4 research outputs found
ANALISIS PENGEMBANGAN KAWASAN AGROPOLITAN DI SWP V KABUPATEN LAMONGAN
AbstrakPenetapan Sentra Kawasan Agropolitan di Kabupaten Lamongan. Peraturan Daerah Kabupaten LamonganNomor 15 Tahun 2011 tentang Rencana Tataruang Wilayah Kabupaten Lamongan Tahun 2011-2031 dalampengembangan kawasan Agropolitan berada di wilayah selatan. Kawasan pengembangan agropolitan terletak diKecamatan Ngimbang, Kecamatan Sambeng, Kecamatan Sukorame, Kecamatan Bluluk, Kecamatan Modo, danKecamatan Mantup. Penelitian ini bertujuan untuk mengevaluasi kesesuaian dan ketersediaan lahan dan menentukanarahan pengembangan komoditas unggulan dalam konsep pengembangan kawasan agropolitan.Jenis penelitian yang digunakan ialah penelitian deskripktif kuantitatif. Teknik pengumpulan data padapenelitian ini meliputi observasi, dan study literatur. Data yang terhimpun dianalisis dengan metode matching: (1)antara karakteristik lahan dengan syarat tumbuh tanaman komoditas unggulan; (2) analisis komoditas unggulan disetiap kecamatan menggunakan metode LQ ; (3) hierarki wilayah dengan metode skalogram.Hasil penelitian menunjukan bahwa Kecamatan Ngimbang menjadi pusat agropolitan di Satuan WilayahPembangunan (SWP) V Kabupaten Lamongan karena memiliki jumlah infrastruktur yang paling tinggi. Evaluasikesesuaian lahan dan ketersediaan lahan menghasilkan arahan pengembangan wilayah 1) Kecamatan Mantup terdapatkomoditas unggulan tanaman kedelai seluas 5864.11 ha, 2) Kecamatan Modo terdapat komoditas unggulan tanamanpadi seluas 5755.5 ha, 3) Kecamatan Ngimbang terdapat komoditas jagung seluas 4888.14 ha, 4) Kecamatan Sambengkeempat terdapat komoditas unggulan jagung seluas 4888.14 ha dan 4730.17 ha, 5) Kecamatan Bluluk terdapatkomoditas unggulan tembakau seluas 3097.01 ha dan 6) Kecamatan Sukorame terdapat komoditas unggulan jagungseluas 1716.69 ha.Kata Kunci : Kesesuaian lahan, Kesesuaian wilayah, Agropolitan, Komoditas unggula
Development of Digital-Based Constructivistic Teaching Materials to Improve the Metacognitive Ability of Disaster Materials Students
This study aims to analyze students' metacognitive abilities and the effectiveness of digital-based constructivist teaching materials. It was done to improve students' metacognitive abilities. This study's method was an experiment with a quantitative approach. In this study, the pretest-posttest control group design was used. The ADDIE model was then used to create teaching materials. The MAI (Metacognitive Awareness Inventory) questionnaire instrument was used to assess students' metacognitive abilities. The treatment was provided to the experimental class by using digital-based constructivist teaching materials in the learning process. The aim is to improve students' metacognitive knowledge and skills. The independent sample t-test SPSS version 20.0 for windows was used to compare the two average values (pretest and posttest of the experimental class with the control class). The researchers then used the effect size test to determine the efficacy of digital constructivist teaching materials. It is for improving students' metacognitive abilities. The results of this study showed 1) From the total results of the validation assessment by experts and teachers of geography subjects, the final percentage of 86.5 percent was said to be feasible and valid to be tested. 2) As metacognition improves, so did the value of the metacognition test, which now had a gain index of 57.59%, which translates to "quite effective." Also, the average metacognition assessment showed good results. 3) Analysis of t-test results where the value of Sig. (2-tailed) for the analysis of posttest data was 0.000. The decision obtained was that H0 was accepted because 0.000 <0.05, then the data was significantly different between the control and experimental classes
Aksi Peduli Covid-19 Berupa Sosialisasi Hidup Sehat Dan Berbagi Sesama Insan
Bulan ramadhan saat ini harus lebih ekstra dalam menjaga kesehatan terkait dengan maraknya wabah Covid-19. Selain dengan menjaga pola makan dan hidup sehat kita kita pun harus dengan rutin melakikan cuci tangan, menggunakan masker dan menjaga jaga jarak (Sosial Distancing). Namun masih banyak masyarakat yang belum mengerti bagaimana menghadapi situsi kondisi pada saat dilimpah virus covid-19. Banyak dari sebagaian masyarakat yang masih belum peduli akan peraturan yang diberikan oleh pemerintah yang menganjurkan untuk sering mencuci tangan, menggunakan masker dan menjaga jarak aman. Untuk menghentikan penyebaran virus Covid-19 pemerintah mulai memberlakukan Pembatasan Sosial Berkala Besar (PSBB) yang dianggap dapat mampu mempercepat penanggulangan sekaligus mencegah penyebaran virus Covid-19 yang semakin meluas di Indonesia. Namun ada beberapa dampak yang terjadi ketika PSBB sudah diberlakukan, contohnya pedang kecil, ojek offline maupun online serta masyarakat kecil menengah kebawah, mereka sangat kesulitan untuk mencari nafkah disaat kondisi seperti itu. Civitas Akademi STMIK Nusa Mandiri melaksanakan Pengabdian Masyarakat berupa Aksi Peduli Covid-19, berupa Sosialisasi Hidup Sehat dan Berbagi Sesama Insan pada bulan Ramadhan dengan cara pembagian masker, handsanitizer, nasi kotak dan takjil untuk berbuk
Development of Blended Learning-Based Learning Tools to Improve Mathematical Creativity Ability and Self-Efficacy of High School Students
This study aims to: 1) find out how the validity, practicality, and effectiveness of Blended learning-based learning tools in mathematics learning; 2) knowing the improvement of students' mathematical creativity skills using Blended learning-based devices in mathematics learning; and 3) knowing the increase in students' self-efficacy by using learning tools based on Blended learning in learning mathematics. This type of research is a type of development research. This study uses a 4-D development model (define, design, develop, and disseminate) Thiagarajan and Semmel (1974) by developing a tool based on Blended Learning. This research will be carried out at Al-Ulum Terpadu Islamic High School Medan. The subjects in this study were students of SMA Islam Al-Ulum Terpadu Medan grade 11 MIA for the academic year 2021/2022. The results showed that: 1) Blended Learning-based learning tools in improving students' mathematical creativity and learning abilities that were developed had met the valid, practical and effective criteria; 2) The improvement of students' mathematical creativity skills using tools that have been developed based on Blended Learning seen from the N-Gain 0.83 which means it is in the "High" category; 3) Increasing students' self-efficacy using tools that have been developed based on Blended Learning seen from the N-Gain Value of 0.14 means that they are in the "Low" category or only slightly increased their Self-efficacy abilities. Keywords: Development of Learning Devices, Blended Learning, Mathematical Creativity Ability, Student Self-Efficacy DOI: 10.7176/JEP/13-5-02 Publication date: February 28th 202