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    Development of an educational game based on IoT

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    nternet of Things(IoT)in combination with game based learning offers new possibilities to improve teaching and learning. This paper presents an example of using the IoTin education through the creation of an educational interactive game. Aneducational game based on the IoThas been developed. The developed systemaims to motivate students to acquire and enhance knowledge in the field of IoT. The system is composed of a mobile application that serves as a controller for students, an administrative tool in the form of a web application used by the teachers, a set of assignments implemented within a smart educational environment, and a collection of web services used for integration of software components.The system is integrated with Moodle learning management system. The evaluation has been conducted at the Faculty of organizationalsciences, University of Belgrade, during the Summer school in Internet of Things. A group of seven students played the game, solved the knowledge test, and gave their opinions on usefulness, ease of use, ease of learning and satisfaction with the developed system. Results show that the game has a positive effect on students’ knowledge and attitudes, and therefore is suitable for application within a blended learning environment

    Development of an educational game based on IoT

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    Internet of Things (IoT) in combination with game based learning offers new possibilities to improve teaching and learning. Thispaper presents an example of using the IoT in education through the creation of an educational interactive game. An educational gamebased on the IoT has been developed. The developed system aims to motivate students to acquire and enhance knowledge in the field of IoT.The system is composed of a mobile application that serves as a controller for students, an administrative tool in the form of a webapplication used by the teachers, a set of assignments implemented within a smart educational environment, and a collection of web servicesused for integration of software components. The system is integrated with Moodle learning management system. The evaluation has beenconducted at the Faculty of organizational sciences, University of Belgrade, during the Summer school in Internet of Things. A group ofseven students played the game, solved the knowledge test, and gave their opinions on usefulness, ease of use, ease of learning andsatisfaction with the developed system. Results show that the game has a positive effect on students’ knowledge and attitudes, and thereforeis suitable for application within a blended learning environment
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