42 research outputs found
Observation of a single protein by ultrafast X-ray diffraction
The idea of using ultrashort X-ray pulses to obtain images of single proteins frozen in time has fascinated and inspired many. It was one of the arguments for building X-ray free-electron lasers. According to theory1, the extremely intense pulses provide sufficient signal to dispense with using crystals as an amplifier, and the ultrashort pulse duration permits capturing the diffraction data before the sample inevitably explodes2. This was first demonstrated on biological samples a decade ago on the giant mimivirus3. Since then a large collaboration4 has been pushing the limit of the smallest sample that can be imaged5,6. The ability to capture snapshots on the timescale of atomic vibrations, while keeping the sample at room temperature, may allow probing the entire conformational phase space of macromolecules. Here we show the first observation of an X-ray diffraction pattern from a single protein, that of Escherichia coli GroEL which at 14 nm in diameter7 is the smallest biological sample ever imaged by X-rays, and demonstrate that the concept of diffraction before destruction extends to single proteins. From the pattern, it is possible to determine the approximate orientation of the protein. Our experiment demonstrates the feasibility of ultrafast imaging of single proteins, opening the way to single-molecule time-resolved studies on the femtosecond timescale
The development of ambient TV in 2016
In this paper, we describe the potential trends of television industry in 2016. Now it seems that television has become an indispensable and critical smart terminal in ambient media researching field. After explaining the relation between ambient media and television industry, one consumer survey has been used to get more external opinions and subsequent predictions are obtained based on analyzing the survey. This paper is continuation report of the previous "Prediction TV in the year of 2013". © 2011 ACM
Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services
Special issue "international academic mindtrek2008: Entertainment and media in the ubiquitous Era"
Review of information systems research for media industry–recent advances, challenges, and introduction of information systems research in the media industry
Global media reports clearly show a tremendous increase in spending on Information Technology (IT) and Information Systems (IS) in the media sector. Two main trends are currently visible. First, as stated in McKinsey & Company’s Global Media Report, consumers continuously shift from spending on traditional media products towards rapidly-increasing spending on digital services and media products – consumer patterns have rapidly changed. Second, as stated in Gartner’s reports about the media industry, spending on IT services in the media industry increases gradually, and as a whole, the media industry is the third-largest spender on IT, after banking/finance and manufacturing. Third, as reported by both authors in their works, several facets of the media industry have undergone extreme changes, including business models, declining revenue, content models, management, economics and public funding. The aim of this study is to investigate research work related to IS in the media industry, in particular in the management and economic areas. To conduct this study, we investigated a large corpus of studies that have been contributed to IS research within the Association for Information Systems (AIS) within the past decades. We utilised advanced text mining methods to identify contributions and thematic areas. Our results clearly indicate that there is a significant downward trend of research works dealing with media industry aspects. This trend was a surprise to us, as it contradicts the emergence of new digital technologies which became key drivers in the media industry after 2009. We conclude this article by giving research directions, illustrating the opportunities and importance of investigating media industries within the context of IS, and introducing the research field of Information Systems in the eMedia Industry
Ambient bloom: New business, content, design and models to increase the semantic ambient media experience
Semantic ambient media are the novel trend in the world of media reaching from the pioneering subareas such as ambient advertising to the new and emerging subareas such as ambient assisted living. They will likely shape the upcoming years in terms of modeling smart environments and also media consumption and interaction. This work analyzes semantic ambient media by considering business models, content and media, interaction design and consumer experience, and methods and techniques that are important to create this new form of media. Discussion is led using the state-of-the-art event of the semantic ambient media, which is the annual international workshop on Semantic Ambient Media Experience (SAME). The study also creates a vision for how ambient media will evolve and how they will look like in the future decade. © 2012 Springer Science+Business Media, LLC