1,114 research outputs found
Smart control panel: Developing conventional domestic infrastructures into ambient media
In this paper, we present novel development of domestic central heating control panel from conventional wall-mounted device to ambient media. We perform cycles of designs and evaluations in order to refine the understanding of the new media. Based on that we investigate potential methodologies to develop conventional devices into ambient media and, explore types of massages which may be provided by new ambient media
The Secrets of Art
John Bonner was born in Colchester, England, and received his B.A. in graphic design at St. Martin\u27s School of Art in London. He is finishing his M.F.A. in advertising design and cartooning at Syracuse University\u27s College of Visual and Performing Arts
The Fast Wandering of Slow Birds
I study a single "slow" bird moving with a flock of birds of a different, and
faster (or slower) species. I find that every "species" of flocker has a
characteristic speed , where is the mean speed of the
flock, such that, if the speed of the "slow" bird equals , it
will randomly wander transverse to the mean direction of flock motion far
faster than the other birds will: its mean-squared transverse displacement will
grow in with time like , in contrast to for the
other birds. In , the slow bird's mean squared transverse displacement
grows like , in contrast to for the other birds. If , the mean-squared displacement of the "slow" bird crosses over from
to scaling in , and from to scaling in
, at a time that scales according to .Comment: 10 pages; 5 pages of which did not appear in earlier versions, but
were added in response to referee's suggestion
Developing advanced interface design guidelines from survey based and empirical research
The Guideline project is concerned with the interface and interaction issues of consumer product control and display devices. The main objective of the project is to produce interface design guidelines for emerging or advanced consumer based products for interaction and product designers. The information for the guidelines is being produced using two different approaches; these are empirically based guidelines produced within the project, using software based prototypes of three anticipated advanced interfaces, and information gathered from relevant human computer interaction (HCI) literature. This paper presents an account of the project as a case study and documents some of the findings that have emerged so far
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