate memory recall in all conditions, although the scores for both presence and seminar memory recall in the ârealâ condition were
statistically higher. Memory awareness statesâ analysis gave a invaluable insight into âhowâ participants remembered both communicated information and space, as opposed to âwhat,â most interestingly across specific conditions where results for presence and accurate memory
recall were not proven to be significant
A Classification for User Embodiment in Collaborative Virtual Environments
No description supplie