13 research outputs found

    Gender Differences Regarding the Impact of Math Anxiety on Arithmetic Performance in Second and Fourth Graders

    Get PDF
    The development of math skills is crucial for adequate functioning in academic and professional settings as well as in daily life. A factor that has been shown to negatively influence performance and acquisition of math skills is math anxiety. With the high prevalence of math anxiety in society and the long lasting effects on math performance, it is important to study the relation between math anxiety and math performance in young children. Since math anxiety is often more pronounced in women than in men, it is essential to take the effect of gender into account. While the effect of gender on the relation between math anxiety and math performance has been studied in adults and adolescents, less research has focused on children, especially children at young ages. To fill this gap, the current study examined how the relation between math anxiety and math performance differed between boys and girls in early elementary school years. Math anxiety and math performance was assessed in 124 second- and fourth-grade children (67 girls and 57 boys). Although boys and girls showed more or less equal levels of math anxiety and performed similarly at the arithmetic task, correlation analyses showed that only in girls, math anxiety significantly correlated with math performance. Analyses investigating if math anxiety moderated the effect of gender and grade on math performance revealed significant differences between boys and girls. Higher levels of math anxiety only significantly and negatively moderated math performance in girls, with the greatest effect observed in 2nd grade girls. These findings highlight the importance of taking gender differences into account when studying the effect of math anxiety. The results showed that math anxiety is already negatively linked to math performance in girls as early as second grade. The present findings emphasize the importance of the early identification and remediation of math anxiety in girls to prevent long lasting effects. Possible causes for the gender related differences will be discussed

    Changing the influence of the egocentric reference frame impacts deviations in haptic parallelity matching

    No full text
    The large systematic deviations in haptic parallelity matching are most likely due to the biasing influence of the hand-centered egocentric reference frame. Previous results showed that eliminating or reducing this bias resulted in smaller deviations, with significantly larger effects observed in female participants. The current study investigated the effect of reducing the egocentric bias in a pure haptic condition. Blind-folded male and female participants had to feel the orientation of a reference bar with their non-dominant hand and to parallel this orientation on a test bar with their dominant hand. In one condition, they were instructed to use their flat-stretched hand to feel and match the bars, while in the other condition (HPF), they were instructed to set the test bar while gripping the bar with the fingers and thumb. It was hypothesized that the latter would reduce the biasing influence of the hand-centered egocentric reference frame. Results showed that this was indeed the case. Deviations were significantly smaller for HPF; however, this effect was the same in both genders. The previously observed gender effect, showing a significantly larger improvement for women when reducing the influence of the egocentric reference frame, was not replicated

    Influence of action video gaming on spatial representation in the haptic modality

    No full text
    Spatial representation in the haptic domain has been shown to be prone to systematic errors. When participants are asked to make two bars haptically parallel, their performance deviates from what would be veridically parallel. This is hypothesized to be caused by the bias of the egocentric reference frame. Stimulating the use of an allocentric reference frame has previously been shown to improve performance in haptic parallelity matching. The aim of the current study was to investigate the influence of action video game experience on parallelity performance. We hypothesized that participants who extensively play action video games with a so-called 'bird's-eye view' are likely to process spatial information more allocentrically, resulting in better performance in haptic parallelity matching. This was tested in two groups of male participants, 10 participants with extensive action video gaming experience (AVGPs) and 10 participants without or hardly any action video gaming experience (NAVGPs). Additionally, the effect of visual-haptic practice on haptic parallelity performance was tested. In the haptic blocks, blindfolded participants had to feel the orientation of a reference bar with their non-dominant hand and had to match this orientation on a test bar with their dominant hand. In subsequent visual-haptic blocks, they had full view of the set-up and visually paralleled both bars. As hypothesized, AVGPs performed significantly better in haptic blocks than NAVGPs. Visual-haptic practice resulted in significantly better performance in subsequent haptic blocks in both groups. These results suggest that playing action video games might enhance haptic spatial representation, although a causative relationship still needs to be established

    Influence of action video gaming on spatial representation in the haptic modality

    No full text
    Spatial representation in the haptic domain has been shown to be prone to systematic errors. When participants are asked to make two bars haptically parallel, their performance deviates from what would be veridically parallel. This is hypothesized to be caused by the bias of the egocentric reference frame. Stimulating the use of an allocentric reference frame has previously been shown to improve performance in haptic parallelity matching. The aim of the current study was to investigate the influence of action video game experience on parallelity performance. We hypothesized that participants who extensively play action video games with a so-called ‘bird’s-eye view’ are likely to process spatial information more allocentrically, resulting in better performance in haptic parallelity matching. This was tested in two groups of male participants, 10 participants with extensive action video gaming experience (AVGPs) and 10 participants without or hardly any action video gaming experience (NAVGPs). Additionally, the effect of visual–haptic practice on haptic parallelity performance was tested. In the haptic blocks, blindfolded participants had to feel the orientation of a reference bar with their non-dominant hand and had to match this orientation on a test bar with their dominant hand. In subsequent visual–haptic blocks, they had full view of the set-up and visually paralleled both bars. As hypothesized, AVGPs performed significantly better in haptic blocks than NAVGPs. Visual–haptic practice resulted in significantly better performance in subsequent haptic blocks in both groups. These results suggest that playing action video games might enhance haptic spatial representation, although a causative relationship still needs to be established

    The Contribution of Numerical Magnitude Comparison and Phonological Processing to Individual Differences in Fourth Graders' Multiplication Fact Ability

    Get PDF
    Although numerical magnitude processing has been related to individual differences in arithmetic, its role in children's multiplication performance remains largely unknown. On the other hand, studies have indicated that phonological awareness is an important correlate of individual differences in children's multiplication performance, but the involvement of phonological memory, another important phonological processing skill, has not been studied in much detail. Furthermore, knowledge about the relative contribution of above mentioned processes to the specific arithmetic operation of multiplication in children is lacking. The present study therefore investigated for the first time the unique contributions of numerical magnitude comparison and phonological processing in explaining individual differences in 63 fourth graders' multiplication fact ability (mean age = 9.6 years, SD = .67). The results showed that children's multiplication fact competency correlated significantly with symbolic and nonsymbolic magnitude comparison as well as with phonological short-term memory. A hierarchical regression analysis revealed that, after controlling for intellectual ability and general reaction time, both symbolic and nonsymbolic magnitude comparison and phonological short-term memory accounted for unique variance in multiplication fact performance. The ability to compare symbolic magnitudes was found to contribute the most, indicating that the access to numerical magnitudes by means of Arabic digits is a key factor in explaining individual differences in children's multiplication fact ability

    Mean reaction times (and standard deviations) in the four different trial types in the nonsymbolic comparison task depending on the OTS/ANS mechanism and congruency and their associations with the speed of multiplication facts.

    No full text
    <p>Mean reaction times (and standard deviations) in the four different trial types in the nonsymbolic comparison task depending on the OTS/ANS mechanism and congruency and their associations with the speed of multiplication facts.</p

    Pearson correlations between the administered measures (N = 63).

    No full text
    <p>Pearson correlations between the administered measures (N = 63).</p

    Hierarchical regression analysis testing if numerical magnitude processing explained significant variance in retrieving multiplication facts over and above phonological processing (N = 63).

    No full text
    <p>Hierarchical regression analysis testing if numerical magnitude processing explained significant variance in retrieving multiplication facts over and above phonological processing (N = 63).</p

    Descriptive statistics for the administered measures.

    No full text
    <p>Descriptive statistics for the administered measures.</p
    corecore