64,090 research outputs found

    Five seconds or sixty? Presentation time in expert memory

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    The template theory presented in Gobet and Simon (1996a, 1998) is based on the EPAM theory (Feigenbaum & Simon, 1984; Richman et al., 1995), including the numerical parameters that have been estimated in tests of the latter; and it therefore offers precise predictions for the timing of cognitive processes during the presentation and recall of chess positions. This paper describes the behavior of CHREST, a computer implementation of the template theory, in a task when the presentation time is systematically varied from one second to sixty seconds, on the recall of both game and random positions, and compares the model to human data. As predicted by the model, strong players are better than weak players with both types of positions. Their superiority with random positions is especially clear with long presentation times, but is also present after brief presentation times, although smaller in absolute value. CHREST accounts for the data, both qualitatively and quantitatively. Strong players’ superiority with random positions is explained by the large number of chunks they hold in LTM. Strong players’ high recall percentage with short presentation times is explained by the presence of templates, a special class of chunks. The model is compared to other theories of chess skill, which either cannot account for the superiority of Masters with random positions (models based on high-level descriptions and on levels of processing) or predict too strong a performance of Masters with random positions (long-term working memory)

    Recall of rapidly presented random chess positions is a function of skill.

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    A widely cited result asserts that experts’ superiority over novices in recalling meaningful material from their domain of expertise vanishes when random material is used. A review of recent chess experiments where random positions served as control material (presentation time between 3 and 10 seconds) shows, however, that strong players generally maintain some superiority over weak players even with random positions, although the relative difference between skill levels is much smaller than with game positions. The implications of this finding for expertise in chess are discussed and the question of the recall of random material in other domains is raised

    Recall of random and distorted positions: Implications for the theory of expertise.

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    This paper explores the question, important to the theory of expert performance, of the nature and number of chunks that chess experts hold in memory. It examines how memory contents determine players' abilities to reconstruct (a) positions from games, (b) positions distorted in various ways and (c) and random positions. Comparison of a computer simulation with a human experiment supports the usual estimate that chess Masters store some 50,000 chunks in memory. The observed impairment of recall when positions are modified by mirror image reflection, implies that each chunk represents a specific pattern of pieces in a specific location. A good account of the results of the experiments is given by the template theory proposed by Gobet and Simon (in press) as an extension of Chase and Simon's (1973a) initial chunking proposal, and in agreement with other recent proposals for modification of the chunking theory (Richman, Staszewski & Simon, 1995) as applied to various recall tasks

    The Roles of recognition processes and look-ahead search in time-constrained expert problem solving: Evidence from grandmaster level chess.

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    Chess has long served as an important standard task environment for research on human memory and problem-solving abilities and processes. In this paper, we report evidence on the relative importance of recognition processes and planning (look-ahead) processes in very high level expert performance in chess. The data show that the rated skill of a top-level grandmaster is only slightly lower when he is playing simultaneously against a half dozen grandmaster opponents than under tournament conditions that allow much more time for each move. As simultaneous play allows little time for look-ahead processes, the data indicate that recognition, based on superior chess knowledge, plays a much larger part in high-level skill in this task than does planning by looking ahead

    Physics of randomness and regularities for cities, languages, and their lifetimes and family trees

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    Time evolution of the cities and of the languages is considered in terms of multiplicative noise and fragmentation processes; where power law (Pareto-Zipf law) and slightly asymmetric log-normal (Gauss) distribution result for the size distribution of the cities and for that of the languages, respectively. The cities and the languages are treated differently (and as connected; for example, the languages split in terms of splitting the cities, etc.) and thus two distributions are obtained in the same computation at the same time. Evolutions of lifetimes and families for the cities and the languages are also studied. We suggest that the regularities may be evolving out of randomness, in terms of the relevant processes.Comment: 22 pages including all figures; for Int. J. Mod. Phys. C 18 (2007

    S3 Quantum Hall Wavefunctions

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    We construct a family of quantum Hall Hamiltonians whose ground states, at least for small system sizes, give correlators of the S3 conformal field theories. The ground states are considered as trial wavefunctions for quantum Hall effect of bosons at filling fraction nu=3/4 interacting either via delta function interaction or delta function plus dipole interaction. While the S3 theories can be either unitary or nonunitary, we find high overlaps with exact diagonalizations only for the nonunitary case, suggesting that these wavefunctions may correspond to critical points, possibly analogous to the previously studied Gaffnian wavefunction. These wavefunctions give an explicit example which cannot be fully characterized by their thin-torus limit or by their pattern of zeros.Comment: 4+epsilon pages. 1 figure. Revised version includes: 1 additional author; additional numerical work; several minor corrections. Our main results are unchange

    Polaron Coherence as Origin of the Pseudogap Phase in High Temperature Superconducting Cuprates

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    Within a two component approach to high Tc copper oxides including polaronic couplings, we identify the pseudogap phase as the onset of polaron ordering. This ordering persists in the superconducting phase. A huge isotope effect on the pseudogap onset temperature is predicted and in agreement with experimental data. The anomalous temperature dependence of the mean square copper oxygen ion displacement observed above, at and below Tc stems from an s-wave superconducting component of the order parameter, whereas a pure d-wave order parameter alone can be excluded.Comment: 7 pages, 2 figure
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