53 research outputs found

    Learning Race and Ethnicity: Hip-Hop 2.0

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    Part of the Volume on Learning Race and Ethnicity: Youth and Digital Media In the twenty-first century, a hip hop music label becomes an indispensable source for learning: a young person's resource for information otherwise suppressed by industry regulation, federally censored, or not considered "news worthy" across corporate broadcast modes of distribution. This chapter, "Hip Hop 2.0," examines how hip hop music label Web sites (Guerrillafunk.com and Slamjamz.com) provide an educational space where young people can interact, learn, and discuss "real world" problems via their commitments to popular culture. These internet music labels "sell" more than music. They broaden how cultural entrepreneurial production and innovative citizen initiatives can be re-interpreted by non-broadcast based media, while constituting a counter-public sphere for political activism and learning through networked digital media. Through these practices, we may witness the realization of the Internet's democratizing possibility at a time when these freedoms are not ensured, both off and online

    Penalties and Rewards in Soviet Law

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    The Soviet system and practice of penalties and rewards have several peculiarities which are undoubtedly bound up with Soviet socialism

    The Legal Nature of Soviet Collective Farms

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    Soviet legislation concerning collective farms (kolkhozes) reveals in an exceptionally clear manner all the peculiarities of the centralized economy. As a legal entity a kolkhoz owns its socialist property, but this does not include the most valuable element of agricultural economy, that is, the land. Members of collective farms work on land which belongs to the state. Even the house and garden plots which are placed at the disposal of individual farmers and their families do not belong to them. Actually, only the surplus production belongs to the kolkhozes and they may dispose of it as they see fit, selling it, for example, in the open market

    A Quality Improvement Project to Improve Management of Urinary Tract Infections in a System of Pediatric Urgent Care Centers

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    Background and objective: Urinary tract infections (UTIs) are a common problem in pediatric urgent care medicine. There are multiple quality improvement (QI) projects related to the management of UTIs documented in the pediatric literature. We developed a project to decrease the prescribing of ultimately unneeded antibiotics for possible UTIs in a pediatric urgent care setting. A similar project has not been described in the pediatric literature. Methods: We first reviewed the charts of patients presenting to a system of pediatric urgent care centers with a possible UTI over a 2-year period. We then launched a QI project with three plan, do, study, act cycles to decrease the prescribing of antibiotics for patients who ultimately were found to not have a UTI based on urine culture results. We tracked the number of patients who needed to be started on antibiotics after their urgent care visit a balancing measure, and also tracked multiple secondary measures throughout the project. Balancing measures are tracked to make sure that unintended negative consequences do not occur from a QI project. In this case, the concern was that patients who should have been started on antibiotics for a UTI may have had a delay in care because of the project. Results: The absolute percentage of antibiotics prescribed that were ultimately unneeded decreased by an absolute 15% during the project, and met special cause variation criteria. There was no special cause variation noted for our balancing measure. All of our secondary measures showed improvement during the project. Conclusions: A large-scale QI project at a system of pediatric urgent care centers was able to decrease the unneeded prescription of antibiotics for possible UTIs

    A Comparison of Chief Complaints, Specific Diagnoses, and Demographics of Pediatric Urgent Care Visits Before and During the COVID-19 Pandemic: A Retrospective Study

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    There was an increased incidence of pediatric patients who presented with injuries caused by falls not related to sports or other recreational activities, as well as for animal bites, during the early pandemic period of April 2020. Education of parents and caregivers of young children is warranted to raise awareness of the even greater potential for falls and animal bites when children are confined at home for longer than typical periods of time, as occurred with the stay-at-home government orders during the initial period of the COVID-19 pandemic

    Russia’s Legal Transitions: Marxist Theory, Neoclassical Economics and the Rule of Law

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    We review the role of economic theory in shaping the process of legal change in Russia during the two transitions it experienced during the course of the twentieth century: the transition to a socialist economy organised along the lines of state ownership of the means of production in the 1920s, and the transition to a market economy which occurred after the fall of the Soviet Union in the 1990s. Despite differences in methodology and in policy implications, Marxist theory, dominant in the 1920s, and neoclassical economics, dominant in the 1990s, offered a similarly reductive account of law as subservient to wider economic forces. In both cases, the subordinate place accorded to law undermined the transition process. Although path dependence and history are frequently invoked to explain the limited development of the rule of law in Russia during the 1990s, policy choices driven by a deterministic conception of law and economics also played a role.This is the author accepted manuscript. The final version is available from Springer via http://dx.doi.org/10.1007/s40803-015-0012-

    Between Pixels And Play: The Role of the Photograph in Videogame Nostalgias

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    The histories of videogames are so often contained with nostalgia for the screen, for the arcade, console, computer or game box design, and for the experience of playing itself. Various amateur photographs now archived on Flickr allow us to remember beyond the stereotypical, albeit iconic, imagery of Pac-Man and Space Invaders. The essence of play becomes captured in the photograph as a “collective memory” and “reflective nostalgia” for the places, times and actions inherent in the histories of the early 1970s and 1980s videogame era. It is through debating the so-often implied “reconstructed nostalgias” offered by videogame companies to consumers in their remakes of classic game titles that this paper explores “reflective nostalgia” of videogames by examining the role of photographs taken during the act of playing these games. In doing so it reframes 1980s videogame nostalgias beyond the “mediated space” of the screen, and moves instead towards the “play space” as another way of keeping these histories alive

    L.A.: Invasion Over?

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    Introducing objects: what, when and where, how

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    This unique collection frames the classic debates on objects and aims to generate new ones by reshaping the ways in which the object can be taught and studied, from a wide variety of disciplines and fields. The Object Reader elucidates objects in many of their diverse roles, dynamics and capacities. Precisely because the dedicated study of objects does not reside neatly within a single discipline, this collection is comprised of numerous academic fields. The selected writings are drawn from from anthropology, art history, classical studies, critical theory, cultural studies, digital media, design history, disability studies, feminism, film and television studies, history, philosophy, psychoanalysis, social studies of science and technology, religious studies and visual culture. The collection, composed of twentieth and twenty-first century writing also seeks to make its own contribution through original work, in the form of twenty-five short 'object lessons' commissioned specifically for this project. These new and innovative studies from key writers across a range of disciplines will enable students to look upon their surroundings with trained eyes to search out their own 'object studies'

    The Object Reader

    No full text
    This unique collection frames the classic debates on objects and aims to generate new ones by reshaping the ways in which the object can be taught and studied, from a wide variety of disciplines and fields. The Object Reader elucidates objects in many of their diverse roles, dynamics and capacities. Precisely because the dedicated study of objects does not reside neatly within a single discipline, this collection is comprised of numerous academic fields. The selected writings are drawn from from anthropology, art history, classical studies, critical theory, cultural studies, digital media, design history, disability studies, feminism, film and television studies, history, philosophy, psychoanalysis, social studies of science and technology, religious studies and visual culture. The collection, composed of twentieth and twenty-first century writing also seeks to make its own contribution through original work, in the form of twenty-five short 'object lessons' commissioned specifically for this project. These new and innovative studies from key writers across a range of disciplines will enable students to look upon their surroundings with trained eyes to search out their own 'object studies'
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