301 research outputs found

    Authoring courses with rich adaptive sequencing for IMS learning design

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    This paper describes the process of translating an adaptive sequencing strategy designed using Sequencing Graphs to the semantics of IMS Learning Design. The relevance of this contribution is twofold. First, it combines the expressive power and flexibility of Sequencing Graphs, and the interoperability capabilities of IMS. Second, it shows some important limitations of IMS specifications (focusing on Learning Design) for the sequencing of learning activities

    Enhanced JavaScript learning using code quality tools and a rule-based system in the FLIP Exploratory Learning Environment

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    The ‘FLIP Learning’ (Flexible, Intelligent and Personalised Learning) is an Exploratory Learning Environment (ELE) for teaching elementary programming to beginners using JavaScript. This paper presents the subsystem that is used to generate individualised real-time support to students depending on their initial misconceptions. The subsystem is intended to be used primarily in the early stages of student engagement in order to help them overcome the constraints of their Zone of Proximal Development (ZPD) with minimal assistance from teachers

    Design of teacher assistance tools in an exploratory learning environment for algebraic generalisation

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    The MiGen project is designing and developing an intelligent exploratory environment to support 11-14 year-old students in their learning of algebraic generalisation. Deployed within the classroom, the system also provides tools to assist teachers in monitoring students' activities and progress. This paper describes the architectural design of these Teacher Assistance tools and gives a detailed description of one such tool, focussing in particular on the research challenges faced, and the technologies and approaches chosen to implement the necessary functionalities given the context of the project

    Design and evaluation of teacher assistance tools for exploratory learning environments

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    We present our approach to designing and evaluating tools that can assist teachers in classroom settings where students are using Exploratory Learning Environments (ELEs), using as our case study the MiGen system, which targets 11-14 year old students' learning of algebra. We discuss the challenging role of teachers in exploratory learning settings and motivate the need for visualisation and notification tools that can assist teachers in focusing their attention across the whole class and inform their interventions. We present the design and evaluation approach followed during the development of MiGen's Teacher Assistance tools, drawing parallels with the recently proposed LATUX workflow but also discussing how we go beyond this to include a large number of teacher participants in our evaluation activities, so as to gain the benefit of different view points. We discuss the results of the evaluations, which show that participants appreciated the capabilities of the tools and were mostly able to use them quickly and accurately

    Graph-based modelling of students' interaction data from exploratory learning environments

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    Students' interaction data from learning environments has an inherent temporal dimension, with successive events being related through the ``next event'' relationship. Exploratory learning environments (ELEs), in particular, can generate very large volumes of such data, making their interpretation a challenging task. Using two mathematical microworlds as exemplars, we illustrate how modelling students' event-based interaction data as a graph can open up new querying and analysis opportunities. We demonstrate the possibilities that graph-based modelling can provide for querying and analysing the data, enabling investigation of student-system interactions and leading to the improvement of future versions of the ELEs under investigation

    Similarity-based grouping to support teachers on collaborative activities in exploratory learning environments

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    This paper describes a computer-based tool that helps teachers group their students for collaborative activities in the classroom, the challenge being to organise groups of students based on their recent work so that their collaboration results in meaningful interactions. Students first work on an exploratory task individually, and then the computer suggests possible groupings of students to the teacher. The complexity of the tasks is such that teachers would require too long a time to create meaningful groups. The paper describes the design of the tool, the algorithms and metrics used for generating the groups, the evaluation of the tool, and the pedagogical context in which the tool was designed

    Visualisation and analysis of students’ interaction data in exploratory learning environments

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    Log files from adaptive Exploratory Learning Environments can contain prohibitively large quantities of data for visualisation and analysis. Moreover, it is hard to know in advance what data is required for analytical purposes. Using a microworld for secondary algebra as a case study, we discuss how students' interaction data can be transformed into a data warehouse in order to allow its visualisation and exploration using online analytical processing (OLAP) tools. We also present some additional, more targeted, visualisations of the students' interaction data. We demonstrate the possibilities that these visualisations provide for exploratory data analysis, enabling confirmation or contradiction of expectations that pedagogical experts may have about the system and ultimately providing both empirical evidence and insights for its further development

    Scalable monitoring of student interaction indicators in exploratory learning environments

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    We present and evaluate a web-based architecture for monitoring student-system interaction indicators in Exploratory Learning Environments (ELEs), using as our case study a microworld for secondary school algebra. We discuss the challenging role of teachers in exploratory learning settings and motivate the need for visualisation and notification tools that can assist teachers in focusing their attention across the class and inform teachers' interventions. We present an architecture that can support such Teacher Assistance tools and demonstrate its scalability to allow concurrent usage by thousands of users (students and teachers)

    The impact of feedback on students’ affective states

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    Affective states play a significant role in students' learning behaviour. Positive affective states can enhance learning, while negative affective states can inhibit it. This paper describes a Wizard-of-Oz study that investigates the impact of different types of feedback on students' affective states. Our results indicate the importance of providing feedback matched carefully to the affective state of the students in order to help them transition into more positive states. For example when students were confused affect boosts and specific instructive feedback seem to be effective in helping students to be in flow again. We discuss this and other ways to adapt the feedback, together with implications for the development of our system and the field in general

    Affect matters: exploring the impact of feedback during mathematical tasks in an exploratory environment

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    We describe a Wizard-of-Oz study that investigates the impact of different types of feedback on students’ affective states. Our results indicate the importance of matching carefully the affective state with appropriate feedback in order to help students transition into more positive states. For example when students were confused affect boosts and specific instruction seem to be effective in helping students to be in flow again. We discuss this and other effective ways to and implications for the development of our system and the field in general
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