53 research outputs found

    Designing Architecture for More: A Framework of Haptic Design Parameters with the Experience of People Born Blind (Ontwerpen voor Meer: een raamwerk van haptische ontwerpparameters ontwikkeld op basis van ervaringen van mensen die blind geboren zijn)

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    SummaryStudies in architectural theory and design research have greatly multiplied in recent years. However, relatively little research has been conducted on the multisensory experience of the built environment. Even if it is generally agreed that we experience the built environment with all senses, few architects bear in mind the haptic, olfactory, gustatory and auditory sense while designing. Design research as well as architectural theory refer to a visual bias that is culturally ingrained. As Nigel Cross states, architects and other designers know, think and design in a very visual way. Moreover, vision is often quoted as the spatial sense par excellence and our Western civilization is said to be dominated by vision. Nevertheless, if architects design with more attention to non-visual senses, they can contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it and are free to rely on the available sensory information. Rather than implementing as many sensory triggers as possible, the intention is to make the built environment accessible and enjoyable for more people, in line with the objective of Inclusive Design (U.K.), Design for All (E.U.), or Universal Design (U.S.). In this research we use the umbrella term Designing for More (DfM) for several reasons: first to stress the non-stop iterative nature of an inclusive design process; secondly to avoid confusion amongst and prejudices associated with some terms; thirdly because this research adopts a cultural approach in which people with a disability are involved as experts in the research process. The research design is considered to be a DfM-process in itself and is set up around four tracks: a theoretical track an empirical track a design track an evaluation trackThe user/experts for this research are people born blind because they have learned to be more attentive to non-visual stimuli. The main objective is the analysis of haptic experiences in the built environment with the help of people born blind. In order to identify haptic experiences in the built environment, we adopted a qualitative research approach, following the principles of Grounded Theory. Qualitative research is considered as an interdisciplinary field in which theory and practice can interact. Within this overall objective, the aim of this research is to develop a framework of haptic design parameters to support architects in implementing haptic experiences during design. In this study haptic design parameters are defined as variable characteristics that can be decided upon by architects during the design process, and the value of which is a determinant of haptic characteristics of the resulting building or space. Haptic spatial perception involves all the perceptual processes related to the sense of touch. In relation to the built environment, we argue, haptic perception involves active as well as dynamic and passive touch. Whereas active and dynamic touchrequire movement from the body itself, passive touch arises from movement in the environment.Theoretical TrackThe theoretical track outlines three main parts that discuss three subthemes: the search for experience in architecture, the meaning of experience as a form of expertise for people born blind and the characteristics of haptic experiences. The theoretical track concludes by giving an overview and linking these three parts together into a theoretical framework that represents our approach towards a haptic experience in the built environment based on the expertise of people born blind. This framework outlines haptic experience in the built environment as the result of three mental processes. These mental processes take place at three different levels: the level of perception, the level of memory and the level of meaning. The three levels will offer a foundation for the analysis of the empirical track.Empirical TrackThe empirical track investigates how and why people touch and partly reveals what is touched. In order to obtain richer material we chose to combine multiple methods to collect data on haptic qualities and obstacles in the built environment: 1. Home visits with adults born blind2. Photo-ethnographic tours by children born blind3. Focus Group Interviews with caregivers of people born blind. The findings of these theoretical and empirical studies are threefold. On the one hand haptic qualities and obstacles regarding the built environment are identified. In addition, the results inform us on people s haptic perception of the environment. Finally, the different research methods turn out to be relevant for sensory research. Design TrackTriangulating the key results of the empirical studies, and confronting these with the findings of the theoretical track, resulted in an outline of a framework for haptic design parameters. The theoretical and empirical results show that haptic experience in the built environment relies on an interaction between context, experience and design parameters. This results in a framework that consists out of a main grid representing the context. In context we distinguish the modes of touch (active, dynamic and passive), the perceived affordance of the planes (moving, guiding, resting) and the difference in sensitivity of the body parts. Every possible combination in this main framework consists its own values for the design parameters linked to the experiential values.The latter are placed on an octant that shows the interaction between the different levels of mental processes that involve a haptic experience in the built environment: level of perception, level of memory and level of meaning. The values of the design parameters can change depending on these axes of perception, memory and meaning and of the values of the context. The haptic design parameters are described by material properties and geometrical properties. We consider texture, elasticity, air permeability, specific gravity and temperature as material parameters. Curvature, orientation, configuration and size are geometrical parameters. Additionally we propose some design techniques that rely on well-known spatial design practices in architecture to assess the haptic experiences of a design project. Evaluation TrackAs the framework of haptic design parameters is considered as a design itself, user/experts are involved to evaluate it in terms of content as well as usability: 1. to assess the wider relevance of the haptic qualities covered by the framework, a focus group interview was conducted with people who are not visually impaired. The group was composed of people with different backgrounds, ages and conditions, including young and older people, a pregnant woman, a wheelchair user, a person with autism, etc. The findings of the focus group interview suggest that the framework of haptic parameters resonates with the experiences of different users; 2. to assess the usability of the framework and techniques for design practice, a workshop was set up with professional architects. Feedback suggests that architects quickly picked up the idea of the framework, and recognized its relevance, but that the framework s representation challenges us with a sensory paradox: while the parameters question the visual bias in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way. We conclude with the highlights on the theoretical,empirical and methodological results. In addition we reflect upon possible directions for future research.status: publishe

