172 research outputs found
Controlling Perceptual Factors in Neural Style Transfer
Neural Style Transfer has shown very exciting results enabling new forms of
image manipulation. Here we extend the existing method to introduce control
over spatial location, colour information and across spatial scale. We
demonstrate how this enhances the method by allowing high-resolution controlled
stylisation and helps to alleviate common failure cases such as applying ground
textures to sky regions. Furthermore, by decomposing style into these
perceptual factors we enable the combination of style information from multiple
sources to generate new, perceptually appealing styles from existing ones. We
also describe how these methods can be used to more efficiently produce large
size, high-quality stylisation. Finally we show how the introduced control
measures can be applied in recent methods for Fast Neural Style Transfer.Comment: Accepted at CVPR201
Motion parallax for 360° RGBD video
We present a method for adding parallax and real-time playback of 360° videos in Virtual Reality headsets. In current video players, the playback does not respond to translational head movement, which reduces the feeling of immersion, and causes motion sickness for some viewers. Given a 360° video and its corresponding depth (provided by current stereo 360° stitching algorithms), a naive image-based rendering approach would use the depth to generate a 3D mesh around the viewer, then translate it appropriately as the viewer moves their head. However, this approach breaks at depth discontinuities, showing visible distortions, whereas cutting the mesh at such discontinuities leads to ragged silhouettes and holes at disocclusions. We address these issues by improving the given initial depth map to yield cleaner, more natural silhouettes. We rely on a three-layer scene representation, made up of a foreground layer and two static background layers, to handle disocclusions by propagating information from multiple frames for the first background layer, and then inpainting for the second one. Our system works with input from many of today''s most popular 360° stereo capture devices (e.g., Yi Halo or GoPro Odyssey), and works well even if the original video does not provide depth information. Our user studies confirm that our method provides a more compelling viewing experience than without parallax, increasing immersion while reducing discomfort and nausea
Stroke Based Painterly Rendering
International audienceMany traditional art forms are produced by an artist sequentially placing a set of marks, such as brush strokes, on a canvas. Stroke based Rendering (SBR) is inspired by this process, and underpins many early and contemporary Artistic Stylization algorithms. This Chapter outlines the origins of SBR, and describes key algorithms for placement of brush strokes to create painterly renderings from source images. The chapter explores both local greedy, and global optimization based approaches to stroke placement. The issue of creative control in SBR is also briefly discussed
PS-FCN: A Flexible Learning Framework for Photometric Stereo
This paper addresses the problem of photometric stereo for non-Lambertian
surfaces. Existing approaches often adopt simplified reflectance models to make
the problem more tractable, but this greatly hinders their applications on
real-world objects. In this paper, we propose a deep fully convolutional
network, called PS-FCN, that takes an arbitrary number of images of a static
object captured under different light directions with a fixed camera as input,
and predicts a normal map of the object in a fast feed-forward pass. Unlike the
recently proposed learning based method, PS-FCN does not require a pre-defined
set of light directions during training and testing, and can handle multiple
images and light directions in an order-agnostic manner. Although we train
PS-FCN on synthetic data, it can generalize well on real datasets. We further
show that PS-FCN can be easily extended to handle the problem of uncalibrated
photometric stereo.Extensive experiments on public real datasets show that
PS-FCN outperforms existing approaches in calibrated photometric stereo, and
promising results are achieved in uncalibrated scenario, clearly demonstrating
its effectiveness.Comment: ECCV 2018: https://guanyingc.github.io/PS-FC
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