11,619 research outputs found

    Modulated Unit-Norm Tight Frames for Compressed Sensing

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    In this paper, we propose a compressed sensing (CS) framework that consists of three parts: a unit-norm tight frame (UTF), a random diagonal matrix and a column-wise orthonormal matrix. We prove that this structure satisfies the restricted isometry property (RIP) with high probability if the number of measurements m=O(slog2slog2n)m = O(s \log^2s \log^2n) for ss-sparse signals of length nn and if the column-wise orthonormal matrix is bounded. Some existing structured sensing models can be studied under this framework, which then gives tighter bounds on the required number of measurements to satisfy the RIP. More importantly, we propose several structured sensing models by appealing to this unified framework, such as a general sensing model with arbitrary/determinisic subsamplers, a fast and efficient block compressed sensing scheme, and structured sensing matrices with deterministic phase modulations, all of which can lead to improvements on practical applications. In particular, one of the constructions is applied to simplify the transceiver design of CS-based channel estimation for orthogonal frequency division multiplexing (OFDM) systems.Comment: submitted to IEEE Transactions on Signal Processin

    Attitude of Young Adults towards New Luxury Brand Positioning in Chinese Coffee Market

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    The aim of this dissertation is to investigate the perception of young adults – age between 18 and 25 – towards new luxury brand positioning in the coffee market, in order to know how new luxury brand positioning influences young adults and what elements lead them to new luxury brands. Similar phrases to new luxury brand positioning are Masstige positioning and affordable luxury. The wants of luxury products and relatively low price makes the need for this research. This dissertation was based on a review of related literatures and qualitative research through 2 focus groups. The findings underline that new luxury brand positioning strategy works for young adults, and it can influence them on their loyalty level of the brand. Furthermore, the research shows that the key elements that lead young adults to new luxury brands are service environment, intangible associations and rational benefits. The main conclusion to be drawn from this dissertation is that the elements that lead consumers tonew luxury brand positioning can be the vital factors when marketing department building brand positioning strategies so as to improve the loyalty level of consumers to the brand. Keywords: new luxury, Masstige positioning, affordable luxury, young adults, coffee

    Identification of TRIB1 as a novel regulator of the secretory pathway

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    Adaptive DCTNet for Audio Signal Classification

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    In this paper, we investigate DCTNet for audio signal classification. Its output feature is related to Cohen's class of time-frequency distributions. We introduce the use of adaptive DCTNet (A-DCTNet) for audio signals feature extraction. The A-DCTNet applies the idea of constant-Q transform, with its center frequencies of filterbanks geometrically spaced. The A-DCTNet is adaptive to different acoustic scales, and it can better capture low frequency acoustic information that is sensitive to human audio perception than features such as Mel-frequency spectral coefficients (MFSC). We use features extracted by the A-DCTNet as input for classifiers. Experimental results show that the A-DCTNet and Recurrent Neural Networks (RNN) achieve state-of-the-art performance in bird song classification rate, and improve artist identification accuracy in music data. They demonstrate A-DCTNet's applicability to signal processing problems.Comment: International Conference of Acoustic and Speech Signal Processing (ICASSP). New Orleans, United States, March, 201

    Real-time Immersive human-computer interaction based on tracking and recognition of dynamic hand gestures

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    With fast developing and ever growing use of computer based technologies, human-computer interaction (HCI) plays an increasingly pivotal role. In virtual reality (VR), HCI technologies provide not only a better understanding of three-dimensional shapes and spaces, but also sensory immersion and physical interaction. With the hand based HCI being a key HCI modality for object manipulation and gesture based communication, challenges are presented to provide users a natural, intuitive, effortless, precise, and real-time method for HCI based on dynamic hand gestures, due to the complexity of hand postures formed by multiple joints with high degrees-of-freedom, the speed of hand movements with highly variable trajectories and rapid direction changes, and the precision required for interaction between hands and objects in the virtual world. Presented in this thesis is the design and development of a novel real-time HCI system based on a unique combination of a pair of data gloves based on fibre-optic curvature sensors to acquire finger joint angles, a hybrid tracking system based on inertia and ultrasound to capture hand position and orientation, and a stereoscopic display system to provide an immersive visual feedback. The potential and effectiveness of the proposed system is demonstrated through a number of applications, namely, hand gesture based virtual object manipulation and visualisation, hand gesture based direct sign writing, and hand gesture based finger spelling. For virtual object manipulation and visualisation, the system is shown to allow a user to select, translate, rotate, scale, release and visualise virtual objects (presented using graphics and volume data) in three-dimensional space using natural hand gestures in real-time. For direct sign writing, the system is shown to be able to display immediately the corresponding SignWriting symbols signed by a user using three different signing sequences and a range of complex hand gestures, which consist of various combinations of hand postures (with each finger open, half-bent, closed, adduction and abduction), eight hand orientations in horizontal/vertical plans, three palm facing directions, and various hand movements (which can have eight directions in horizontal/vertical plans, and can be repetitive, straight/curve, clockwise/anti-clockwise). The development includes a special visual interface to give not only a stereoscopic view of hand gestures and movements, but also a structured visual feedback for each stage of the signing sequence. An excellent basis is therefore formed to develop a full HCI based on all human gestures by integrating the proposed system with facial expression and body posture recognition methods. Furthermore, for finger spelling, the system is shown to be able to recognise five vowels signed by two hands using the British Sign Language in real-time
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