3,509 research outputs found
An assessment of the cost effectiveness of vegetation harvesting as a means of removing nutrient and metals from ponds
This paper reports on an investigation to quantify the mass of pollutants removed from a stormwater retention pond by routine vegetation harvesting. The amount of plants can increase the costs of ponds, and the increased costs of plant maintenance may not be justified by enhanced pollutant removal. This study provides some of the basic information, previously lacking, which is needed to come to such decisions. The study facility was La Costa pond, a retention pond in California used to treat highway runoff. Water quality monitoring data indicate that the pond removed 43 percent of the total nitrogen entering the facility, with 5 to 7 percent directly attributable to harvesting the vegetation – in this case cattails (Typha). The data also indicate that 48 percent of the total annual phosphorus was removed from the runoff, with the harvested vegetation responsible for between 3 and 8 percent. Metal uptake by the vegetation was substantially less than nutrients. Total removal of copper, lead and zinc by the pond varied between 57 and 93 percent, with the harvested vegetation accounting for less than 2 percent of removal. Issues addressed in the paper include the cost implications of harvesting and ways of improving vegetative pollutant removal
Deterministic Dynamics in the Minority Game
The Minority Game (MG) behaves as a stochastically perturbed deterministic
system due to the coin-toss invoked to resolve tied strategies. Averaging over
this stochasticity yields a description of the MG's deterministic dynamics via
mapping equations for the strategy score and global information. The
strategy-score map contains both restoring-force and bias terms, whose
magnitudes depend on the game's quenched disorder. Approximate analytical
expressions are obtained and the effect of `market impact' discussed. The
global-information map represents a trajectory on a De Bruijn graph. For small
quenched disorder, an Eulerian trail represents a stable attractor. It is shown
analytically how anti-persistence arises. The response to perturbations and
different initial conditions are also discussed.Comment: 16 pages, 5 figure
Crowd-Anticrowd Theory of Multi-Agent Market Games
We present a dynamical theory of a multi-agent market game, the so-called
Minority Game (MG), based on crowds and anticrowds. The time-averaged version
of the dynamical equations provides a quantitatively accurate, yet intuitively
simple, explanation for the variation of the standard deviation (`volatility')
in MG-like games. We demonstrate this for the basic MG, and the MG with
stochastic strategies. The time-dependent equations themselves reproduce the
essential dynamics of the MG.Comment: Presented at APFA2 (Liege) July 2000. Proceedings: Eur.Phys.J. B
[email protected]
From market games to real-world markets
This paper uses the development of multi-agent market models to present a
unified approach to the joint questions of how financial market movements may
be simulated, predicted, and hedged against. We examine the effect of different
market clearing mechanisms and show that an out-of-equilibrium clearing process
leads to dynamics that closely resemble real financial movements. We then show
that replacing the `synthetic' price history used by these simulations with
data taken from real financial time-series leads to the remarkable result that
the agents can collectively learn to identify moments in the market where
profit is attainable. We then employ the formalism of Bouchaud and Sornette in
conjunction with agent based models to show that in general risk cannot be
eliminated from trading with these models. We also show that, in the presence
of transaction costs, the risk of option writing is greatly increased. This
risk, and the costs, can however be reduced through the use of a delta-hedging
strategy with modified, time-dependent volatility structure.Comment: Presented at APFA2 (Liege) July 2000. Proceedings: Eur. Phys. J. B
Latex file + 10 .ps figs. [email protected]
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