18 research outputs found

    Online unit clustering in higher dimensions

    Full text link
    We revisit the online Unit Clustering and Unit Covering problems in higher dimensions: Given a set of nn points in a metric space, that arrive one by one, Unit Clustering asks to partition the points into the minimum number of clusters (subsets) of diameter at most one; while Unit Covering asks to cover all points by the minimum number of balls of unit radius. In this paper, we work in Rd\mathbb{R}^d using the L∞L_\infty norm. We show that the competitive ratio of any online algorithm (deterministic or randomized) for Unit Clustering must depend on the dimension dd. We also give a randomized online algorithm with competitive ratio O(d2)O(d^2) for Unit Clustering}of integer points (i.e., points in Zd\mathbb{Z}^d, d∈Nd\in \mathbb{N}, under L∞L_{\infty} norm). We show that the competitive ratio of any deterministic online algorithm for Unit Covering is at least 2d2^d. This ratio is the best possible, as it can be attained by a simple deterministic algorithm that assigns points to a predefined set of unit cubes. We complement these results with some additional lower bounds for related problems in higher dimensions.Comment: 15 pages, 4 figures. A preliminary version appeared in the Proceedings of the 15th Workshop on Approximation and Online Algorithms (WAOA 2017

    Streaming and Dynamic Algorithms for Minimum Enclosing Balls in High Dimensions

    No full text
    Abstract. At SODA’10, Agarwal and Sharathkumar presented a streaming algorithm for approximating the minimum enclosing ball of a set of points in d-dimensional Euclidean space. Their algorithm requires one pass, uses O(d) space, and was shown to have approximation factor at most (1 + √ 3)/2 + ε ≈ 1.3661. We prove that the same algorithm has approximation factor less than 1.22, which brings us much closer to a (1 + √ 2)/2 ≈ 1.207 lower bound given by Agarwal and Sharathkumar. We also apply this technique to the dynamic version of the minimum enclosing ball problem (in the non-streaming setting). We give an O(dn)space data structure that can maintain a 1.22-approximate minimum enclosing ball in O(d log n) expected amortized time per insertion/deletion.

    Fréchet distance with speed limits

    Get PDF
    In this paper, we introduce a new generalization of the well-known Fréchet distance between two polygonal curves, and provide an efficient algorithm for computing it. The classical Fréchet distance between two polygonal curves corresponds to the maximum distance between two point objects that traverse the curves with arbitrary non-negative speeds. Here, we consider a problem instance in which the speed of traversal along each segment of the curves is restricted to be within a specified range. We provide an efficient algorithm that decides in O(n2 logn) time whether the Fréchet distance with speed limits between two polygonal curves is at most ?, where n is the number of segments in the curves, and ≈ ≤0 is an input parameter. We then use our solution to this decision problem to find the exact Fréchet distance with speed limits in O(n2 log2 n) time

    Improved algorithms for partial Curve matching

    No full text
    Back in 1995, Alt and Godau gave an efficient algorithm for deciding whether a given curve resembles some part of a larger curve under a fixed Fréchet distance, achieving a running time of O(nm log(nm)), for n and m being the number of segments in the two curves, respectively. We improve this long-standing result by presenting an algorithm that solves this decision problem in O(nm) time. Our solution is based on constructing a simple data structure which we call free-space map. Using this data structure, we obtain improved algorithms for several variants of the Fréchet distance problem, including the Fréchet distance between two closed curves, and the so-called minimum/maximum walk problems. We also improve the map matching algorithm of Alt et al. for the case when the map is a directed acyclic graph

    Variable-Size Rectangle Covering

    Get PDF
    Abstract. In wireless communication networks, optimal use of the directional antenna is very important. The directional antenna coverage (DAC) problem is to cover all clients with the smallest number of directional antennas. In this paper, we consider the variable-size rectangle covering (VSRC) problem, which is a transformation of the DAC problem. There are n points above the base line y = 0 of the two-dimensional plane. The target is to cover all these points by minimum number of rectangles, such that the dimension of each rectangle is not fixed but the area is at most 1, and the bottom edge of each rectangle is on the base line y = 0. In some applications, the number of rectangles covering any position in the two-dimensional plane is bounded, so we also consider the variation when each position in the plane is covered by no more than two rectangles. We give two polynomial time algorithms for finding the optimal covering. Further, we propose two 2-approximation algorithms that use less running time (O(n log n) and O(n)).

    Improved algorithms for partial curve matching

    No full text
    We revisit the problem of deciding whether a given curve resembles some part of a larger curve under a fixed Fréchet distance, achieving a running time of O(nm), for n and m being the number of segments in the two curves. This improves the long-standing result of Alt and Godau by an O(log(nm)) factor. Our solution is based on constructing a simple data structure which we call free-space map. Using this data structure, we obtain improved algorithms for several variants of the Fréchet distance problem, including the Fréchet distance between two closed curves, and the so-called minimum/maximum walk problems. We also improve the map matching algorithm of Alt et al. for the particular case in which the map is a directed acyclic graph

    α-visibility

    No full text
    We study a new class of visibility problems based on the notion of α-visibility. Given an angle α and a collection of line segments in the plane, a segment t is said to be α-visible from a point p, if there exists an empty triangle with one vertex at p and the side opposite to p on t such that the angle at p is α. In this model of visibility, we study the classical variants of point visibility, weak and complete segment visibility, and the construction of the visibility graph. We also investigate the natural query versions of these problems, when α is either f

    Finding maximum edge bicliques in convex bipartite graphs

    No full text
    A bipartite graph G = (A,B,E) is convex on B if there exists an ordering of the vertices of B such that for any vertex v ? A, vertices adjacent to v are consecutive in B. A complete bipartite subgraph of a graph G is called a biclique of G. Motivated by an application to analyzing DNA microarray data, we study the problem of finding maximum edge bicliques in convex bipartite graphs. Given a bipartite graph G = (A,B,E) which is convex on B, we present a new algorithm that computes a maximum edge biclique of G in O(nlog3 n log log n) time and O(n) space, where n = |A|. This improves the current O(n 2) time bound available for the problem. We also show that for two special subclasses of convex bipartite graphs, namely for biconvex graphs and bipartite permutation graphs, a maximum ed
    corecore