361 research outputs found

    Constitutional and Congressional Requirements Directing Public Lands Decisionmaking

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    15 pages. Contains references

    Constitutional and Congressional Requirements Directing Public Lands Decisionmaking

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    15 pages. Contains references

    A Framework Analysis of the Open Source Software Development Paradigm

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    Open Source Software (OSS) has become the subject of much commercial interest of late. Certainly, OSS seems to hold much promise in addressing the core issues of the software crisis, namely that of software taking too long to develop, exceeding its budget, and not working very well. Indeed, there have been several examples of significant OSS success stories—the Linux operating system, the Apache web server, the BIND domain name resolution utility, to name but a few. However, little by way of rigorous academic research on OSS has been conducted to date. In this study, a framework was derived from two previous frameworks which have been very influential in the IS field, namely that of Zachman’s IS architecture (ISA) and Checkland’s CATWOE framework from Soft Systems Methodology (SSM). The resulting framework is used to analyze the OSS approach in detail. The potential future of OSS research is also discussed

    The impact of social network sites on the consumption of cultural goods

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    Social Media has altered the way in which people interact, collaborate and communicate. In particular, social network sites (SNS) have grown tremendously popular and are creating new forms of Web use. The social interactive nature of SNS enables people to share cultural tastes and content across the Web. Cultural goods are hedonic experiential goods and are used in SNS as a means of acquiring and maintaining friendship networks amongst other purposes. Music, in particular, is discussed, shared, and sampled across SNS. The objective of this research is to understand the impact of social networking software on the consumption of cultural goods. Specifically we investigate the affect the functional affordances of SNS have on the consumption tasks for discovering cultural goods (music). This research-in-progress paper defines SNS, outlines the key affordances of SNS, and describes the nature of cultural goods consumption. This is followed by a description of the research objectives, proposed research model, and planned activities for the next stage of the research project

    Seeking the Entanglement of Immersion and Emergence: Reflections from an Analysis of the State of IS Research on Virtual Worlds

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    This paper critically reviews the state of virtual world research within the Information Systems field; revealing areas of interest evident in research studies between 2007-2011, the methods employed to conduct such research, the theories/frameworks used to ground VW research, as well as reoccurring memes/concepts. We argue that virtual worlds are best interpreted as both an immersive and emergent co-creative process, ‘performed’ by users’ actions and interactions both with other users and with artifacts such as virtual goods. Nevertheless, our analysis reveals a near neglect of the substantive nature of digital materiality and of the emergent nature of virtual worlds. We conclude that this ‘human-centric’ stance has taken focus away from the unique nature of the virtual world artifact itself, and posit a research agenda that focuses on virtual world objects as well as the immersive and emergent activities of ‘world-builders’ as necessary to advance virtual world research
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