32,880 research outputs found
Ceramic composite protection for turbine disc bursts
Ceramic composite turbine disc protection panels for the A300B were developed using armor technology. Analytical predictions for modifying the ballistic projectile armor system were verified by a test program conducted to qualify the rotor containment system. With only a slight change in the areal density of the armor system a more than two-fold increase in kinetic energy protection level was achieved. Thickness of the fiberglass reinforced plastic backing material was increased to achieve an optimum ratio of ceramic thickness to backing thickness for the different ballistic defeat condition
Site Description for the University of Nebraska's Sandhills Agricultural Laboratory
The Sandhills Agricultural Laboratory is operated by the University of Nebraska. The laboratory is located in the south-central part of the Nebraska Sandhills near Tryon, Nebraska (41 deg. 37' N; 100 deg. 50' W). The laboratory is surrounded on the west and south by native rangeland vegetation, on the south by a large field of corn irrigated by a center pivot, and on the east by wheat stubble. This site is appropriate for moisture stress studies since rainfall is almost always inadequate to meet evaporative demands of agricultural crops during most of the growing season and the sandy soils (Valentine fine sand) at the site do not store large quantities of water. Various levels of water stress are achieved through irrigation from solid set sprinklers
Using virtual worlds for online role-play
The paper explores the use of virtual worlds to support online role-play as a collaborative activity. This paper describes some of the challenges involved in building online role-play environments in a virtual world and presents some of the ideas being explored by the project in the role-play applications being developed. Finally we explore how this can be used within the context of immersive education and 3D collaborative environments
SOME ISSUES IN TEACHING AGRICULTURAL ECONOMICS TO FOREIGN GRADUATE STUDENTS
Teaching/Communication/Extension/Profession,
A Reverse Hex Solver
We present Solrex,an automated solver for the game of Reverse Hex.Reverse
Hex, also known as Rex, or Misere Hex, is the variant of the game of Hex in
which the player who joins her two sides loses the game. Solrex performs a
mini-max search of the state space using Scalable Parallel Depth First Proof
Number Search, enhanced by the pruning of inferior moves and the early
detection of certain winning strategies. Solrex is implemented on the same code
base as the Hex program Solver, and can solve arbitrary positions on board
sizes up to 6x6, with the hardest position taking less than four hours on four
threads.Comment: Presented at Computers and Games 2016 Leiden, International
Conference on Computers and Games. Springer International Publishing, 201
Energy efficient engine, high-pressure turbine cooling model technology report
Two dimensional flow visualization model tests were used to substantiate the flow stability benefits derived from the use of turning vanes in the root and tip turn flow areas. Results indicate the need for corner fillets and flow injection into the acute corner formed by the intersection of the rib and simulated airfoil suction surface in order to minimize recirculation (stagnation) of flow in that region. Three dimensional flow visualization model tests verified the actual blade coolant passage design
THE POLITICAL ECONOMY OF PUBLIC LAND USE
Federal ownership and management of the public lands have created a rent-seeking frenzy, inflated rhetoric, wasted resources, and squandered investment opportunities. The primary commodity user groups, grazers and timber harvesters, have declined in importance whereas conservationists and recreationists have gained. Still, historical use preferences and continued rent seeking have produced use entitlements that seem impervious to changing costs and demands and thus result in large wealth losses to consumers and taxpayers. Privatization of the public lands is probably politically infeasible, but simulated market processes can be used to replace political allocations and improve efficiency.Land Economics/Use,
Experimental and numerical studies of ferritic stainless steel tubular cross sections under combined compression and bending
An experimental and numerical study of ferritic stainless steel tubular cross sections under combined loading is presented in this paper. Two square hollow section (SHS) sizes—SHS 40×40×240×40×2 and SHS 50×50×250×50×2 made of Grade EN 1.4509 (AISI 441) stainless steel—were considered in the experimental program, which included 2 concentrically loaded stub column tests, 2 four-point bending tests, and 14 eccentrically loaded stub column tests. In parallel with the experimental investigation, a finite-element (FE) study was also conducted. Following validation of the FE models against the test results, parametric analyses were carried out to generate further structural performance data. The experimental and numerical results were analyzed and compared with the design strengths predicted by the current European stainless steel design code EN 1993-1-4 and American stainless steel design specification SEI/ASCE-8. The comparisons revealed that the codified capacity predictions for ferritic stainless steel cross sections under combined loading are unduly conservative. The deformation-based continuous strength method (CSM) has been extended to cover the case of combined loading. The applicability of CSM to the design of ferritic stainless steel cross sections under combined loading was also evaluated. The CSM was shown to offer substantial improvements in design efficiency over existing codified methods. Finally, the reliability of the proposals was confirmed by means of statistical analyses according to both the SEI/ASCE-8 requirements and those of EN 1990
Reflections on the use of Project Wonderland as a mixed-reality environment for teaching and learning
This paper reflects on the lessons learnt from MiRTLE?a collaborative research project to create a ?mixed reality teaching and learning environment? that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The key hypothesis of the project is that avatar representations of teachers and students can help create a sense of shared presence, engendering a greater sense of community and improving student engagement in online lessons. This paper explores the technology that underpins such environments by presenting work on the use of a massively multi-user game server, based on Sun?s Project Darkstar and Project Wonderland tools, to create a shared teaching environment, illustrating the process by describing the creation of a virtual classroom. It is planned that the MiRTLE platform will be used in several trial applications ? which are described in the paper. These example applications are then used to explore some of the research issues arising from the use of virtual environments within an education environment. The research discussion initially focuses on the plans to assess this within the MiRTLE project. This includes some of the issues of designing virtual environments for teaching and learning, and how supporting pedagogical and social theories can inform this process
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