    Haptic design parameters

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    Haptic architecture becomes architectural hap

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    Universal Design is a recent design paradigm which aims at handicap elimination in the physical environment and strives for a more humanized architecture. After pointing out the value of Universal Design, the paper advances human centred design as a possible methodology to make this paradigm operational. Key to this methodology is the explicit attention for cognitive human factors in experiencing space and—the focus of this paper—for the role played by the sense of touch therein. With this account this paper hopes to point out Universal Design’s potential contribution to a more beneficent built environment.The abstract is published in the abstract book; the full paper on CD-Rom.status: publishe

    Haptic design research: A blind sense of space

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    While architecture is experienced with all senses, the visual tends to receive most attention. This paper focuses on the role of haptics, i.e. the sense of touch, in the built environment and reports on the development of haptic design parameters to support architects in paying more attention to the haptic implications of their design decisions. Haptic qualities and constraints in the built environment were identified with the help of people who are congenitally blind, as they are more attentive to non visual senses, and with professionals working with them. This paper summarizes and triangulates the results of these empirical studies and outlines the basis of the haptic design parameters derived from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore some techniques are suggested to check the haptic qualities of a design.status: publishe

    The soundscapes of Antwerp : a study on the acoustic genius loci

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    AbstractThis research questions the importance of sound in relation to our city experiences. By means of analysing the characteristics of a soundscape in the city of Antwerp this study identifies Antwerp's genius loci. Moreover it is stated that soundscape, cultural heritage and public spaces amplify each other. Design concepts and strategic design methods can adopt soundscape in historical urban spaces in order to increase the quality of life. It is recommended that architects and urban planners interpret the aural score of the built environment in order to compose significant sustainable urban cities

    Blind in-sight in architecture: designing for more senses

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    Architecture is experienced in a multisensorial way. Moreover, human capacities to perceive architecture are highly diverse. Unfortunately the emphasis in designing and creating architecture lies in large measure on the visual representation. Other senses are hardly represented or even considered during the design process. Because of this we sometimes obtain buildings who do not comply with the human needs. This paper reports on research in Design for All, a relatively new design paradigm which aims at handicap elimination in the built environment with the help of users/experts. If we want to obtain a multisensorial environment, neuroscientist John Zeisel (2001) suggests to listen to blind people. These users/experts are more attentive to other senses. Their spatial experience relies mostly on the haptic sense, which appears to be the foundation for cognitive spatial representation (Mark, 1993) . We compare the optic way of perceiving architecture with the haptic manner. According to Révész (1938) , the coming about of haptic perception is based on seven principles: the stereoplastical, successive, kineamatical, analytical, metrical, optical and constructive principle. In this paper we point out the differences and similarities between optic and haptic perception related to architecture. Finally we try to describe design parameters which create the opportunity for architects to take the haptic sense into account during the design process. In this way the paper hopes to point out Design for All’s potential contribution to improving the multisensorial quality of the built environment.status: publishe

