3,320 research outputs found

    Knowledge Distillation with Adversarial Samples Supporting Decision Boundary

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    Many recent works on knowledge distillation have provided ways to transfer the knowledge of a trained network for improving the learning process of a new one, but finding a good technique for knowledge distillation is still an open problem. In this paper, we provide a new perspective based on a decision boundary, which is one of the most important component of a classifier. The generalization performance of a classifier is closely related to the adequacy of its decision boundary, so a good classifier bears a good decision boundary. Therefore, transferring information closely related to the decision boundary can be a good attempt for knowledge distillation. To realize this goal, we utilize an adversarial attack to discover samples supporting a decision boundary. Based on this idea, to transfer more accurate information about the decision boundary, the proposed algorithm trains a student classifier based on the adversarial samples supporting the decision boundary. Experiments show that the proposed method indeed improves knowledge distillation and achieves the state-of-the-arts performance.Comment: Accepted to AAAI 201

    Knowledge Transfer via Distillation of Activation Boundaries Formed by Hidden Neurons

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    An activation boundary for a neuron refers to a separating hyperplane that determines whether the neuron is activated or deactivated. It has been long considered in neural networks that the activations of neurons, rather than their exact output values, play the most important role in forming classification friendly partitions of the hidden feature space. However, as far as we know, this aspect of neural networks has not been considered in the literature of knowledge transfer. In this paper, we propose a knowledge transfer method via distillation of activation boundaries formed by hidden neurons. For the distillation, we propose an activation transfer loss that has the minimum value when the boundaries generated by the student coincide with those by the teacher. Since the activation transfer loss is not differentiable, we design a piecewise differentiable loss approximating the activation transfer loss. By the proposed method, the student learns a separating boundary between activation region and deactivation region formed by each neuron in the teacher. Through the experiments in various aspects of knowledge transfer, it is verified that the proposed method outperforms the current state-of-the-art.Comment: Accepted to AAAI 201

    Adaptive Entropy Coder Design Based on the Statistics of Lossless Video Signal

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    FleXR: A System Enabling Flexibly Distributed Extended Reality

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    Extended reality (XR) applications require computationally demanding functionalities with low end-to-end latency and high throughput. To enable XR on commodity devices, a number of distributed systems solutions enable offloading of XR workloads on remote servers. However, they make a priori decisions regarding the offloaded functionalities based on assumptions about operating factors, and their benefits are restricted to specific deployment contexts. To realize the benefits of offloading in various distributed environments, we present a distributed stream processing system, FleXR, which is specialized for real-time and interactive workloads and enables flexible distributions of XR functionalities. In building FleXR, we identified and resolved several issues of presenting XR functionalities as distributed pipelines. FleXR provides a framework for flexible distribution of XR pipelines while streamlining development and deployment phases. We evaluate FleXR with three XR use cases in four different distribution scenarios. In the results, the best-case distribution scenario shows up to 50% less end-to-end latency and 3.9x pipeline throughput compared to alternatives.Comment: 11 pages, 11 figures, conference pape

    Poster: Enabling Flexible Edge-assisted XR

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    Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed reality (MR). XR applications obtain the real-world context of the user from an underlying system, and provide rich, immersive, and interactive virtual experiences based on the user's context in real-time. XR systems process streams of data from device sensors, and provide functionalities including perceptions and graphics required by the applications. These processing steps are computationally intensive, and the challenge is that they must be performed within the strict latency requirements of XR. This poses limitations on the possible XR experiences that can be supported on mobile devices with limited computing resources. In this XR context, edge computing is an effective approach to address this problem for mobile users. The edge is located closer to the end users and enables processing and storing data near them. In addition, the development of high bandwidth and low latency network technologies such as 5G facilitates the application of edge computing for latency-critical use cases [4, 11]. This work presents an XR system for enabling flexible edge-assisted XR.Comment: extended abstract of 2 pages, 1 figure, 2 table
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