9,089 research outputs found

    Being subject-centred: A philosophy of teaching and implications for higher education

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    Being subject-centred as a higher education teacher offers a rich and illuminating philosophical and practical understanding of learning. Building upon previous research on subject-centred learning, we draw on reflection, literature review and a phenomenological approach to show how our ways of being infuse the teaching and learning environment. Philosophically, it is our way of being with our subject as teachers that influences the learning within our students. We show how posing the question: 'What is the best way to teach this subject?' helps a teacher find the best way to enhance the learning experience. It entails moving away from reliance solely on approaches that simply 're-present' content, such as lectures and online learning management systems, to interactive classrooms where space is created for the students to enter into their own engagement with the subject in a shared pursuit with the teacher, resulting in more effective teaching and learning. We illustrate this with personal accounts of our own journeys as teachers. We acknowledge that it takes courage to teach and to fully be subject-centred in the face of prevailing trends and pressures for other ways of teaching currently prominent in the higher education sector. But, ultimately, it is who we are as teachers that matters most, and being subject-centred provides the most effective way for us to most meaningfully reach our students

    Challenges in using GPUs for the real-time reconstruction of digital hologram images

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    This is the pre-print version of the final published paper that is available from the link below.In-line holography has recently made the transition from silver-halide based recording media, with laser reconstruction, to recording with large-area pixel detectors and computer-based reconstruction. This form of holographic imaging is an established technique for the study of fine particulates, such as cloud or fuel droplets, marine plankton and alluvial sediments, and enables a true 3D object field to be recorded at high resolution over a considerable depth. The move to digital holography promises rapid, if not instantaneous, feedback as it avoids the need for the time-consuming chemical development of plates or film film and a dedicated replay system, but with the growing use of video-rate holographic recording, and the desire to reconstruct fully every frame, the computational challenge becomes considerable. To replay a digital hologram a 2D FFT must be calculated for every depth slice desired in the replayed image volume. A typical hologram of ~100 μm particles over a depth of a few hundred millimetres will require O(10^3) 2D FFT operations to be performed on a hologram of typically a few million pixels. In this paper we discuss the technical challenges in converting our existing reconstruction code to make efficient use of NVIDIA CUDA-based GPU cards and show how near real-time video slice reconstruction can be obtained with holograms as large as 4096 by 4096 pixels. Our performance to date for a number of different NVIDIA GPU running under both Linux and Microsoft Windows is presented. The recent availability of GPU on portable computers is discussed and a new code for interactive replay of digital holograms is presented

    Support for the Ethiopian Health Sector Development Programme (Federal Ministry of Health MDG Performance Fund)

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    This Annual Review draws on the findings of the HSDP IV Mid Term Review (MTR), the FMOH’s Annual Performance Report and the Annual Review Mission. As the MDG PF supports implementation of the HSDP IV, this Annual Review examines the performance of the MDG PF as an instrument to achieve sector-wide progress
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