    Universal Design voor de gebouwde omgeving

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    Niet alle tijdelijke of permanente fysieke en mentale beperkingen moeten als handicap beschouwd of ervaren worden. Handicapsituaties ontstaan wanneer de beperkte mens bijkomend geconfronteerd wordt met onvolkomenheden van gebruiksvoorwerpen, infrastructuren, fysieke en sociale omgevingen. Universal Design, of integraal en inclusief ontwerpen voor iedereen, heeft als ultieme doelstelling de systematische eliminatie van handicapsituaties in mensgemaakte omgevingen. Universal Design is de nieuwe ontwerpbenadering die stap voor stap een academisch en professioneel antwoord biedt op de toenemende maatschappelijke vraag naar toegankelijke en bruikbare, aangename en weldoende mensgemaakte omgevingen, en dit doorheen alle fasen van de levenscyclus.nrpages: 112status: publishe

    Designerly ways of not knowing

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    This paper sets out to demonstrate that architects’ designerly ways of knowing and thinking are seriously limited. The quality of space, matter and scale is assessed by a combination of multiple senses. Yet, because architects know, think and work primarily in a visual way, buildings are often produced under consideration of mainly one sense: sight. This bias towards vision in the way space is conceived, taught and critiqued, results in a disappearance of sensory qualities. Architects’ designerly ways of knowing thus may as well be viewed as designerly ways of not knowing—of ignoring the non-visual qualities of the built environment. This ignorance becomes especially clear when considering the spatial experience of persons who are blind. Because they are more attentive to sound and touch, they are able to appreciate spatial qualities that architects are not always aware of. From their perspective, architects are actually designing in the dark in the sense that they increasingly emphasize the visual, and are insufficiently familiar with the multi-sensory richness of the built environment.status: publishe

    Haptics and Vision in Architecture

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    Architecture is experienced in a multisensory way. Moreover, human capacities to perceive architecture are highly diverse. Unfortunately the emphasis in designing and creating architecture lies in large measure on the visual representation. Other senses are hardly represented or even considered during the design process. Because of this, the resulting building does not always comply with the human needs. This paper reports on a research project that calls in the experience of people who are blind to restore the multisensory qualities in the built environment. These users/experts are more attentive to other senses. Their spatial experience relies mostly on the haptic sense, which appears to be the foundation for cognitive spatial representation. In this paper we point out the differences and similarities between visual and haptic perception related to architecture. This should allow to identify design parameters which create the opportunity for architects to take the haptic sense into account during the design process. In this way the paper hopes to point out the potential contribution of Design for All for improving the multisensory quality of the built environment.status: publishe

    Blind Photographers: An (Im)material Quest into the Spatial Experiences of Children Born Blind

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    In the context of inclusive design, this paper reports on a photo-ethnographic study that is part of a wider inquiry into the haptic qualities of the built environment. To stimulate conversation with children born blind about their haptic spatial experiences, we invited them to take pictures of their daily living environment—a school for children with visual or hearing impairments or autism. The pictures taken by the blind children offer a unique perspective on how they experience the school environment. Non-visual triggers for taking pictures were both tangible (tactile, olfactory, auditory) and intangible (memories and knowledge) in nature. Besides offering insights into non-visual stimuli in the school, this study suggests that photo-ethnography may be a useful approach for communicating about sensory experience with children born blind and for overcoming a lack of vocabulary to articulate these experiences. Moreover, using the camera provoked sensory experiences and memories in general and revealed details on haptic perception in particular.status: publishe
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