45 research outputs found
Lâeffet psychologique de cyber-intimidation : Implications pour les conseillers scolaires
Cyber-bullying is asignificant problem for children today. This study provides evidence of the psychological impact of cyber-bullying among victimized children ages 10 to 17 years (M = 12.48, SD = 1.79) from 23 urban schools in a western province of Canada (N = 239). Students who were cyber-bullied reported high levels of anxious, externalizing, and depressed feelings/behaviours for all types of cyber-bullying they experienced, with girls reporting more severe impact than boys. Strategies are discussed for school counsellors working with youth who have been victimized through electronic means.Cyber-intimidation est un problĂšme important pour les enfants dâaujourdâ hui. Cette Ă©tude fournit des preuves de lâeffet psychologique de la cyber-intimidation chez les victimes, des enfants ĂągĂ©s de 10 Ă 17 ans (M = 12,48, SD = 1,79) de 23 Ă©coles urbaines dans une province de lâouest du Canada (N = 239). Les Ă©tudiants, victimes de cyber-intimidation, ont dĂ©clarĂ© avoir vĂ©cu des sentiments et des comportements dâanxiĂ©tĂ©, dâextĂ©riorisation, et de dĂ©pression pour tous les types de cyber-intimidation quâils ont vĂ©cus. Les filles ont indiquĂ© des effets plus sĂ©vĂšres que les garçons. Des stratĂ©gies sont discutĂ©es pour les conseillers scolaires qui travaillent avec des jeunes victimes de cyber-intimidation par moyen de mĂ©dia Ă©lectronique
Do children who bully their peers also play violent video games? A Canadian national study
This is an Accepted Manuscript of an article published by Taylor & Francis in the Journal of School Violence in 2013, available at http://www.tandfonline.com/doi/abs/10.1080/15388220.2013.803244.The study examined whether children who bully others are likely to prefer playing video games that are rated high in maturity and violence. A stratified random sample of Canadian children ages 10 to 17 years from the provinces of Canada was obtained. Parents (n = 397) and their children (n = 492) completed an online survey of childrenâs bullying behaviors and their three favorite video games. Ordinal logistic regression analyses showed that parentsâ and childrenâs reports of child preferences for mature and violent video games were significantly related to childrenâs perpetration of bullying and cyberbullying. Panel regression analyses revealed no significant difference between parent and child informants. Children who play highly violent and
mature video games were likely to bully and cyberbully their peers, according to both parent and child reports.Standard Research Grant #410-2007-0671 from the Social Sciences and Humanities Research Council of Canada supported this research
Human remains from the artificial cave of SĂŁo Pedro do Estoril II (Cascais, Portugal)
Abstract The present paper gives the results of the anthropological study of the human remains from the artificial cave of So Pedro do Estoril II (2300â2500 B.C.). These chalcolithic remains were fragmentary and incomplete, which made their analysis difficult