41 research outputs found
Lovotics: Human - Robot Love and Sex Relationships
Intimate relationships, such as love and sex, between human and machines, especially robots, has been one of the topics in science fiction. However, this topic has never been treated in the academic area until recently. The topic was first raised and discussed by David Levy in his book titled “Love and Sex with Robotics” published in 2007. As a result, the subject of human-robot romantic and intimate relationships rapidly developed into an academic research discipline in its own right. Since then, researchers have come up with many implementations of robot companions like sex robots, emotional robots, humanoid robots, and artificial intelligent systems that can simulate human emotions. This book chapter presents a summary of significant activity in this field during the recent years, predicts how the field is likely to develop, and its ethical and legal background. We also discuss our research in physical devices for human-robot love and sex communication
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Thermal Sweet Taste Machine for Multisensory Internet
This paper presents a new taste interface for multisensory communication called "Thermal Sweet Taste Machine". We developed this interface in order to create sweet sensations, by manipulating the temperature on the tongue, without using chemicals. This device device changes the temperature on the surface of the tongue (from 20°C to 40°C) within a short period of time using a computer controlled circuit. Our preliminary user studies suggested that this device would be effective in two ways; producing the sweet sensations without the aid of chemicals, and enhancing the sweetness of the food and drinks. Here we discuss our concept, development of the interface, and some preliminary studies that has been carried out. We believe our technology would enhance the experiences and capabilities in future multisensory communication in different disciplines such as Human-Computer Interaction, human robot interactions, gaming and interacting with artificial agents
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New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
Today’s virtual reality (VR) applications are mainly based on audio, visual, and haptic interactions between human and virtual world. Integrating the sense of taste into VR is difficult since we are dependent on chemical-based taste delivery systems. Therefore, developing a proper non-chemical digital taste actuation technology can unlock taste experiences in VR applications such as gaming, multisensory entertainment, remote dining, and online shopping. This paper presents the ‘Thermal Taste Machine’, a new digital taste actuation technology that can effectively produce and modify thermal taste sensations on the tongue. This device changes the temperature of the surface of the tongue within a short period of time (from 25 ◦ C to 40 ◦ C while heating and from 25 ◦ C to 10 ◦ C while cooling). We tested this device on human subjects and described the experience of thermal taste using 20 known (taste and non-taste) sensations. Our results suggested that rapidly heating the tongue produce sweetness, fatty/oiliness, electric taste, warmness, and reduced the sensibility for metallic taste. Similarly, participants reported that the cooling the tongue produced mint taste, pleasantness, and coldness. By conducting an another user study on the perceived sweetness of sucrose solutions after the thermal stimulation, we found that heating the tongue significantly enhanced the intensity of sweetness for both thermal tasters and non-thermal tasters. Also, we found that faster temperature rise on the tongue produce more intense sweet sensations for thermal tasters. We believe that this technology will be useful in two ways: First, it can produce taste sensations without using chemicals for the individuals who are sensitive to thermal taste. Second, the temperature rise of the device can be used as a way to enhance the intensity of sweetness. We believe that this technology can be used to digitally produce and enhance taste sensations in future virtual reality applications. The key novelties of this paper are as follows: 1. Development of a thermal taste actuation technology for stimulating the human taste receptors, 2. Characterization of the thermal taste produced by the device based on a set of taste related sensations and non-taste related sensations, 3. Research on enhancing the intensity for sucrose using thermal stimulation, 4. Research on how different speeds of heating affect the intensity of sweetness produced by thermal stimulation
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Magnetic Table Interface and Magnetic Foods
This poster paper discuss the concept of magnetic table interface and magnetic foods. This interface introduces new human-food interactions such as modifying weight, levitation, movement, and dynamic textures for our daily used food and utensils using a strong magnetic field formed by an array of Bitter electromagnets. To make foods and cutleries interactive, we add edible magnetic material on the food such as iron and iron oxides, and make cutleries with magnetic materials. We expect that this system will alter our food consumption behaviours and make the whole experience much more interactive and enjoyable
A Linear Structural Equation Model for Covert Verb Generation Based on Independent Component Analysis of fMRI Data from Children and Adolescents
