180 research outputs found

    Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games

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    In 2001, Olivier Barreteau proposed to jointly use multi-agent systems and role-playing games for purposes of research, training and negotiation support in the field of renewable resource management. This joint use was later labeled the "MAS/RPG methodology" and this approach is one of the foundation stones of the ComMod movement. In this article, we present an alternative method called "agent-based participatory simulations". These simulations are multi-agent systems where human participants control some of the agents. The experiments we conducted prove that it is possible to successfully merge multi-agent systems and role-playing games. We argue that agent-based participatory simulations are also a significant improvement over the MAS/RPG approach, opening new perspectives and solving some of the problems generated by the joint use of role-playing games and multi-agent systems. The advantages are at least threefold. Because all interactions are computer mediated, they can be recorded and this record can be processed and used to improve the understanding of participants and organizers alike. Because of the merge, agent-based participatory simulations decrease the distance between the agent-based model and the behavior of participants. Agent-based participatory simulations allow for computer-based improvements such as the introduction of eliciting assistant agents with learning capabilities.Agent-Based Participatory Simulations, Multi-Agent Systems, Role-Playing Games, Validation, Negotiation Support Tool

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    An algorithm to reduce the communication traffic for multi-word searches in a distributed hash table

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    In distributed hash tables, much communication traffic comes from multi-word searches. The aim of this work is to reduce the amount of traffic by using a bloom filter, which is a space-efficient probabilistic data structure used to test whether or not an element is a member of a set. However, bloom filters have a limited role if several sets have different numbers of elements. In the proposed method, extra data storage is generated when contents' keys are registered in a distributed hash table system. Accordingly, we propose a "divided bloom filter" to solve the problem of a normal bloom filter. Using the divided bloom filter, we aim to reduce both the amount of communication traffic and the amount of data storage.4th IFIP International Conference on Theoretical Computer ScienceRed de Universidades con Carreras en Informática (RedUNCI

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    An algorithm to reduce the communication traffic for multi-word searches in a distributed hash table

    Get PDF
    In distributed hash tables, much communication traffic comes from multi-word searches. The aim of this work is to reduce the amount of traffic by using a bloom filter, which is a space-efficient probabilistic data structure used to test whether or not an element is a member of a set. However, bloom filters have a limited role if several sets have different numbers of elements. In the proposed method, extra data storage is generated when contents' keys are registered in a distributed hash table system. Accordingly, we propose a "divided bloom filter" to solve the problem of a normal bloom filter. Using the divided bloom filter, we aim to reduce both the amount of communication traffic and the amount of data storage.4th IFIP International Conference on Theoretical Computer ScienceRed de Universidades con Carreras en Informática (RedUNCI
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