3 research outputs found
Disciplinamiento sexual : cazando brujas y ciberfeministas
El objetivo de este trabajo es analizar el fenómeno de la violencia online contra mujeres con
presencia explÃcitamente feminista en el ciberespacio. Para dar cuenta de las estrategias de
disciplinamiento sexual a las que están sometidas las mujeres, relacionamos la caza de brujas
de los siglos XVI y XVII, con el ciberacoso, un creciente tipo de ciberviolencia. Abordamos
nuestro objeto de estudio desde una estrategia metodológica cualitativa, a través de un estudio
etnográfico de la manosfera –un conjunto de plataformas web antifeministas– de sus integrantes,
y de sus técnicas de acoso; asà como de los casos de ciberacoso contra Zoë Quinn y Anita
Sarkeesian, ambos enmarcados en el movimiento Gamergate. Nuestros resultados finales
muestran que los mecanismos digitales de disciplinamiento –amenazas de violencia fÃsica y/o
sexual, y la apropiación sin consentimiento del cuerpo femenino– tienen como consecuencia la
sumersión de las feministas en un estado de hipervigilancia, autocontrol y autocensura.The aim of this paper is to analyze the phenomenon of online violence against women who
display an explicitly feminist presence in the virtual space. In order to report the strategies of
sexual discipline to which women are subjected, we relate the witch hunt of the 16th and 17th
centuries, with the phenomenon of cyberharassment, a rising form of cyberviolence. We
approach our object of study from a qualitative research method, through an nethnographic study
of the manosphere –a set of antifeminist websites–, of its members, and their harassment
techniques; as well as the cases of cyberharassment against Zoë Quinn and Anita Sarkeesian,
both framed in the Gamergate movement. Our final results show that digital mechanisms of
discipline –threats of physical and/or sexual violence, and the appropriation without consent of
the female body– have as a consequence the submersion of feminists in a state of
hypervigilance, self-control and self-censorship
Feminist Cyber-resistance to Digital Violence: Surviving Gamergate
Women in cyberspace do not escape patriarchal violence and are subject to strict social control exercised through technological means. Cyber-violence especially affects women with an explicitly feminist presence in virtual spaces. Their participation in and advocacy of feminist values are considered a transgression of the patriarchal mandate, which seeks to exclude women from public spaces or, failing that, to marginalise them. That is why they are the targets of grave intimidation, harassment and threats. At the same time, digital networks have spawned a plethora of spaces for women’s collective, political and social action. Thus, online activity has played a key role in the resurgence and revitalisation of feminist communities and debates. This paper analyses the projects launched by Zoë Quinn and Anita Sarkeesian, two of the main targets of the Gamergate movement. We will study: (1) Crash Override and Speak Up & Stay Safe(r), a helpline and a resource platform for cyber-violence victims, respectively; (2) feminist cyber-resistance projects, within the framework of cyber-feminism and the current paradigm shift in the culture of protest and feminist organisation