7 research outputs found
Assessing the Effects of Partisan Bias at the Group Level of Analysis: A Hidden Profile Experiment
Although there is some evidence in the political arena that pooling information can overcome individual biases to improve decision-making accuracy, research from the group communication and psychology arenas suggests otherwise. Specifically, research on the hidden profile, a group-level decision-making problem, suggests that groups are decidedly biased when making decisions. This laboratory experiment tested whether or not partisan biases manifest at the group level of analysis. In the main, it was found that groups composed of either all Republican or all Democratic group members were likely to make a decision that was consonant with their partyâs political ideology, which ultimately impacted hidden profile solution rates (i.e., decision accuracy). Moreover, supplemental analyses suggest that Republican and Democratic groups reached their biased decisions through different means. A discussion is provided in which the implications of these results are considered
"If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments
International audienceTangible User Interfaces (TUI) have been found to be relevant tools for collaborative learning by providing a shared workspace and enhancing joint visual attention. Researchers have explored the use of TUIs in a variety of curricular activities and found them particularly interesting for spatial exploration. However, very few studies have explored how TUIs could be used as a collaborative medium for people with visual impairments (VIs). In this study, we investigated the effect of tangible interaction (a small tangible robot) in a spatial collaborative task (a treasure hunt) involving two people with VIs. The aim was to evaluate the impact of the design of the TUI on the collaboration and the strategies used to perform the task. The experiment involved six dyads of people with VIs. The results showed that the collaboration was impacted by the interaction design and open interesting perspectives on the design of collaborative games for people with VIs