3 research outputs found
Invisible Belfast:Flat ontologies and remediation of the post-conflict city
[in]visible Belfast was a research-driven indie alternate reality game (ARG) that ran for 6 weeks during the spring of 2011 in Belfast and was subsequently adapted, 5 years later into a fictional documentary for BBC Radio 4. The ARG is a participatory and dispersed narrative, which the audience play through. The text expands outward across both physical and digital platforms to create a mystery for the players using everyday platforms. The ARG is a product of media convergence and at its heart transmedial, defined by its complexity and modes of participation. The fictional radio documentary which remediated the ARG into a more simple linear structure, but possibly a more complex narrative form, retells parts of the story for new audiences. The premise of [in]visible belfast â the game and later the documentary â is itself an adaptation of writer Ciaran Carsonâs novel The Star Factory (1997): a postmodern adventure through the complex psychogeography of Belfast. A trail through the labyrinthine text, which paints the history of Belfast in poetic prose. This article will map the conceptâs journey from novel to game to radio, contextualising its development within its political and urban landscape and charting the remediation of the narratives as they fold out across multiple media and complex story arches. The article will draw together ideas from previous publications on ARG, transmediality and complex textualities from the authors and reflect on the textual trajectories that the remediation of the narrative has taken from the original book, through the ARG, into the radio documentary. Building upon recent approaches from environmental philosopher Tim Morton and games theorist Ian Bogost, the authors argue that Belfastâs history propels medial adaptations of a particular kind, characterised by a âflatâ ontology of space and time and a sort of diffuse and dark urban experience for designers/producers and players/listeners
Volume 03
Introduction from Dean Dr. Charles Ross
Little Shop of Horrors by Longwood Theater Department
Who Has the Hottest Hotsauce in Farmville: A Quantitative Comparison of Sauces from Local Restaurants by Cheryl Peck and Charles Hoever
Precipitation Effects on the Growth of White Oaks and Virginia Pines on the Mt. Vernon Plantation by Brittany Anderson
Design and Synthesis of Novel Ion Binding Molecules for Self-Assembly and Sensing Applications by J. Ervin Sheldon
A Statistical Analysis of Algorithms for Playing SameGame by Richard Hayden
Intersecting Cylinders at Arbitrary Angles by Yuri Calustro
Putting a Foot in the Revolving Door: Strategies for Reducing Teacher Attrition by Candice Fleming and Rebecca Franklin
The Effect of Presentation on Spanish Vocabulary Recall by Ashley Yocum
How Attractive Are You? Individuals Sensitivity to Number of Sexual Partners by Danielle M. Jagoda and Cristina M. Valdivieso
Culturally Relevant Practices for Teaching Code-Switching to African-American Students in Kindergarten Classrooms by Jameka Jones
Two Poems â âDustâ and âCheck Out Girlsâ by Amy Ellis
Three Poems â âRosewood Massacre, 1923â, âJarringâ and âReverenceâ by Ashley Maser
Three Poems â âDirty Thunderstormâ, âSummer Hide \u27N Seek Car Tagâ and âBlissâ by Erikk Shupp
Analysis of the Wilton Diptych by Jamie Yurasits
âNodâ, âCorrilineâ âFlyingâ âFamiliarâ by Alexander Leonhart
Papermaking by Kenny Wolfe and Sally Meadows
âPlantâ by J. Haley, Amy Jackson, and Morgan Howard
âDare to Dartâ by Amy Jackson, Adrienne Heinbaugh and Melissa Dorton
Untitled Photographs by Hopson
âLocketsâ by Morgan Howard
Graphic Designs and Untitled Photographs by Ciarra Stalker
Selections from a Senior Recital by Joshua Davi