Human language is a complex and protean cognitive ability. Young children, following well defined developmental patterns learn language rapidly and effortlessly producing full sentences by the age of 3 years. However, the language circuitry continues to undergo significant neuroplastic changes extending well into teenage years. Evidence suggests that the developing brain adheres to two rudimentary principles of functional organization: functional integration and functional specialization. At a neurobiological level, this distinction can be identified with progressive specialization or focalization reflecting consolidation and synaptic reinforcement of a network (Lenneberg, 1967; Muller et al., 1998; Berl et al., 2006). In this paper, we used group independent component analysis and linear structural equation modeling (McIntosh and Gonzalez-Lima, 1994; Karunanayaka et al., 2007) to tease out the developmental trajectories of the language circuitry based on fMRI data from 336 children ages 5–18 years performing a blocked, covert verb generation task. The results are analyzed and presented in the framework of theoretical models for neurocognitive brain development. This study highlights the advantages of combining both modular and connectionist approaches to cognitive functions; from a methodological perspective, it demonstrates the feasibility of combining data-driven and hypothesis driven techniques to investigate the developmental shifts in the semantic network
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Magnetic table for levitating food for entertainment
In this paper, we discuss our work towards a new dining platform that uses magnetic levitating food and magnetic utensils in an initial prototype device. The ultimate goal of the project is a complete table with dynamic levitating food, but the current implementation is a set of levitating magnets that can be encased in food hovering over static locations. We investigated different weights and shapes of 3-D printed objects to mimic food and found that the levitating magnets are strong enough to support lightweight food. This magnetic levitating table can produce a playful and entertaining dining experience by moving and rotating to stay in place. The key novelties of this paper are the integration of food with a magnetic levitating table for playful interactions and novel dining experiences
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Confucius computer: a philosophical digital agent for intergenerational philosophical play
Confucianism is commonly defined as “... a system of philosophical, ethical and political thought based on the teachings of Confucius,” which originated through the teachings of Confucius during the sixth-century BCE. It is a way of life or a philosophy of human nature that considers human relationships as the foundation of the society. Confucius teachings had highly influenced the development of several cultures in Asia, making Confucianism an intangible cultural heritage. In this paper, we are re-acquainting users with an intangible heritage that is part of their everyday, by developing a system that permits experiencing Confucius teachings virtually and interactively. The system can measure philosophical intent of the human and generate meaningful philosophical answers. It is also aimed for intergenerational sharing of Confucius heritage through a simple interactive process with the virtual sage making the experience enjoyable and entertaining. Previous research in natural language processing (NLP) mainly focused on the understanding and delivering of human natural language accurately. In this research, we explored how to apply NLP to model the knowledge and teachings of Confucius, through the natural conversation between human and computer. This virtual Confucius, a chat agent that generates outputs based on Confucius teachings, using a series of algorithms and techniques to improve the matching accuracy between user input and computer output, introduces a novel way of interacting with intangible cultures. Our user evaluation results revealed that there is a positive correlation between relevance and enjoyment, finding their experiences interacting with virtual Confucius very encouraging. Adults who participated in experiencing the virtual Confucius together with their children believed that this system has the potential to improve intergenerational interactions through shared play
Towards Digital Thinking and Practices: Experiences of Sri Lankan Teachers and Students
Commonwealth Digital Education Leadership Training in Action (C-DELTA), an open and free online programme of the Commonwealth of Learning, provides a framework to foster digital education. The Open University of Sri Lanka implemented an intervention during 2020-2021 to promote digital education in Sri Lankan secondary schools, through the adoption of C-DELTA. This paper presents how C-DELTA supported developing digital thinking and practices among teachers and students, challenges faced and supports received by them, and impacts of the intervention. Participants’ experiences were captured through questionnaire surveys, concept maps, focus group interviews, reflective stories, and video narratives. The findings revealed that the intervention has enhanced developing digital learning skills of teachers and students, and changing their thinking and practices, yet, amid various challenges. While the implementation of C-DELTA in schools has been slow during the COVID-19 pandemic, the pandemic itself has shown the significance of improving digital literacy and digital practices
Hall effect sensing input and like polarity haptic feedback in the liquid interface system
10.1007/978-3-642-25167-2_16Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)7040 LNCS141-14
Magnetic field based near surface haptic and pointing interface
10.1007/978-3-642-39330-3_65Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)8007 LNCSPART 4601-60