31 research outputs found

    Virtual factory layouts from 3D laser scanning – A novel framework to define solid model requirements

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    In a world with increasing customer demands, manufacturing companies must develop and produce products more rapidly and adapt their production systems offline, to not disturb the ongoing processes. This creates a demand of using digital production development so that development can be performed in parallel with production. Virtual factory layouts (VFLs) are essential for companies in order to plan their factory layout and evaluate production scenarios. However, requirements for a VFL depends heavily on its purpose. For example, the requirements on a model for offline programming of robots are different from those on a model used to determine buffer locations. There is currently a lack of clear guidelines for how developed a VFL should be to fulfil said requirements, which contributes to unnecessary modelling time and variation in delivery quality. This paper aims to put the actual demands and requirements of a VFL in focus. By adapting a Level of Development-framework for establishment of Building Information Models (BIMs) and connecting it to the purpose of VFLs, development of a framework for detail and functionality level of VFLs is enabled. Such a purpose-oriented framework will help to define delivery packages suited for different circumstances, which will provide the modeler with knowledge of how much detail and functionality a specific model should contain. The increased clarity provided by the developed framework results in a clearer connection between expected result and actual output from a custom VFL project. Also, by connecting model properties or development to the model-purpose, the framework brings clarity and structure to a currently vague field. This provides means for a more efficient and accurate use of VFLs, which will support the rapid development of production facilities

    An Empirical Analysis of Barriers to Building Information Modelling (BIM) Implementation in Wood Construction Projects: Evidence from the Swedish Context

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    Building information modelling is gradually being recognised by the architecture, engineering, construction, and operation industry as a valuable opportunity to increase the efficiency of the built environment. Focusing on the wood construction industry, BIM is becoming a necessity; this is due to its high level of prefabrication and complex digital procedures using wood sawing machines and sophisticated cuttings. However, the full implementation of BIM is still far from reality. The main objective of this paper is to explore the barriers affecting BIM implementation in the Swedish construction industry. An extensive literature review was conducted to extract barriers hindering the implementation of BIM in the construction industry. Secondly, barriers to the implementation of BIM in the wood construction industry in Sweden were extracted using the grounded theory methodology to analyse expert input on the phenomenon of low BIM implementation in the wood construction industry in Sweden. Thirty-four barriers were identified. The analysis of this study also led to the development of a conceptual model that recommended solutions to overcome the barriers identified to help maximise BIM implementation within the wood construction industry. Identifying the main barriers affecting BIM implementation is essential to guide organisational decisions and drive policy, particularly for governments that are considering articulating regulations to expand BIM implementation

    Design of a Compact GaN Power Amplifier with High Efficiency and Beyond Decade Bandwidth

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    This letter presents a power amplifier (PA) design and network synthesis approach to achieve wideband and efficient performance with a very compact circuit size. A design method is presented in detail to convert a canonical filter-based high-order matching network to the proposed matching configuration with transistor parasitic and packaged elements absorption, and a compact passive network footprint. As a proof of concept, a prototype GaN HEMT PA is implemented. Starting from a fourth-order output network filter, the inductances and capacitance of the filter elements are re-organized to model, and thus absorb the output parasitics of the transistor, leading to a compact footprint with only four transmission lines. The measured results show that the prototype PA achieves an output power of 41.9-44.3 dBm and a 55-74 % drain efficiency, over a record-high decade bandwidth (0.35-3.55 GHz)

    Enhanced oxygen reduction activity with rare earth metal alloy catalysts in proton exchange membrane fuel cells

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    Alloying platinum is an approach to increase the oxygen reduction reaction (ORR) activity and at the same time reduce the amount of precious platinum catalyst in proton exchange membrane fuel cells (PEMFC). In this work the cathode activity of thin films of rare earth metals (REM) alloys, Pt Y, Pt Gd and Pt Tb, produced by sputter deposition onto gas diffusion layers, are evaluated in a fuel cell by means of polarization curves in O /H , and cyclic- and CO-stripping voltammetry in N /5% H . Prior to evaluation, the model electrodes were acid-treated to obtain a Pt skin covering the PtREM alloy bulk, as was revealed by energy-dispersive X-ray spectroscopy (EDX) and X-ray photoelectron spectroscopy (XPS). The core shell alloys of Pt Y and Pt Gd catalysts show a specific activity enhancement at 0.9 V of 2.5 times compared to pure Pt. The slightly lower enhancement factor of 2.0 for Pt Tb is concluded to be due to leaching of the REM, that resulted in a thicker, and subsequently less strained, Pt overlayer. The high activity, combined with the minor changes in surface composition, achieved in the fuel cell environment shows that PtREM core shell catalysts are promising for the cathode reaction in PEMFC

    Surface Composition of a Highly Active Pt3Y Alloy Catalyst for Application in Low Temperature Fuel Cells

