312 research outputs found

    An analysis of the time course of attention in preview search.

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    We used a probe dot procedure to examine the time course of attention in preview search (Watson and Humphreys, 1997). Participants searched for an outline red vertical bar among other new red horizontal bars and old green vertical bars, superimposed on a blue background grid. Following the reaction time response for search, the participants had to decide whether a probe dot had briefly been presented. Previews appeared for 1,000 msec and were immediately followed by search displays. In Experiment 1, we demonstrated a standard preview benefit relative to a conjunction search baseline. In Experiment 2, search was combined with the probe task. Probes were more difficult to detect when they were presented 1,200 msec, relative to 800 msec, after the preview, but at both intervals detection of probes at the locations of old distractors was harder than detection on new distractors or at neutral locations. Experiment 3A demonstrated that there was no difference in the detection of probes at old, neutral, and new locations when probe detection was the primary task and there was also no difference when all of the shapes appeared simultaneously in conjunction search (Experiment 3B). In a final experiment (Experiment 4), we demonstrated that detection on old items was facilitated (relative to neutral locations and probes at the locations of new distractors) when the probes appeared 200 msec after previews, whereas there was worse detection on old items when the probes followed 800 msec after previews. We discuss the results in terms of visual marking and attention capture processes in visual search

    Modelling Visual Search with the Selective Attention for Identification Model (VS-SAIM): A Novel Explanation for Visual Search Asymmetries

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    In earlier work, we developed the Selective Attention for Identification Model (SAIM [16]). SAIM models the human ability to perform translation-invariant object identification in multiple object scenes. SAIM suggests that central for this ability is an interaction between parallel competitive processes in a selection stage and a object identification stage. In this paper, we applied the model to visual search experiments involving simple lines and letters. We presented successful simulation results for asymmetric and symmetric searches and for the influence of background line orientations. Search asymmetry refers to changes in search performance when the roles of target item and non-target item (distractor) are swapped. In line with other models of visual search, the results suggest that a large part of the empirical evidence can be explained by competitive processes in the brain, which are modulated by the similarity between target and distractor. The simulations also suggest that another important factor is the feature properties of distractors. Finally, the simulations indicate that search asymmetries can be the outcome of interactions between top-down (knowledge about search items) and bottom-up (feature of search items) processing. This interaction in VS-SAIM is dominated by a novel mechanism, the knowledge-based on-centre-off-surround receptive field. This receptive field is reminiscent of the classical receptive fields but the exact shape is modulated by both, top-down and bottom-up processes. The paper discusses supporting evidence for the existence of this novel concept
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