4 research outputs found
Multimedia Interaktif Berbasis Course Lab dalam Pembelajaran Memahami Dasar-dasar Elektronika
This research is motivated by One-way learning media using whiteboard media, presentation media such as power point media which causes students to decrease motivation to learn and improve student learning outcomes. The purpose of this study was to produce interactive multimedia products based on the Course Lab. This type of research is development research (Research and Development). This study uses the ADDIE Model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of the development obtained by interactive multimedia based on Course Lab and the results of the study obtained Interactive Multimedia-based Course Lab validation worth 4.12 with the valid category. Thus it can be used as learning media. The test results practicalities of the subject teachers and students of the Interactive Multimedia Course Based Lab obtained with a level of practicality of the subject teachers at 4,17 on the category of practical and student responses on the Interactive Multimedia obtained at 4,01 on Practical category. And the effectiveness of the use of Interactive Multimedia Based Course Lab obtained from students\u27 classical mastery level is 87,5% of Minimum Criterion Criterion (KKM) of 80
Pengembangan Media Pembelajaran E-learning Berbasis Web pada Matakuliah Profesi Kependidikan STKIP Muhammadiyah Muara Bungo
The industrial revolution 4.0 that occurred affected the world of education, where education should integrate information technology into the learning process. The integration of this technology has also been stimulated by the Covid-19 pandemic which does not allow the face-to-face learning process, so it needs an innovation of learning media that supports the online learning process. One of the media needed is the application of web-based E-learning learning media, where web-based E-learning learning is expected to improve the quality of education so that the desired educational goals can be achieved. The purpose of this research is to develop a web-based e-learning learning media on valid, practical and effective educational profession courses. Based on the findings of this study, it can be concluded that the developed media is a valid media with an average validity of 0.91%, and practical with a practical value of 90.00% of teacher responses and 85.75% of student responses, and effective in improving student understanding. which also has implications for increasing student learning outcomes by comparing the results of preetest and posttest there is an increase in learning mastery of 78.125%. The research target is to produce valid, practical, and effective web-based E-learning learning media. This research will be conducted in the Education Profession course at STKIP Muhammadiyah Muara Bungo, Information Technology Education (PTI) study program in the even semester of the 2020/2021 academic year. The sampling technique used is purposive sampling. The data will be analyzed using quantitative and qualitative descriptive analysis. From the results of this development study, it is hoped that web-based E-learning learning media will be obtained (validity, practicality, and effectiveness)
Enhancing Practicality of Web-Based Mobile Learning in Operating System Course: A Developmental Study
Web-based Mobile Learning can enhance the learning experience in various educational contexts. However, in operating system courses, practical challenges arise when implementing a web-based mobile learning platform, which impacts the effectiveness and accessibility of learning materials for students. To overcome these challenges, this research and development (R&D) aims to improve the practicality of web-based mobile learning in operating system courses. The research adopts a systematic 4D (Define, Design, Develop, Disseminate) model to identify and explore strategies to optimize the practicality of the platform. Data collected from lecturers and students showed a high average value of practicality, 88.33% and 88.35%, respectively. This research contributes to improving the practical aspects of web-based mobile learning, thereby enhancing students’ learning experience and outcomes in the context of operating system courses