19 research outputs found

    The visual, the auditory and the haptic – A user study on combining modalities in virtual worlds

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    Fröhlich J, Wachsmuth I. The visual, the auditory and the haptic – A user study on combining modalities in virtual worlds. In: Shumaker R, ed. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. Lecture Notes in Computer Science. Vol 8021. Berlin, Heidelberg: Springer Berlin Heidelberg; 2013: 159-168.In order to make a step further towards understanding the impact of multi-modal stimuli in Virtual Reality we conducted a user study with 80 participants performing tasks in a virtual pit environment. Participants were divided into four groups, each presented a different combination of multi-sensory stimuli. Those included real-time 3D graphics, audio stimuli (ambient, static and event sounds), and haptics consisting of wind and tactile feedback when touching objects. A presence questionnaire was used to evaluate subjectively reported presence on the one hand, and on the other physiological sensors were used to measure heart rate and skin conductance as an objective measure. Results strongly indicate that an increase of modalities does not automatically result in an increase of presence

    Differential Geometry Based Multiscale Models

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    Negacyclic Codes of Length<tex>2s2^s</tex>Over Galois Rings

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    Cyclic and Negacyclic Codes Over Finite Chain Rings

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    Combining Multi-Sensory Stimuli in Virtual Worlds – A Progress Report

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    Parameterization of Contractible Domains Using Sequences of Harmonic Maps

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    Abstract. In this paper, we propose a new method for parameterizing a contractible domain (called the computational domain) which is defined by its boundary. Using a sequence of harmonic maps, we first build a mapping from the computational domain to the parameter domain, i.e., the unit square or unit cube. Then we parameterize the original domain by spline approximation of the inverse mapping. Numerical simulations of our method were performed with several shapes in 2D and 3D to demonstrate that our method is suitable for various shapes. The method is particular useful for isogeometric analysis because it provides an extension from a boundary representation of a model to a volume representation.

    Detecting Patterns in Vector Fields

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    Effectiveness of Virtual Reality in Participatory Urban Planning

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    In urban planning, 3D modeling and virtual reality (VR) provide new means for involving citizens in the planning process. For municipal government, it is essential to know how effective these means are, to justify investments. In this study, we present a case of using VR in a municipal process of civic participation concerning the redesign of a public park. The process included codesign activities and involved citizens in decision-making through a ballot, using 3D-rendered versions of competing designs. In codesign, 3D-modeling tools were instrumental in empowering citizens to negotiate design decisions, to discuss the quality of designs with experts, and to collectively take decisions. This paper demonstrates that, in a ballot on competing designs with 1302 citizens, VR headsets proved to be equally effective compared to other display technologies in informing citizens during decision making. The results of an additional, controlled experiment indicate that VR headsets provide higher engagement and more vivid memories than viewing the designs on non-immersive displays. By integrating research into a municipal process, we contribute evidence of cognitive and engagement effects of using 3D modeling and immersive VR technologies to empower citizens in participatory urban planning. The case described in the paper concerns a public park; a similar approach could be applied to the design of public installations including media architecture
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