61 research outputs found
A pilgrimage to gravity on GPUs
In this short review we present the developments over the last 5 decades that
have led to the use of Graphics Processing Units (GPUs) for astrophysical
simulations. Since the introduction of NVIDIA's Compute Unified Device
Architecture (CUDA) in 2007 the GPU has become a valuable tool for N-body
simulations and is so popular these days that almost all papers about high
precision N-body simulations use methods that are accelerated by GPUs. With the
GPU hardware becoming more advanced and being used for more advanced algorithms
like gravitational tree-codes we see a bright future for GPU like hardware in
computational astrophysics.Comment: To appear in: European Physical Journal "Special Topics" : "Computer
Simulations on Graphics Processing Units" . 18 pages, 8 figure
N-body simulations of gravitational dynamics
We describe the astrophysical and numerical basis of N-body simulations, both
of collisional stellar systems (dense star clusters and galactic centres) and
collisionless stellar dynamics (galaxies and large-scale structure). We explain
and discuss the state-of-the-art algorithms used for these quite different
regimes, attempt to give a fair critique, and point out possible directions of
future improvement and development. We briefly touch upon the history of N-body
simulations and their most important results.Comment: invited review (28 pages), to appear in European Physics Journal Plu
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