34 research outputs found
Geometric constraint.
<p>Values of geometric constraint <i>C</i> produced by an external force as time passes. The magnitude of the constraint is represented with color spectrum, from low (blue) to high (red).</p
Stretched cloth.
<p>A stretched cloth is struck by a ball of water, modeled by different methods (left column: our method, middle column: Lenaerts et al. [<a href="http://www.plosone.org/article/info:doi/10.1371/journal.pone.0175695#pone.0175695.ref001" target="_blank">1</a>], right column: Patkar and Chaudhuri [<a href="http://www.plosone.org/article/info:doi/10.1371/journal.pone.0175695#pone.0175695.ref006" target="_blank">6</a>]).</p
Drooping cloth.
<p>A cloth droops as it absorbs water, modeled by our method (<i>σ</i> = 1.0).</p
Quality of burning surfaces near the diffusion front.
<p>Comparison of burning surfaces by inserting various diffusion methods into the framework of Jeong et al. [<a href="http://www.plosone.org/article/info:doi/10.1371/journal.pone.0175695#pone.0175695.ref008" target="_blank">8</a>].</p
Simulation parameters with Lenaerts et al. [1] and Patkar and Chaudhuri [6].
<p>Simulation parameters with Lenaerts et al. [<a href="http://www.plosone.org/article/info:doi/10.1371/journal.pone.0175695#pone.0175695.ref001" target="_blank">1</a>] and Patkar and Chaudhuri [<a href="http://www.plosone.org/article/info:doi/10.1371/journal.pone.0175695#pone.0175695.ref006" target="_blank">6</a>].</p
Controlling diffusion front with texture.
<p>Results controlled by applying noise texture to our method.</p