37,702 research outputs found
A Reverse Hex Solver
We present Solrex,an automated solver for the game of Reverse Hex.Reverse
Hex, also known as Rex, or Misere Hex, is the variant of the game of Hex in
which the player who joins her two sides loses the game. Solrex performs a
mini-max search of the state space using Scalable Parallel Depth First Proof
Number Search, enhanced by the pruning of inferior moves and the early
detection of certain winning strategies. Solrex is implemented on the same code
base as the Hex program Solver, and can solve arbitrary positions on board
sizes up to 6x6, with the hardest position taking less than four hours on four
threads.Comment: Presented at Computers and Games 2016 Leiden, International
Conference on Computers and Games. Springer International Publishing, 201
Differential pressure cell Patent
Differential pressure cell insensitive to changes in ambient temperature and extreme overloa
Reflections on the use of Project Wonderland as a mixed-reality environment for teaching and learning
This paper reflects on the lessons learnt from MiRTLE?a collaborative research project to create a ?mixed reality teaching and learning environment? that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The key hypothesis of the project is that avatar representations of teachers and students can help create a sense of shared presence, engendering a greater sense of community and improving student engagement in online lessons. This paper explores the technology that underpins such environments by presenting work on the use of a massively multi-user game server, based on Sun?s Project Darkstar and Project Wonderland tools, to create a shared teaching environment, illustrating the process by describing the creation of a virtual classroom. It is planned that the MiRTLE platform will be used in several trial applications ? which are described in the paper. These example applications are then used to explore some of the research issues arising from the use of virtual environments within an education environment. The research discussion initially focuses on the plans to assess this within the MiRTLE project. This includes some of the issues of designing virtual environments for teaching and learning, and how supporting pedagogical and social theories can inform this process
Isospin-breaking effects on alpha extracted in B --> pi pi, rho rho, rho pi
Isospin-breaking in B --> pi pi caused by pi^0-eta-eta' mixing is studied in
a model-independent way using flavor SU(3). Measured branching ratios for B^+
--> pi^+ pi^0, B^+ --> pi^+ eta^(') and B^0 --> pi^0 eta^(') imply an
uncertainty in alpha smaller than 1.4 degree. We find a negligible effect of
pi^0-eta-eta' mixing on alpha in B --> rho pi. Characterizing the effect of
rho^0-omega mixing in B --> rho rho and in B --> rho pi by the two-pion
invariant mass dependence, we point out a way of constraining this effect
experimentally or eliminating it altogether. We show that a model-independent
shift in alpha caused by electroweak penguin amplitudes in B --> pi pi and B
--> rho rho, \Delta alpha_{EWP}=1.5+- 0.3 degree, may be slightly different in
B --> rho pi. Other sources of isospin-breaking in these processes are briefly
discussed.Comment: 21 pages, very slight changes, same version as in Physical Review
Gravity flow rate of solids through orifices and pipes
Lock-hopper systems are the most common means for feeding solids to and from coal conversion reactor vessels. The rate at which crushed solids flow by gravity through the vertical pipes and valves in lock-hopper systems affects the size of pipes and valves needed to meet the solids-handling requirements of the coal conversion process. Methods used to predict flow rates are described and compared with experimental data. Preliminary indications are that solids-handling systems for coal conversion processes are over-designed by a factor of 2 or 3
Managing professional identity within a changing market environment: New Zealand optometrists’ responses to the growth of corporate optometry
This research investigated the effects of changes in the market environment for optometry services and products on the professional identity of New Zealand optometrists. It explored three issues. First, ways participants’ location within either the independent or corporate sectors shaped their professional identities. Second, ways potential ethical conflicts between participants’ healthcare and retailing identities were resolved. Last, participants’ opinions concerning the future of their profession. Twelve male and fourteen female optometrists were interviewed. Nineteen participants worked within independent optometry practices. Seven worked within practices that were part of international optometry chains. Six participants were recent graduates, the rest experienced optometrists. All participants identified primarily as healthcare professionals. All recognised that practising optometry within a commercial market created the possibility of ethical conflicts between healthcare and business imperatives. There were differences in the ways participants managed this boundary, with participants working within corporate optometry seeming more comfortable with the business aspects of their profession. All participants thought the profession was changing and several suggested that the future of independent optometry was limited. The article concludes that recent changes within the market environment of optometry have heightened tensions between optometrists’ medical and entrepreneurial identities and contributed to changing work patterns within the profession.fals
Designing and Building immersive education spaces using Project Wonderland: from pedagogy through to practice
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual world to support language learning. This builds on the MiRTLE project (funded by Sun Microsystems), which created a mixed-reality space for teaching and learning. The aim of the SIMiLLE project is to investigate the technical feasibility and pedagogical value of using virtual environments to provide a realistic socio-cultural setting and content for language learning interaction. The paper starts by providing some background information on the Wonderland platform and the MiRTLE project, and then outlines the requirements for SIMiLLE, and how these requirements will be supported through the use of a virtual world based on Project Wonderland. We then present our plans for the evaluation of the system, with a particular focus on the importance of incorporating pedagogy into the design of these systems, and how we can support good practice with the ever-growing use of 3D virtual environments in formalised education
Storage of correlated patterns in a perceptron
We calculate the storage capacity of a perceptron for correlated gaussian
patterns. We find that the storage capacity can be less than 2 if
similar patterns are mapped onto different outputs and vice versa. As long as
the patterns are in general position we obtain, in contrast to previous works,
that in agreement with Cover's theorem. Numerical simulations
confirm the results.Comment: 9 pages LaTeX ioplppt style, figures included using eps
Electron density and temperature measurements in the exhaust of a mpd source
Electron density and temperature profiles measured in exhaust of magnetoplasma-dynamic sourc
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