2 research outputs found

    MYTALENT: Pembangunan Sistem Pemetaan Bakat Berasaskan Web Untuk Industri Kecil dan Sederhana dalam Kalangan Pelajar Siswazah

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    Tujuan kajian ini adalah untuk membangunkan sistem pemetaan bakat berasaskan web untuk pelajar siswazah yang berminat dalam Industri Kecil dan Sederhana (IKS). Sistem ini dibangunkan sebagai tindak balas kepada kekurangan penyelidikan mengenai penciptaan profil pelajar yang mengambil kira bakat, pengetahuan, dan kemahiran graduan dalam pemilihan pekerjaan. Selain itu, ketiadaan aplikasi atau sistem pemetaan bakat yang boleh membantu pelajar siswazah dalam mengenal pasti kerjaya yang berdaya maju berdasarkan minat, pengetahuan dan kebolehan mereka dalam Industri Kecil dan Sederhana mendorong kajian ini. Metodologi kajian ini adalah berdasarkan Model Prototaip Evolusi (Evolutionary Prototyping Model) yang mempunyai lima fasa. Kajian tinjauan sistem MyTalent menggunakan soal selidik Usefulness, Satisfaction, and Ease (USE). Kaedah pemetaan bakat yang direka bentuk baru ini menjanjikan untuk menyediakan pelajar siswazah baharu dengan perspektif baharu dalam meneroka laluan kerjaya baharu dalam IKS berdasarkan bakal bakat mereka. MyTalent: Development of Web Based Talent Mapping System for Small and Medium Scale Industry among Graduated Students Abstract: The goal of this research is to create a web-based talent mapping system for graduate students interested in small and medium-sized businesses (SMIs). This system was created in response to a lack of research on the development of student profiles that consider graduates' talents, knowledge, and skills when it comes to job selection. Furthermore, the lack of applications or talent mapping systems that can assist graduate students in identifying viable careers in Small and Medium Scale Industries based on their interests, knowledge, and abilities motivates this research. The methodology of this study is based on the five-phase Evolutionary Prototyping Model. The Usefulness, Satisfaction, and Ease (USE) questionnaire was used in the survey study for the MyTalent system. This newly developed talent mapping method promises to give new graduate students a fresh perspective on exploring a new career path in SMIs based on their potential talents. Keywords: Evolutionary Prototyping Model, Talent Mapping System, Web Based

    Development and Evaluation of an Interactive 360 Degree Video for Biomedical Instrumentation Course

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    In the age of globalisation, the educational system has undergone digital transformations in tandem with technological advancements. This change has aided in the creativity of teaching and learning, which is no longer centred on using conventional ideas to aid in students' learning. For the majority of skills, especially engineering, practical experience is appropriately accompanied by theoretical knowledge as part of educational requirements. However, it has been impossible for students to acquire the necessary expertise due to expensive maintenance costs and restricted access to outside facilities. Due to the large number of studies concentrating on 360-degree video as a supporting solution, this project has taken the initiative to investigate the use of 360-degree video as a learning aid, recognising the importance of offering supporting solutions for student learning. As a result, the goal of this project is to develop and evaluate an interactive 360-degree video for the Biomedical Instrumentation course based on the ADDIE instructional model to aid in students' learning. In order to create instructional tools that achieve the optimal educational goal among diploma students of Electronics Engineering (Medical) in Sultan Salahuddin Abdul Aziz Shah Polytechnic, this study modified three learning models and used the ADDIE instructional model. 30 students took part in the evaluation phase by completing the System Usability Scale (SUS) questionnaire to rate the usability of the interactive 360-degree video. Based on the study's overall findings, the majority of students gave the developed interactive 360-degree video system good scores for usability, well-integrated features, and fast learning with the use of an interaction interface. Overall, the findings indicated that the development process of an interactive 360-degree video system was a success, and that it is easily integrated and usable as a digital educational tool for teaching and learning
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