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    Currently, platinum is the most widely used catalyst for low temperature proton exchange membrane fuel cells (PEMFC). However, the kinetics at the cathode are slow, and the price of platinum is high. To improve oxygen reduction reaction (ORR) kinetics at the cathode, platinum can be alloyed with rare earth elements, such as yttrium. We report that Pt3Y has the potential to be over 2 times more active for the ORR compared with Pt inside a real fuel cell. We present detailed photoemission analysis into the nature of the sputtered catalyst surface, using synchrotron radiation photoelectron spectroscopy (SRPES) to examine if surface adsorbates or impurities are present and can be removed. Pretreatment removes most of the yttrium oxide in the surface leaving behind a Pt overlayer which is only a few monolayers thick. Evidence of a substochiometric oxide peak in the Y 3d core level is presented, this oxide extends into the surface even after Ar+ sputter cleaning in-situ. This information will aid the development of new highly active nanocatalysts for employment in real fuel cell electrodes

    Driver behavior in mixed and virtual reality – A comparative study

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    This paper presents a comparative study of driving behavior when using different virtual reality modes. Test subjects were exposed to mixed, virtual, and real reality using a head mounted display capable of video see-through, while performing a simple driving task. The driving behavior was quantified in steering and acceleration/deceleration activities, divided into local and global components. There was a distinct effect of wearing a head mounted display, which affected all measured variables. Results show that average speed was the most significant difference between mixed and virtual reality, while the steering behavior was consistent between modes. All subjects but one were able to successfully complete the driving task, suggesting that virtual driving could be a potential complement to driving simulators

    Effects of visual latency on vehicle driving behavior

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    Using mixed reality in vehicles provides a potential alternative to using driving simulators when studying driver-vehicle inter- action. However, virtual reality systems introduce latency in the visual system that may alter driving behavior, which, in turn, results in questionable validity. Previous studies have mainly focused on visual latency as a separate phenomenon. In this work, latency is studied from a task-dependent viewpoint to investigate how participants’ driving behavior changed with increased latency. In this study, the investigation was performed through experiments in which regular drivers were subjected to different levels of visual latency while performing a simple slalom driving task. The drivers’ performances were recorded and evaluated in both lateral and longitudinal directions along with self-assessment questionnaires regarding task performance and difficulty. All participants managed to complete the driving tasks successfully, even under high latency conditions, but were clearly affected by the increased visual latency. The results suggest that drivers compensate for longer latencies by steering more and increasing the safety margins but without reducing their speed

    Driver behavior in mixed- and virtual reality - a comparative study

    No full text
    This paper presents a comparative study of driving behavior when using different virtual reality modes. Test subjects were exposed to mixed, virtual, and real reality using a head mounted display capable of video see-through, while performing a simple driving task. The driving behavior was quantified in steering and acceleration/deceleration activities, divided into local and global components. There was a distinct effect of wearing a head mounted display, which affected all measured variables. Results show that average speed was the most significant difference between mixed and virtual reality, while the steering behavior was consistent between modes. All subjects but one were able to successfully complete the driving task, suggesting that virtual driving could be a potential complement to driving simulators.Next Generation Test Methods for Active Safety Function

    An Evaluation of Discrete Event Simulation Software for Dynamic Rough-Cut Analysis"

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    Many companies view simulation as a complex expert tool, and therefore do not use it as frequently as they could. The purpose of this paper is to asses what Discrete Event Simulation (DES) software is suitable for the modelling of Dynamic Rough Cut Analysis (DRCA). The paper presents an evaluation of different DES software suitability for DRCA. A reference model built in four different DES packages was evaluated according to the Multi Attribute Utility Theory (MAUT). The software packages evaluated are Witness, Simul8, Extend, and Taylor ED. This evaluation can be used as a guide for choosing the proper simulation tool to speed up the decision process in the early stages of larger projects or for fast feedback in smaller projects to support decision-making. The need for speed during model building addresses the importance of an easy to use simulation tool since many simulation packages demand expert knowledge of the user in order to be fully utilised. The focus of this study has been on the concept of Dynamic Rough Cut Analysis, which means building DES models rapidly and efficiently. A consequence of speed in the building of a model is a rougher level of the system being modelled, although it gives enough detail to allow strategic decisions to be made. The results imply that Simul8, Extend, and Taylor ED are suitable softwares for conducting DRCA

    Effects of visual latency on vehicle driving behavior

    No full text
    Using mixed reality in vehicles provides a potential alternative to using driving simulators when studying driver-vehicle inter- action. However, virtual reality systems introduce latency in the visual system that may alter driving behavior, which, in turn, results in questionable validity. Previous studies have mainly focused on visual latency as a separate phenomenon. In this work, latency is studied from a task-dependent viewpoint to investigate how participants’ driving behavior changed with increased latency. In this study, the investigation was performed through experiments in which regular drivers were subjected to different levels of visual latency while performing a simple slalom driving task. The drivers’ performances were recorded and evaluated in both lateral and longitudinal directions along with self-assessment questionnaires regarding task performance and difficulty. All participants managed to complete the driving tasks successfully, even under high latency conditions, but were clearly affected by the increased visual latency. The results suggest that drivers compensate for longer latencies by steering more and increasing the safety margins but without reducing their speed
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