4 research outputs found

    Hackathon design in radical and virtual collocations : a descriptive comparative case study in a municipal organization

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    This paper addresses the hackathon design in radical and virtual collocation. Specifically, it focuses on the differences the radical and virtual collocations poses for hackathon design in a municipal innovation management context. Although used in a variety of contexts for idea management, hackathons particularly examined in the municipal context, and as a comparative study regarding their different collocations has not yet been the focus of hackathon research. Therefore, this paper presents a case study research in a Swedish municipality with future demands due to growth, carrying out intra-organizational hackathons both in radical and virtual collocations. As a result, the paper reveals the differences in terms of the design choices. The paper contributes to the literature on hackathon as an innovation contest in a municipal organization context and presents practical implications.publishedVersionPeer reviewe

    Virtual hackathon as ICT-enabled boundary arrangement for municipal innovation

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    This paper addresses the virtual hackathons as ICT-enabled boundary spanning arrangements (IBSA) and their knowledge integration in the municipal innovation management context. Specifically, it focuses on the boundaries and boundary objects for boundary-bridging in virtual hackathons. Therefore, this paper presents a case study in a Swedish multi-disciplinary municipality carrying out an intra-organizational hackathon in virtual collocation for public sector innovation creation. As a result, the paper reveals the discovered boundaries in five boundary categories: individual, domain-specific, task-oriented, spatial, and temporal. Furthermore, the multiple boundary objects utilized for boundary-bridging in a virtual hackathon are presented. Moreover, the paper illustrates the innovation output of four virtual hackathon teams. Thus, the results clarify the virtual hackathon as IBSAs. The paper contributes to the literature on hackathons as IBSA as well as knowledge integration, particularly in terms of boundary objects in virtual innovationpublishedVersionNon peer reviewe

    Digital Competences for Virtual/Hybrid Hackathons: DigComp 2.1 in Municipal Organization

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    This paper addresses the digital competences necessary for virtual hackathon participation. Specifically, it focuses on the digital competences and their training utilizing DigComp 2.1.-framework as reference. It presents a case study in a Swedish municipality carrying out multi-disciplinary and intra-organizational, hackathons in virtual and hybrid collocation for public sector innovation. The results of performance-based assessment of digital competence areas, competences, and proficiency levels of virtual and hybrid hackathon hacker participants are illustrated. Furthermore, the activities to train those digital competences in two hackathons are portrayed. The results clarify the 17 digital competences necessary for virtual hackathon participation, needed to be verified or trained before the event. Moreover, the results clarify that some of the digital competences are also context dependent, thus affecting the hackathon design. The paper contributes to the literature on digital competence as well as hackathons particularly in virtual and hybrid collocations in municipal organization context.publishedVersionNon peer reviewe

    Innovation leadership with mentors for team performance in municipal hackathons

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    One of the two main tasks of innovation leadership, a practice to inspire and enable creativity and innovation in organisations, is to construct a creativityenabling organisational environment. One form of this main task is using developmental interactions, like mentoring, as innovation leadership practices. A hackathon is one type of innovation contest with three designed phases: pre-hackathon, hackathon event and post-hackathon, involving multiple stakeholders with distinct roles, such as hackers and mentors. In a hackathon, the central activity of mentors is to support the hackers' innovation process, especially in idea creation and concept development. The mentor role has not been focal in hackathon studies; thus, this chapter addresses the role, impact, and ways to acknowledge the mentors as an integral, contributing innovation leadership practice in hackathons. As an empirical study, this chapter presents the results of a public sector case in a Swedish multi-disciplinary municipality conducting intra-organisational hackathons in three different collocations. The chapter contributes to the literature on innovation leadership at the team level with mentorship in innovation contests in the public sector context by revealing the dual-role tension of innovation leadership in mentor activities in the hackathon event phase from both the hackers' and mentors' viewpoints, and the necessity of mentor-benefitting training in pre-hackathon phase.Peer reviewe
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