178 research outputs found
The Social Shaping of Internet Based Information Systems in Global Organizations: An Interpretive Study
This paper examines multiple interpretations organizational members have of Internet-based information systems (IS) by carrying out an interpretive investigation into the evolution of such systems in a large organization. The findings indicate that exploring interpretive schemes relating to the nature and application of Internet-based IS offers a better understanding of the choices made regarding the design and use of Internet-based IS. This paper illustrates that differences in the interpretive schemes of social groups may lead to differences in actions around Internet-based technologies and were also seen as a source of innovation. The implications of the findings for theory and practice are discussed
Cultural Aspects of Emergence of e- Relationships: A Study in a Newly Formed Large Chinese Telecom Enterprise
Enterprise Systems as Embedding and Disembedding Technologies - Power Implications for Work Relationships
This paper examines Enterprise Systems as a form of disembedding (and conversely reembedding) technology that alters the work relationships in an organization, by altering the power and control bases in such an organization. Enterprise Systems are used to facilitate the seamless integration and data exchange between the various departments within an organization. Their purpose is to automate the exchange of information and streamline the business processes within the organization. Use of an Enterprise System accords to its users responsibilities different from before, and allows for various control mechanisms to take place. Enterprise Systems as (re)embedding and disembedding technologies, lead to different levels of employee empowerment and corresponding managerial control. The results presented here are preliminary and come from an investigation in a single company. These results tend to suggest that Enterprise Systems change the work patterns in a company by disembedding the power bases and reembedding the control mechanisms used. This is accomplished with the empowerment of individuals with increased responsibilities, but also with the better managerial control of employee actions
The Impact of Enterprise Systems on Organizational Resilience
Enterprise systems are used to facilitate the seamless integration and exchange of data between the various departments within an organization. In order to achieve this, rigidly defined control mechanisms must be in place in the system, which safeguard the company\u27s data and protect the company against unauthorized and unintended uses of the system. This is ideal for total control; however, is only achievable to a certain extent. The configuration of controls in the enterprise system may have unintended organizational implications, due to organizational necessities. The purpose of this paper is to present the findings from a company case study, where an enterprise system is being used. We suggest that the introduction of an enterprise system creates power differentials, which serve to increase control in the organization. This results in increased rigidity, and a possible decrease in organizational flexibility and resilience. On the other hand, enterprise systems can also cause drift, resulting from the unexpected consequences of these power differentials, as well as from the role of perceptions of people in solving a problem within the enterprise system. This reduction in control may serve in some circumstances as an enabler to organizational resilience
Designing in the Dark: The Changing User-Developer Relationship in Information Systems Development
Dealing With Ambiguous and Fluctuating Requirements of Embedded System Development: A Case-Study
This paper presents the findings of a case study that investigates how developers and managers deal with ambiguous and fluctuating requirements during an embedded system development in a structured process management environment. In particular, this paper focuses on improvisation and bricolage actions as a coping strategy by software developers and managers. This research adopts an interpretive approach that involves the collection and analysis of qualitative data. In this study, we observed a turbulent environment with situated improvisational and bricolage responses from developers and managers. The organizational structured process management framework was not sophisticated enough to deal with the existing challenges. Moreover, some improvisational and bricolage activities became institutionalized and, hence, became organizational routines of developers and managers. This paper indicates the value of reflexive practices as vital issues for strategic conduct in the event that improvisational and bricolage activities were deployed as a coping strategy
Organizational work with enterprise systems: a double agency perspective
Enterprise Systems are used by most large, and also by some small-medium enterprises, as tools to streamline internal and external activities. Installation of an Enterprise System usually entails changes in the organization, in terms of updating or rewriting business processes to match the ones inscribed in the Enterprise System. Consequently, the work of managers and employees in the organization changes accordingly. The purpose of this paper is to investigate the nature of work that is afforded by an Enterprise System, according to the intentions of managers and users. In particular, the way that managers and employees interact with the Enterprise System and the issues that arise from this interaction are explored. The paper proposes a theoretical conceptualisation for the dynamic interaction between users, management, and the Enterprise System
Trust and Technologies: Implications for Information Technology Supported Work Practices
In this paper we empirically investigate the concept of trust using organizational work practices in three groups: within the team, between teams and when interacting with technology. This study adopts Repertory Grid methodology as an interview based technique to elicit important constructs of trust to team members working in two organizations within the energy distribution industry. Thirteen key constructs of trust were identified using content analysis. Drawing on the understanding gained, this paper discusses the implications for theories on trust within teams working with information technology and provides a grounded perspective that could be used as a basis for further research
Understanding virtual world usage: A multipurpose model and empirical testing
This paper investigates the role of boundary objects in the interdisciplinary collaborative processes
found in computer games development. It draws on data from an in-depth case study in a computer
games studio that explores boundary objects in relation to the compelling, sensory and entertainmentcentred game-playing practices that inform computer games design and development. Sensory user
experience and aesthetic considerations – of primary importance in computer games development –
are becoming increasingly significant in the design and development of many other kinds of software
and information systems. For this reason developments in the design and production of computer
games have wider implications for other software and information systems settings and provide
valuable insights into processes of collaboration that bridge cultural and aesthetic as well as technical
forms of expertise. The paper seeks to provide insights into how objects contribute to such
collaboration, with attention focusing especially on how game developers devise objects that span
boundaries and draw on these in their collaboration. Through its focus on the material production and
practices of computer games development, the research presented also seeks to contribute to the
theoretical treatment of interdisciplinary collaborative working in software design and development
via a critical assessment of the concept of boundary objects in the setting being studied
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