77 research outputs found
The Long Road to Developing Native Herbaceous Summer Forage Legume Ecotypes
Only a handful of well-adapted herbaceous summer forage legumes are currently marketed for drier regions of North America and even fewer are true natives. There is a growing demand for native germplasm in the region as a new generation of landowner attempts to return grasslands to a semblance of their original species and diversity. The objective of this paper is to describe preliminary research results of a grasslands team collecting, studying and promulgating native leguminous germplasm in Texas
Becoming Better Versed: Towards Design of Popular Music-based Rhyming Game for Disadvantaged Youths
This study examines patterns of rhyme identification among English Language
Learners (ELLs) towards the development of an educational game, JOLLY, intended to
improve phonemic awareness among school-aged children in the Philippines. Leveraging
on students’ intrinsic interest in Western popular music, we ask students to identify rhyming
words from among the song lyrics. We find that the extent to which an English phoneme is
similar to a Tagalog phoneme determines how likely it is to be identified. From these
findings, we draw implications on how JOLLY’s underlying domain model can be
structured with each song as a learning object and each learning object consisting of an
inventory of phonemes to be mastered. We also recommend the use of open, possibly social,
student models to help learners track their progress and that of their peers
Predicting Math Success in an Online Tutoring System Using Language Data and Click-Stream Variables: A Longitudinal Analysis
Previous studies have demonstrated strong links between students\u27 linguistic knowledge, their affective language patterns and their success in math. Other studies have shown that demographic and click-stream variables in online learning environments are important predictors of math success. This study builds on this research in two ways. First, it combines linguistics and click-stream variables along with demographic information to increase prediction rates for math success. Second, it examines how random variance, as found in repeated participant data, can explain math success beyond linguistic, demographic, and click-stream variables. The findings indicate that linguistic, demographic, and click-stream factors explained about 14% of the variance in math scores. These variables mixed with random factors explained about 44% of the variance
Beewild' bundleflower, a new summer-growing perennial legume for central and south Texas and Mexico
Last updated: 10/19/201
Capim-elefante anĂŁo sob pastejo. II. Valor nutritivo.
O valor nutritivo do capim-elefante anĂŁo (Pennisetum purpureum Schum.) foi estudado num ensaio de pastejo. PressĂŁo de pastejo (PP) e ciclo de pastejo (CP) foram aplicados em cinco nĂveis cada: PP-500, 1.000, 1.500, 2.000 e 2.500 kg de MS de folha residual ha-1 apĂłs o pastejo e CP-0 (pastejo contĂnuo), 14, 28, 42 e 56 dias. Cada CP incluiu dois dias de pastejo e um perĂodo de descanso especĂfico para cada nĂvel. O desenho experimental foi um composto central, nĂŁo-rotável, com treze combinações em duas repetições. O modelo usado foi o polinĂ´mio completo do segundo grau. A proteĂna bruta das folhas e dos colmos aumentou com a elevação da PP e diminuição do CP. A digestibilidade in vitro das folhas, colmos e "forragem consumida" pareceu responder quadraticamente ao CP. As PPs mais altas tenderam a favorecer a digestibilidade dos colmos. A proteĂna da "forragem consumida" foi estimulada por CPs curtos. O ponto Ăłtimo para digestibilidade da "forragem consumida" ficou em torno da combinação de 1.500 kg de MS de folha residual ha-1 de PP com 14 dias de CP. O valor nutritivo das folhas foi bem maior que o dos colmos, e a excelente qualidade da "forragem consumida" revelou o grande potencial desse capim sob pastejo
Ibigkas!: The Iterative Development of a Mobile Collaborative Game for Building Phonemic Awareness and Vocabular
Filipino learners’ lack of English language proficiency is a major barrier to higher
education opportunities and participation in high-value industries. Computer-based learning
systems have the potential to increase educational quality, equity, and efficacy in the Global
South. However, a key challenge is to design systems that are developmentally and socioculturally appropriate and engaging for the target learners. In this paper, we describe the design,
development, and preliminary testing of Ibigkas!, a collaborative, mobile phone-based game
designed to provide phonemic awareness and vocabulary building support to Filipino learners
aged 10-12
Understanding interactions in face-to-face and remote undergraduate science laboratories
This paper reviews the ways in which interactions have been studied, and the findings of such studies, in science
education in both face-to-face and remote laboratories. Guided by a systematic selection process, 27 directly
relevant articles were analysed based on three categories: the instruments used for measuring interactions, the
research findings on student interactions, and the theoretical frameworks used in the studies of student
interactions. In face-to-face laboratories, instruments for measuring interactions and the characterisation of the
nature of interactions were prominent. For remote laboratories, the analysis of direct interactions was found to be
lacking. Instead, studies of remote laboratories were mainly concerned with their practical scope. In addition, it is
found that only a limited number of theoretical frameworks have been developed and applied in the research
design. Existent theories are summarised and possible theoretical frameworks that may be implemented in studies
of interactions in undergraduate laboratories are proposed. Finally, future directions for research on the interrelationship between student interactions and laboratory learning are suggested
- …