6 research outputs found
Multiple Instance Learning for Heterogeneous Images: Training a CNN for Histopathology
Multiple instance (MI) learning with a convolutional neural network enables
end-to-end training in the presence of weak image-level labels. We propose a
new method for aggregating predictions from smaller regions of the image into
an image-level classification by using the quantile function. The quantile
function provides a more complete description of the heterogeneity within each
image, improving image-level classification. We also adapt image augmentation
to the MI framework by randomly selecting cropped regions on which to apply MI
aggregation during each epoch of training. This provides a mechanism to study
the importance of MI learning. We validate our method on five different
classification tasks for breast tumor histology and provide a visualization
method for interpreting local image classifications that could lead to future
insights into tumor heterogeneity
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games
Online social interactions in multiplayer games can be supportive and
positive or toxic and harmful; however, few methods can easily assess
interpersonal interaction quality in games. We use behavioural traces to
predict affiliation between dyadic strangers, facilitated through their social
interactions in an online gaming setting. We collected audio, video, in-game,
and self-report data from 23 dyads, extracted 75 features, trained Random
Forest and Support Vector Machine models, and evaluated their performance
predicting binary (high/low) as well as continuous affiliation toward a
partner. The models can predict both binary and continuous affiliation with up
to 79.1% accuracy (F1) and 20.1% explained variance (R2) on unseen data, with
features based on verbal communication demonstrating the highest potential. Our
findings can inform the design of multiplayer games and game communities, and
guide the development of systems for matchmaking and mitigating toxic behaviour
in online games.Comment: CHI '2
Instance-level accuracy versus bag-level accuracy in multi-instance learning
Algorithms and the Foundations of Software technolog
Instance-level accuracy versus bag-level accuracy in multi-instance learning
Algorithms and the Foundations of Software technolog