2 research outputs found

    Modeling motivation using goal competition in mental fatigue studies

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    Motivation can counteract the effects of mental fatigue. However, the underlying mechanism by which motivation affects performance in mentally fatiguing tasks is obscure. In this paper, we propose goal competition as a paradigm to understand the role of motivation and built three models of mental fatigue studies to demonstrate the mechanism in a cognitive architecture named PRIMs. Each of these studies explored the impact of reward and mental fatigue on performance. Overall, performance decreased in nonreward conditions but remained stable in reward conditions. The comparisons between our models and empirical data showed that our models were able to capture human performance. We managed to model changes in performance levels by adjusting the value of the main task goals, which controls the competition with distractions. In all the tasks modeled, the best model fits were obtained by a linear decrease in goal activation, suggesting this is a general pattern. We discuss possible mechanisms for activation decrease, and the potential of goal competition to model motivation

    The effects of intrinsic motivation on mental fatigue

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    There have been many studies attempting to disentangle the relation between motivation and mental fatigue. Mental fatigue occurs after performing a demanding task for a prolonged time, and many studies have suggested that motivation can counteract the negative effects of mental fatigue on task performance. To complicate matters, most mental fatigue studies looked exclusively at the effects of extrinsic motivation but not intrinsic motivation. Individuals are said to be extrinsically motivated when they perform a task to attain rewards and avoid punishments, while they are said to be intrinsically motivated when they do for the pleasure of doing the activity. To assess whether intrinsic motivation has similar effects as extrinsic motivation, we conducted an experiment using subjective, performance, and physiological measures (heart rate variability and pupillometry). In this experiment, 28 participants solved Sudoku puzzles on a computer for three hours, with a cat video playing in the corner of the screen. The experiment consisted of 14 blocks with two alternating conditions: low intrinsic motivation and high intrinsic motivation. The main results showed that irrespective of condition, participants reported becoming fatigued over time. They performed better, invested more mental effort physiologically, and were less distracted in high-level than in low-level motivation blocks. The results suggest that similarly to extrinsic motivation, time-on-task effects are modulated by the level of intrinsic motivation: With high intrinsic motivation, people can maintain their performance over time as they seem willing to invest more effort as time progresses than in low intrinsic motivation
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